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Overlap detection between two non-movable actors (one interpolates)
by scitunes ·Or I guess I could put a magnitude in a constrain followed by a rule that is triggered when the bullet gets close enough to the bad guy's x,y but a constrain and magnitude in each bad guy seems like i -
Follow mouse cannon error
by beefy_clyro ·If you wish to create it then thats 2 separate actors and the actual piece rotating inside will have the following constrain; -
work around for sound volume glitching/clicking
by old_kipper ·I built a matrix sequencer-16X16 cells detecting collisions of passing actors that are traveling at a fixed tempo/speed to fire sounds) in GS that ran fine on the mac but falls over on devices once yo -
shooting left or right issue :(
by Asymptoteell ·In your bullets have a rule that states if self.attribute.whatever is 0 (default) AND actor is turned to the right (I assume you have an attribute controlling this), change attribute direction to 1. -
Camera offset causing actor to move continuously
by rchang ·I use constrain attribute behavior for the actor: -
Changing integer attributes
by tenrdrmer ·Are you absolutely positive you are displaying the correct attribute? This happens to me sometimes when i've been troubleshooting a bunch and change rules and attributes around and I miss updating the -
Changing integer attributes
by bluebyu25 ·Hey guys dont know what I am doing wrong here. I set up a simple game attribute called "Last Game". My game is dependent on when game.misses=3, the game is over. -
Vanishing Platforms
by JohnPapiomitis ·Have a timer in the platform every 10 seconds change attribute self color alpha to 0 -
Constraining Attribute
by StuartY ·Have you set your attributes up first? You can't just refer to an attribute in Gamesalad, you need to define it from the Attributes menu in the Inspector panel. Make sure to refer to the "Mon -
Constraining Attribute
by StuartY ·Have you set your attributes up first? You can't just refer to an attribute in Gamesalad, you need to define it from the Attributes menu in the Inspector panel. Make sure to refer to the "Mon -
Constraining Attribute
by broapp ·hi ive been using this post: -
como guardar juego oh as I keep my game if I leave
by Yoel ·attribute created if full, something I'm going to thank -
Animation Question
by old_kipper ·You ask about anchor points in animation. You can use sets of animation in separate actors to build up a character, but currently joints are not natively available in gs. There are a few ways around t -
load and save attributes
by Zahra ·I've read that using load and save attribute might help but still i didn't get it (Image) -
Text fade-in from left to right
by JohnPapiomitis ·Then whenever you want the fade in from left to right to happen, interpolate attribute self position x to 400 or somethign like that, and in the same rule interpolate self color alpha to 1. Make sure -
Add to attribute value
by snortch ·So, everyone's suggestions helped, but I still have one problem that I haven't been able to figure out. I can't get my green square to cause the attribute to increment when I click on it. Take a look -
Add to attribute value
by JohnPapiomitis ·then in the red green and blue actors have anoteher rule in each one when attribute timesclicked=3 then your chnage size rules. -
Add to attribute value
by devjohnson ·1. On click of Red (or green or blue) -change attribute of game.TimesClicked to +1 -
Add to attribute value
by snortch ·1. I have a game attribute called TimesClicked -
como guardar juego oh as I keep my game if I leave
by JlmC ·Debes usar el behavior ese de save attribute en todas y cada una de las variables que quiere que guarde.