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  1. How do you create fully functional moving platforms?

    scitunes
    by scitunes · April 2011
    Constrain linear y movement to 0.
  2. Tank and Tank Turret Question.

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    so why not just constrain it so it stay locked to his target.
  3. Tank and Tank Turret Question.

    tenrdrmer
    by tenrdrmer · April 2011
    Using constrain didn't work?
  4. How do you create fully functional moving platforms?

    Frazzle
    by Frazzle · April 2011
    Constrain linear y movement to 0.
  5. Tank and Tank Turret Question.

    tenrdrmer
    by tenrdrmer · April 2011
    I dont he's not moving back and forth it's just one shot across the screen as I understand so why not just constrain it so it stay locked to his target.
  6. Tank and Tank Turret Question.

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    Constrain Attribute self.rotation to vectortoangle(self.position.x-512,self.position.y-384)
  7. Tank and Tank Turret Question.

    tenrdrmer
    by tenrdrmer · April 2011
    Heres what you want. First you need your to create GameAttributes for the Tank x and y
  8. Constrain HUD while camera zoom

    scitunes
    by scitunes · April 2011
    OK Here is how you can constrain your HUD while the camera is zooming out.
  9. Constrain HUD while camera zoom

    gsmetzer
    by gsmetzer · April 2011
    OK Here is how you can constrain your HUD while the camera is zooming out.
  10. Score/reset scene problem

    BrynjeBamsen
    by BrynjeBamsen · April 2011
    Attribute.Game.Shot = 0
  11. Newbie help

    deaddirtyd
    by deaddirtyd · April 2011
    I have a character constrain to and I have a crosshair constrain to x as well, I would
  12. Translucent Actor

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    For the decimally-challenged, there's also a handy opacity slider (0-100%) when you open an actor and click on the color attribute.
  13. Translucent Actor

    MarkOnTheIron
    by MarkOnTheIron · April 2011
    Go to actor attributes. In the color section you will see an "Alpha" attribute. That sets the transparency of an actor where 0 is completely transparent and 1 is completely visible.
  14. Way to change actor image when spacebar is pressed?

    Rob2
    by Rob2 · April 2011
    change self.attribute to (self.attribute + 1)%5 should be a change attribute but you have made it a rule condition
  15. deducting game score

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    3) Create a rule in the actor you just created that checks if the score is less than 0. If it's less than 0, change the opacity attribute to 1, otherwise, change the opacity attribute to 0.
  16. Score/reset scene problem

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    It sounds like you're subtracting 1 from the ball used attribute before it's out of play (i.e. it did not get into the goal). If you subtracted 1 after it goes out of play (or stops moving), you coul
  17. Help with Constraining Rotation?

    EdwardF
    by EdwardF · April 2011
    Using the constrain rotation works PERFECT for the 45° angle, but NOT for the -45°. When the ball hits the LEFT side, the lever rotates to 45°, and stops, just as planned. But when it hits the RIGHT s
  18. How Do I Solve This?

    ApplaudApps
    by ApplaudApps · April 2011
    Have a game attribute called dragThis, set it to 0 (zero)
  19. Camera doesn't move properly when player moves off screen...

    Frazzle
    by Frazzle · April 2011
    where the player is on the far left ( via a game attribute), like VVVVVV (an indie game, check it out on youtube). But instead it always moves so that the player is still in the centre of the screen.
  20. Constrain HUD while camera zoom

    gsmetzer
    by gsmetzer · April 2011
    I believe the solution is to constrain the self.width and self.height to the camera width and height. However my lack of math skills keeps me from figuring out an equation that always maintains the H
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