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  1. work around for sound volume glitching/clicking

    old_kipper
    by old_kipper · April 2011
    I built a matrix sequencer-16X16 cells detecting collisions of passing actors that are traveling at a fixed tempo/speed to fire sounds) in GS that ran fine on the mac but falls over on devices once yo
  2. shooting left or right issue :(

    Asymptoteell
    by Asymptoteell · April 2011
    In your bullets have a rule that states if self.attribute.whatever is 0 (default) AND actor is turned to the right (I assume you have an attribute controlling this), change attribute direction to 1.
  3. Camera offset causing actor to move continuously

    rchang
    by rchang · April 2011
    I use constrain attribute behavior for the actor:
  4. Changing integer attributes

    tenrdrmer
    by tenrdrmer · April 2011
    Are you absolutely positive you are displaying the correct attribute? This happens to me sometimes when i've been troubleshooting a bunch and change rules and attributes around and I miss updating the
  5. Changing integer attributes

    bluebyu25
    by bluebyu25 · April 2011
    Hey guys dont know what I am doing wrong here. I set up a simple game attribute called "Last Game". My game is dependent on when game.misses=3, the game is over.
  6. Vanishing Platforms

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    Have a timer in the platform every 10 seconds change attribute self color alpha to 0
  7. Constraining Attribute

    StuartY
    by StuartY · April 2011
    Have you set your attributes up first? You can't just refer to an attribute in Gamesalad, you need to define it from the Attributes menu in the Inspector panel. Make sure to refer to the "Mon
  8. Constraining Attribute

    StuartY
    by StuartY · April 2011
    Have you set your attributes up first? You can't just refer to an attribute in Gamesalad, you need to define it from the Attributes menu in the Inspector panel. Make sure to refer to the "Mon
  9. Constraining Attribute

    broapp
    by broapp · April 2011
    hi ive been using this post:
  10. como guardar juego oh as I keep my game if I leave

    Yoel
    by Yoel · April 2011
    attribute created if full, something I'm going to thank
  11. Animation Question

    old_kipper
    by old_kipper · April 2011
    You ask about anchor points in animation. You can use sets of animation in separate actors to build up a character, but currently joints are not natively available in gs. There are a few ways around t
  12. load and save attributes

    Zahra
    by Zahra · April 2011
    I've read that using load and save attribute might help but still i didn't get it (Image)
  13. Text fade-in from left to right

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    Then whenever you want the fade in from left to right to happen, interpolate attribute self position x to 400 or somethign like that, and in the same rule interpolate self color alpha to 1. Make sure
  14. Add to attribute value

    snortch
    by snortch · April 2011
    So, everyone's suggestions helped, but I still have one problem that I haven't been able to figure out. I can't get my green square to cause the attribute to increment when I click on it. Take a look
  15. Add to attribute value

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    then in the red green and blue actors have anoteher rule in each one when attribute timesclicked=3 then your chnage size rules.
  16. Add to attribute value

    devjohnson
    by devjohnson · April 2011
    1. On click of Red (or green or blue) -change attribute of game.TimesClicked to +1
  17. Add to attribute value

    snortch
    by snortch · April 2011
    1. I have a game attribute called TimesClicked
  18. como guardar juego oh as I keep my game if I leave

    JlmC
    by JlmC · April 2011
    Debes usar el behavior ese de save attribute en todas y cada una de las variables que quiere que guarde.
  19. Screen change by spin on y axis

    mangaroo
    by mangaroo · April 2011
    well there is an attribute for scene change
  20. Moving Platforms

    mangaroo
    by mangaroo · April 2011
    the linear.x motion once it reaches it no collisions just in the rule
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