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Camera doesn't move properly when player moves off screen...
by Frazzle ·where the player is on the far left ( via a game attribute), like VVVVVV (an indie game, check it out on youtube). But instead it always moves so that the player is still in the centre of the screen. -
Constrain HUD while camera zoom
by gsmetzer ·I believe the solution is to constrain the self.width and self.height to the camera width and height. However my lack of math skills keeps me from figuring out an equation that always maintains the H -
calculating time between touch pressed and touch released?
by mynameisace ·Actually you can bypass the end attribute and just do when touch is released change attribute timeTotal to game.time - timeStart. -
calculating time between touch pressed and touch released?
by mynameisace ·Create a real attribute called timeStart, one called timeEnd and one called timeTotal then when touch is pressed change attribute timeStart to game.time then when touch is released change attribute ti -
LevelSystem Teplate
by Benjamin_m5 ·:-) yes tshirtbooth I like your tutorials but I don't know where I can place the change attribute level to attribute level+1!!! -
Only collide after certain point on screen?
by bluebyu25 ·What I did do that worked (Just for futures sake to help others) I set up a self attribute called touch. When touch is = 0, then every 2-6 seconds, change velocity to whatever. -
Only collide after certain point on screen?
by mangaroo ·When object is hit set a global attribute to change -
Art not working. HELP!!!
by expired_012 ·circle around your image. Polygon and irregular collisions are next fall according to the GS roadmap. -
Level complete instantly after replaying a previous level
by tenrdrmer ·The rules you listed that attribute shouldn't have anything to do with it. so it sounds like you have some rules crossed somewhere. -
Art not working. HELP!!!
by expired_012 ·Nothing is wrong with your art, as of now GS will only do circular and rectangular collisions. Your collision is probably set to rectangular so that's why theres a huge box around it. -
Level complete instantly after replaying a previous level
by g0done ·You need to add a change attribute to make game.dead ≠ 0 -
Level complete instantly after replaying a previous level
by tenrdrmer ·You need to add a change attribute to make game.dead ≠ 0 -
Level complete instantly after replaying a previous level
by g0done ·Change Attribute -
Need help with Inventory!
by SkyMaple ·Boolean Attributes, let's call it "item" -
deducting game score
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deducting game score
by app-etite ·it is an integer, I have the first 0 with a divider attribute at 10000, second 0 at 1000, third 0 at 100 and fourth 0 at 10 just like tshirtbooth explained on the video. so the integer is working but -
deducting game score
by SlickZero ·The attribute you create for the score keeping needs to be an "integer" so it can do both positive and negative numbers. -
Need advice on game look
by mangaroo ·planet follows actors co-ordinates via another global attribute constrained to the actors x/y positions +displacement. the background would need to scroll as well to complete the effect. add a half mo -
how to make a trigger but not as magnitude.
by blenderartist ·You need to use global attributes, make 1 global attribute that is an integer, have the actor that you want to be the "trigger" set up with a rule that adds 1 to the integer. -
how to make a trigger but not as magnitude.
by JohnPapiomitis ·Make a interger attribute called triggeron and set it to 0. Have a rule when actor overlaps with the trigger actor you have, change attribute triggeron to 1