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Best way to slow actor to a stop
by Unept ·@tenrdrmr, Thanks for the advice. I've played with density a bit, but it doesn't seem to stop the jiggle like I would like so far. However, is it possible to change density attributes of an actor in-g -
Better way to check if actor is on the ground
by Fodder76 ·I have an actor that runs along the ground. The actor jumps, the actor ducks, etc. I have behaviors saying that when the collision for the actor is touching the ground collision, set an attribute to -
Power bar Problem
by SkyMaple ·I have a problem with my power bar. the width is constrained to an attribute called "power". -
Chain/Whip weapon and animation
by TheMarque ·tried changing the "visible" attribute to "false" but it just doesn't work. Any clue why or any ideas on what to do? -
register distance from start
by mynameisace ·Attributes: -
Need help with Actor movement
by quantumsheep ·interpolate attribute: the X position of your actor -
Guitar-hero style rythm game?
by old_kipper ·I suggest that this is done having a game clock attribute that you reference and then once the player starts the sequence off that you lock another clock to it that is the length of your smallest 'no -
Please need help with Actor/Skills saving !
by Frazzle ·Well to save every skill create 1 new attribute for each skill. -
Music stops playing when Reseting Scene
by gurechan ·Using change scene doesn't work. I have a game with mulitiple scenes and want the music to loop continously and seemlessly between all scenes. I have an game attribute: playMusic, and when it is true -
Using Interp. instead of Change Velocity help
by tenrdrmer ·the duration can be set to a game or self attribute so you could setup a rule to change the duration randomly on an attribute and then place that attribute in place of a number for duration. -
timer reset
by tenrdrmer ·the self.time attribute is a counter that starts from the point the actor loads to the point it is destroyed. nothing to do with reseting timers you place in the actor -
timer reset
by bluebyu25 ·Never used it before but I assumed in the self attribute "timer" was referring to a timer behavior you have set for your actor. I only have one timer in my actor. But it isn't resett -
vector to angle problem
by SkyMaple ·On the arrow , i have a constrain to -vector to angle (selfpositionX-mouseX,selfpositionY-mouseY) -
Please need help with Actor/Skills saving !
by JohnPapiomitis ·if your saying what i think, then your gonan have to have a attribute for each thing and save. Just label your attribute nicely to keep track of them. Its not uncommon depending on your project to hav -
Interpolation Revelation
by tenrdrmer ·the second interpolate runs it takes over the attribute you are interpolating, But… The first interpolate keeps running. -
Dragging shapes, while what dragged before is being dragged in real time
by samircalviniyer ·What type of rules and attribute would I need to get a similar effect? -
Angle actor according to acceleration?
by Rob2 ·constrain rotation like this is the easiest way I think (Image) -
either or, expression
by JohnPapiomitis ·make another rule and have when attribute randommove=1 -
Fire bullet power Confusion
by mangaroo ·try editing the density of the bullet based on fire power and see how the collisions react -
Need help with level up system
by Forcing ·Change attribute: