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  1. Screen change by spin on y axis

    mangaroo
    by mangaroo · April 2011
    well there is an attribute for scene change
  2. Moving Platforms

    mangaroo
    by mangaroo · April 2011
    the linear.x motion once it reaches it no collisions just in the rule
  3. Best way to slow actor to a stop

    Unept
    by Unept · April 2011
    @tenrdrmr, Thanks for the advice. I've played with density a bit, but it doesn't seem to stop the jiggle like I would like so far. However, is it possible to change density attributes of an actor in-g
  4. Better way to check if actor is on the ground

    Fodder76
    by Fodder76 · April 2011
    I have an actor that runs along the ground. The actor jumps, the actor ducks, etc. I have behaviors saying that when the collision for the actor is touching the ground collision, set an attribute to
  5. Power bar Problem

    SkyMaple
    by SkyMaple · April 2011
    I have a problem with my power bar. the width is constrained to an attribute called "power".
  6. Chain/Whip weapon and animation

    TheMarque
    by TheMarque · April 2011
    tried changing the "visible" attribute to "false" but it just doesn't work. Any clue why or any ideas on what to do?
  7. register distance from start

    mynameisace
    by mynameisace · April 2011
    Attributes:
  8. Need help with Actor movement

    quantumsheep
    by quantumsheep · April 2011
    interpolate attribute: the X position of your actor
  9. Guitar-hero style rythm game?

    old_kipper
    by old_kipper · April 2011
    I suggest that this is done having a game clock attribute that you reference and then once the player starts the sequence off that you lock another clock to it that is the length of your smallest 'no
  10. Please need help with Actor/Skills saving !

    Frazzle
    by Frazzle · April 2011
    Well to save every skill create 1 new attribute for each skill.
  11. Music stops playing when Reseting Scene

    gurechan
    by gurechan · April 2011
    Using change scene doesn't work. I have a game with mulitiple scenes and want the music to loop continously and seemlessly between all scenes. I have an game attribute: playMusic, and when it is true
  12. Using Interp. instead of Change Velocity help

    tenrdrmer
    by tenrdrmer · April 2011
    the duration can be set to a game or self attribute so you could setup a rule to change the duration randomly on an attribute and then place that attribute in place of a number for duration.
  13. timer reset

    tenrdrmer
    by tenrdrmer · April 2011
    the self.time attribute is a counter that starts from the point the actor loads to the point it is destroyed. nothing to do with reseting timers you place in the actor
  14. timer reset

    bluebyu25
    by bluebyu25 · April 2011
    Never used it before but I assumed in the self attribute "timer" was referring to a timer behavior you have set for your actor. I only have one timer in my actor. But it isn't resett
  15. vector to angle problem

    SkyMaple
    by SkyMaple · April 2011
    On the arrow , i have a constrain to -vector to angle (selfpositionX-mouseX,selfpositionY-mouseY)
  16. Please need help with Actor/Skills saving !

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    if your saying what i think, then your gonan have to have a attribute for each thing and save. Just label your attribute nicely to keep track of them. Its not uncommon depending on your project to hav
  17. Interpolation Revelation

    tenrdrmer
    by tenrdrmer · April 2011
    the second interpolate runs it takes over the attribute you are interpolating, But… The first interpolate keeps running.
  18. Dragging shapes, while what dragged before is being dragged in real time

    samircalviniyer
    by samircalviniyer · April 2011
    What type of rules and attribute would I need to get a similar effect?
  19. Angle actor according to acceleration?

    Rob2
    by Rob2 · April 2011
    constrain rotation like this is the easiest way I think (Image)
  20. either or, expression

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    make another rule and have when attribute randommove=1
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