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  1. Having trouble with collisions, see post.

    SlickZero
    by SlickZero · April 2011
    You really don't need a timer, you just need a simple rule in the actor that subtracts from the health attribute when it collides with the bullet.
  2. how to make an actor accelerate towards another actor on its own

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    make 2 real attribute gotox and gotoy (call them whatver you want, those are just my examples)
  3. another newbie question "button up/released"

    Rob2
    by Rob2 · April 2011
    'grab' = assign to an attribute or store for later use (Image)
  4. Having trouble with collisions, see post.

    Chaser
    by Chaser · April 2011
    When overlap or collides with enemy 1 reduce health of global attribute E1
  5. How to refer to scene attributes?

    jb15
    by jb15 · April 2011
    EDIT: I just kept the global attribute, and when needed changed it to the scene attribute. Thanks for the help--I never would of guessed how to do it (although now it seems so obvious).
  6. Drag multiple actors at once.

    scitunes
    by scitunes · April 2011
    constrain self.position x to game.touch1.x*
  7. Animation on collide??

    DreamLab
    by DreamLab · April 2011
    Have the bunker animate, and put an invisible actor on top of the animation. Make an integer attribute. set it to 3. every time it gets hit, -1. when it gets to 0, destroy the invisible actor and tell
  8. Having trouble with collisions, see post.

    calvin9403
    by calvin9403 · April 2011
    A self attribute; I plan to have multiple copies.
  9. Having trouble with collisions, see post.

    blenderartist
    by blenderartist · April 2011
    A self attribute; I plan to have multiple copies.
  10. Having trouble with collisions, see post.

    calvin9403
    by calvin9403 · April 2011
    do you use a self attribute or a game attribute
  11. another newbie question "button up/released"

    mynameisace
    by mynameisace · April 2011
    You could use a timer where every 1 second, change attribute (make an integer attribute called jumpcount) 'jumpcount' to jumpcount + 1 then have it if jumpcount=1 jump so high, if = 2 jump higher, etc
  12. LevelSystem Teplate

    Benjamin_m5
    by Benjamin_m5 · April 2011
    Have anyone a good free level system template with all includes. That means I know about the level system of tshirtbooth, but he hasn't any level also I don't know where I can place the attribute chan
  13. Animation on collide??

    calvin9403
    by calvin9403 · April 2011
    no, use attribute
  14. Animation on collide??

    ozboybrian
    by ozboybrian · April 2011
    Have an actor. With Attribute.
  15. Animation on collide??

    calvin9403
    by calvin9403 · April 2011
    than when attribute is 3 animate ...
  16. Animation on collide??

    calvin9403
    by calvin9403 · April 2011
    than just make an attribute set it to 3 (int)
  17. How do I download the templates?

    calvin9403
    by calvin9403 · April 2011
    is not an attribute or two
  18. How do I download the templates?

    joelE
    by joelE · April 2011
    wowzers calvin, i don't really want to give up the Butt just for an attribute or two.
  19. Set a limit to an actor that get faster and faster

    gand
    by gand · April 2011
    Thanks, I've solved with a self.Speed instead of game.Speed attribute, then set the Motion->Max Speed attribute with boolean Apply Max Speed to true as tenrdrmer suggested.
  20. Stumped :-/

    tenrdrmer
    by tenrdrmer · April 2011
    Like over 1000 You've prob got so many collisions going on GameSalad is not keeping up. Have you had this happen on the viewer where you can see the performance when it happens?
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