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How do you create fully functional moving platforms?
by scitunes ·Constrain linear y movement to 0. -
Tank and Tank Turret Question.
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Tank and Tank Turret Question.
by tenrdrmer ·Using constrain didn't work? -
How do you create fully functional moving platforms?
by Frazzle ·Constrain linear y movement to 0. -
Tank and Tank Turret Question.
by tenrdrmer ·I dont he's not moving back and forth it's just one shot across the screen as I understand so why not just constrain it so it stay locked to his target. -
Tank and Tank Turret Question.
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Tank and Tank Turret Question.
by tenrdrmer ·Heres what you want. First you need your to create GameAttributes for the Tank x and y -
Constrain HUD while camera zoom
by scitunes ·OK Here is how you can constrain your HUD while the camera is zooming out. -
Constrain HUD while camera zoom
by gsmetzer ·OK Here is how you can constrain your HUD while the camera is zooming out. -
Score/reset scene problem
by BrynjeBamsen ·Attribute.Game.Shot = 0 -
Newbie help
by deaddirtyd ·I have a character constrain to and I have a crosshair constrain to x as well, I would -
Translucent Actor
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Translucent Actor
by MarkOnTheIron ·Go to actor attributes. In the color section you will see an "Alpha" attribute. That sets the transparency of an actor where 0 is completely transparent and 1 is completely visible. -
Way to change actor image when spacebar is pressed?
by Rob2 ·change self.attribute to (self.attribute + 1)%5 should be a change attribute but you have made it a rule condition -
deducting game score
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Score/reset scene problem
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Help with Constraining Rotation?
by EdwardF ·Using the constrain rotation works PERFECT for the 45° angle, but NOT for the -45°. When the ball hits the LEFT side, the lever rotates to 45°, and stops, just as planned. But when it hits the RIGHT s -
How Do I Solve This?
by ApplaudApps ·Have a game attribute called dragThis, set it to 0 (zero) -
Camera doesn't move properly when player moves off screen...
by Frazzle ·where the player is on the far left ( via a game attribute), like VVVVVV (an indie game, check it out on youtube). But instead it always moves so that the player is still in the centre of the screen. -
Constrain HUD while camera zoom
by gsmetzer ·I believe the solution is to constrain the self.width and self.height to the camera width and height. However my lack of math skills keeps me from figuring out an equation that always maintains the H