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  1. Fire bullet power Confusion

    mangaroo
    by mangaroo · April 2011
    try editing the density of the bullet based on fire power and see how the collisions react
  2. Need help with level up system

    Forcing
    by Forcing · April 2011
    Change attribute:
  3. Newbie question

    netojose
    by netojose · April 2011
    Second, when I apply the "otherwise" "change attribute" player - motion - linear y and x for the up and down rules it does not change anything. When I press up or d
  4. Offset Camera (so it's not centered)

    Chaser
    by Chaser · April 2011
    Set 2 global attributes act x and act y interger. In main actor make it change attribute act x to main actors position x and the same for y. Make a second actor that is constrained to act x +100 and
  5. Offset Camera (so it's not centered)

    SlickZero
    by SlickZero · April 2011
    Use an invisible actor and have that actor controlling the camera. Then use constrain attribute on that actor, and constrain it to the main characters X and Y position, with a +200 on the X position,
  6. This is how to do left and right movement properly.

    Frazzle
    by Frazzle · April 2011
    constrain linear x motion to 0
  7. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    Constrain self.rotation to ( game.Time *4)+%360
  8. Dont want an actor to react.

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    you can make a self attribute called stop or something and have it set to 0.
  9. Constrain HUD while camera zoom

    craps
    by craps · April 2011
    ( that the the mouse can click on or touch ) is still its original size. It appears the image increased NOT the attribute area.
  10. HELP WITH IMAGES!!

    old_kipper
    by old_kipper · April 2011
    It is true. The collisions are set for circle or rectangle.
  11. How do you create fully functional moving platforms?

    Frazzle
    by Frazzle · April 2011
    I change the initial Y position to position y and after 0.1 seconds constrain y position to it. And it actually works! Sure,eventually the player is going to sink, but that will take ages.
  12. Average score statistic

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    well you could do as i posted above, and then keep changing the 4 score attribute to you 4 highest scores everytime you play. so itll give you your new average everytime
  13. Using the Timer

    tenrdrmer
    by tenrdrmer · April 2011
    Use the attribute method I mentioned. (Image)
  14. How do you create fully functional moving platforms?

    NesesitaGames
    by NesesitaGames · April 2011
    Frazzle, I'm curious how you finally got it to work- did you use the Save Attribute feature? I'm having the same problem with my platforms, even with density at 40,000 and a Constrain to Y after 0.1 s
  15. HELP WITH IMAGES!!

    RUPAS
    by RUPAS · April 2011
    the star? I ask this because if does not fit the collisions would not work well, no?
  16. Move by accelerometer

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    a rule when attribute device accelerometer x >0.5 move up
  17. Average score statistic

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    if you had 4 scores and you wanted the average of them, you would have a attribute for each score and have it like so:
  18. Average score statistic

    bluebyu25
    by bluebyu25 · April 2011
    I just want to keep track of the players average score. Would I need a "times played" attribute for it to divide by? Or how would you fellas go about it?
  19. How do you create fully functional moving platforms?

    Frazzle
    by Frazzle · April 2011
    2. I tried doing something like this with the save attribute behaviour but it never worked (probably because i don't know how it works itself) but this seems foolproof.
  20. [Help] Check if object is on another object

    networ
    by networ · April 2011
    they are on this platform. I try to do it with collisions, but if i put blocks on each other, they dont collide all, so I cant do this way... Can somebody help me, please?
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