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Newbie question
by netojose ·Second, when I apply the "otherwise" "change attribute" player - motion - linear y and x for the up and down rules it does not change anything. When I press up or d -
Offset Camera (so it's not centered)
by Chaser ·Set 2 global attributes act x and act y interger. In main actor make it change attribute act x to main actors position x and the same for y. Make a second actor that is constrained to act x +100 and -
Offset Camera (so it's not centered)
by SlickZero ·Use an invisible actor and have that actor controlling the camera. Then use constrain attribute on that actor, and constrain it to the main characters X and Y position, with a +200 on the X position, -
This is how to do left and right movement properly.
by Frazzle ·constrain linear x motion to 0 -
Game Creation Log - BOT
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Dont want an actor to react.
by JohnPapiomitis ·you can make a self attribute called stop or something and have it set to 0. -
Constrain HUD while camera zoom
by craps ·( that the the mouse can click on or touch ) is still its original size. It appears the image increased NOT the attribute area. -
HELP WITH IMAGES!!
by old_kipper ·It is true. The collisions are set for circle or rectangle. -
How do you create fully functional moving platforms?
by Frazzle ·I change the initial Y position to position y and after 0.1 seconds constrain y position to it. And it actually works! Sure,eventually the player is going to sink, but that will take ages. -
Average score statistic
by JohnPapiomitis ·well you could do as i posted above, and then keep changing the 4 score attribute to you 4 highest scores everytime you play. so itll give you your new average everytime -
Using the Timer
by tenrdrmer ·Use the attribute method I mentioned. (Image) -
How do you create fully functional moving platforms?
by NesesitaGames ·Frazzle, I'm curious how you finally got it to work- did you use the Save Attribute feature? I'm having the same problem with my platforms, even with density at 40,000 and a Constrain to Y after 0.1 s -
HELP WITH IMAGES!!
by RUPAS ·the star? I ask this because if does not fit the collisions would not work well, no? -
Move by accelerometer
by JohnPapiomitis ·a rule when attribute device accelerometer x >0.5 move up -
Average score statistic
by JohnPapiomitis ·if you had 4 scores and you wanted the average of them, you would have a attribute for each score and have it like so: -
Average score statistic
by bluebyu25 ·I just want to keep track of the players average score. Would I need a "times played" attribute for it to divide by? Or how would you fellas go about it? -
How do you create fully functional moving platforms?
by Frazzle ·2. I tried doing something like this with the save attribute behaviour but it never worked (probably because i don't know how it works itself) but this seems foolproof. -
[Help] Check if object is on another object
by networ ·they are on this platform. I try to do it with collisions, but if i put blocks on each other, they dont collide all, so I cant do this way... Can somebody help me, please? -
Using the Timer
by tenrdrmer ·If that doesn't work you can create a game attribute for scene change and just set it to go true on collision and then -
Newbie help
by deaddirtyd ·thanks so much for the reply, i had some free time today and managed to sort it out very simillar to the way you've explained(with a whole bunch of attribute changes) and it seems to be working.