-
calculating time between touch pressed and touch released?
by mynameisace ·Actually you can bypass the end attribute and just do when touch is released change attribute timeTotal to game.time - timeStart. -
calculating time between touch pressed and touch released?
by mynameisace ·Create a real attribute called timeStart, one called timeEnd and one called timeTotal then when touch is pressed change attribute timeStart to game.time then when touch is released change attribute ti -
LevelSystem Teplate
by Benjamin_m5 ·:-) yes tshirtbooth I like your tutorials but I don't know where I can place the change attribute level to attribute level+1!!! -
Only collide after certain point on screen?
by bluebyu25 ·What I did do that worked (Just for futures sake to help others) I set up a self attribute called touch. When touch is = 0, then every 2-6 seconds, change velocity to whatever. -
Only collide after certain point on screen?
by mangaroo ·When object is hit set a global attribute to change -
Art not working. HELP!!!
by expired_012 ·circle around your image. Polygon and irregular collisions are next fall according to the GS roadmap. -
Level complete instantly after replaying a previous level
by tenrdrmer ·The rules you listed that attribute shouldn't have anything to do with it. so it sounds like you have some rules crossed somewhere. -
Art not working. HELP!!!
by expired_012 ·Nothing is wrong with your art, as of now GS will only do circular and rectangular collisions. Your collision is probably set to rectangular so that's why theres a huge box around it. -
Level complete instantly after replaying a previous level
by g0done ·You need to add a change attribute to make game.dead ≠ 0 -
Level complete instantly after replaying a previous level
by tenrdrmer ·You need to add a change attribute to make game.dead ≠ 0 -
Level complete instantly after replaying a previous level
by g0done ·Change Attribute -
Need help with Inventory!
by SkyMaple ·Boolean Attributes, let's call it "item" -
deducting game score
-
deducting game score
by app-etite ·it is an integer, I have the first 0 with a divider attribute at 10000, second 0 at 1000, third 0 at 100 and fourth 0 at 10 just like tshirtbooth explained on the video. so the integer is working but -
deducting game score
by SlickZero ·The attribute you create for the score keeping needs to be an "integer" so it can do both positive and negative numbers. -
Need advice on game look
by mangaroo ·planet follows actors co-ordinates via another global attribute constrained to the actors x/y positions +displacement. the background would need to scroll as well to complete the effect. add a half mo -
how to make a trigger but not as magnitude.
by blenderartist ·You need to use global attributes, make 1 global attribute that is an integer, have the actor that you want to be the "trigger" set up with a rule that adds 1 to the integer. -
how to make a trigger but not as magnitude.
by JohnPapiomitis ·Make a interger attribute called triggeron and set it to 0. Have a rule when actor overlaps with the trigger actor you have, change attribute triggeron to 1 -
Having trouble with collisions, see post.
by SlickZero ·You really don't need a timer, you just need a simple rule in the actor that subtracts from the health attribute when it collides with the bullet. -
how to make an actor accelerate towards another actor on its own
by JohnPapiomitis ·make 2 real attribute gotox and gotoy (call them whatver you want, those are just my examples)