GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. calculating time between touch pressed and touch released?

    mynameisace
    by mynameisace · April 2011
    Actually you can bypass the end attribute and just do when touch is released change attribute timeTotal to game.time - timeStart.
  2. calculating time between touch pressed and touch released?

    mynameisace
    by mynameisace · April 2011
    Create a real attribute called timeStart, one called timeEnd and one called timeTotal then when touch is pressed change attribute timeStart to game.time then when touch is released change attribute ti
  3. LevelSystem Teplate

    Benjamin_m5
    by Benjamin_m5 · April 2011
    :-) yes tshirtbooth I like your tutorials but I don't know where I can place the change attribute level to attribute level+1!!!
  4. Only collide after certain point on screen?

    bluebyu25
    by bluebyu25 · April 2011
    What I did do that worked (Just for futures sake to help others) I set up a self attribute called touch. When touch is = 0, then every 2-6 seconds, change velocity to whatever.
  5. Only collide after certain point on screen?

    mangaroo
    by mangaroo · April 2011
    When object is hit set a global attribute to change
  6. Art not working. HELP!!!

    expired_012
    by expired_012 · April 2011
    circle around your image. Polygon and irregular collisions are next fall according to the GS roadmap.
  7. Level complete instantly after replaying a previous level

    tenrdrmer
    by tenrdrmer · April 2011
    The rules you listed that attribute shouldn't have anything to do with it. so it sounds like you have some rules crossed somewhere.
  8. Art not working. HELP!!!

    expired_012
    by expired_012 · April 2011
    Nothing is wrong with your art, as of now GS will only do circular and rectangular collisions. Your collision is probably set to rectangular so that's why theres a huge box around it.
  9. Level complete instantly after replaying a previous level

    g0done
    by g0done · April 2011
    You need to add a change attribute to make game.dead ≠ 0
  10. Level complete instantly after replaying a previous level

    tenrdrmer
    by tenrdrmer · April 2011
    You need to add a change attribute to make game.dead ≠ 0
  11. Level complete instantly after replaying a previous level

    g0done
    by g0done · April 2011
    Change Attribute
  12. Need help with Inventory!

    SkyMaple
    by SkyMaple · April 2011
    Boolean Attributes, let's call it "item"
  13. deducting game score

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    to 0. If it's equal to 0, change the opacity attribute to 0, otherwise, change the opacity attribute to 1. Basically, it should show the starting score (0000) but when the player gets hits, the sco
  14. deducting game score

    app-etite
    by app-etite · April 2011
    it is an integer, I have the first 0 with a divider attribute at 10000, second 0 at 1000, third 0 at 100 and fourth 0 at 10 just like tshirtbooth explained on the video. so the integer is working but
  15. deducting game score

    SlickZero
    by SlickZero · April 2011
    The attribute you create for the score keeping needs to be an "integer" so it can do both positive and negative numbers.
  16. Need advice on game look

    mangaroo
    by mangaroo · April 2011
    planet follows actors co-ordinates via another global attribute constrained to the actors x/y positions +displacement. the background would need to scroll as well to complete the effect. add a half mo
  17. how to make a trigger but not as magnitude.

    blenderartist
    by blenderartist · April 2011
    You need to use global attributes, make 1 global attribute that is an integer, have the actor that you want to be the "trigger" set up with a rule that adds 1 to the integer.
  18. how to make a trigger but not as magnitude.

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    Make a interger attribute called triggeron and set it to 0. Have a rule when actor overlaps with the trigger actor you have, change attribute triggeron to 1
  19. Having trouble with collisions, see post.

    SlickZero
    by SlickZero · April 2011
    You really don't need a timer, you just need a simple rule in the actor that subtracts from the health attribute when it collides with the bullet.
  20. how to make an actor accelerate towards another actor on its own

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    make 2 real attribute gotox and gotoy (call them whatver you want, those are just my examples)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla