-
Using the Timer
by tenrdrmer ·If that doesn't work you can create a game attribute for scene change and just set it to go true on collision and then -
Newbie help
by deaddirtyd ·thanks so much for the reply, i had some free time today and managed to sort it out very simillar to the way you've explained(with a whole bunch of attribute changes) and it seems to be working. -
How do you create fully functional moving platforms?
by scitunes ·Constrain linear y movement to 0. -
Tank and Tank Turret Question.
-
Tank and Tank Turret Question.
by tenrdrmer ·Using constrain didn't work? -
How do you create fully functional moving platforms?
by Frazzle ·Constrain linear y movement to 0. -
Tank and Tank Turret Question.
by tenrdrmer ·I dont he's not moving back and forth it's just one shot across the screen as I understand so why not just constrain it so it stay locked to his target. -
Tank and Tank Turret Question.
-
Tank and Tank Turret Question.
by tenrdrmer ·Heres what you want. First you need your to create GameAttributes for the Tank x and y -
Constrain HUD while camera zoom
by scitunes ·OK Here is how you can constrain your HUD while the camera is zooming out. -
Constrain HUD while camera zoom
by gsmetzer ·OK Here is how you can constrain your HUD while the camera is zooming out. -
Score/reset scene problem
by BrynjeBamsen ·Attribute.Game.Shot = 0 -
Newbie help
by deaddirtyd ·I have a character constrain to and I have a crosshair constrain to x as well, I would -
Translucent Actor
-
Translucent Actor
by MarkOnTheIron ·Go to actor attributes. In the color section you will see an "Alpha" attribute. That sets the transparency of an actor where 0 is completely transparent and 1 is completely visible. -
Way to change actor image when spacebar is pressed?
by Rob2 ·change self.attribute to (self.attribute + 1)%5 should be a change attribute but you have made it a rule condition -
deducting game score
-
Score/reset scene problem
-
Help with Constraining Rotation?
by EdwardF ·Using the constrain rotation works PERFECT for the 45° angle, but NOT for the -45°. When the ball hits the LEFT side, the lever rotates to 45°, and stops, just as planned. But when it hits the RIGHT s -
How Do I Solve This?
by ApplaudApps ·Have a game attribute called dragThis, set it to 0 (zero)