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another newbie question "button up/released"
by Rob2 ·'grab' = assign to an attribute or store for later use (Image) -
Having trouble with collisions, see post.
by Chaser ·When overlap or collides with enemy 1 reduce health of global attribute E1 -
How to refer to scene attributes?
by jb15 ·EDIT: I just kept the global attribute, and when needed changed it to the scene attribute. Thanks for the help--I never would of guessed how to do it (although now it seems so obvious). -
Drag multiple actors at once.
by scitunes ·constrain self.position x to game.touch1.x* -
Animation on collide??
by DreamLab ·Have the bunker animate, and put an invisible actor on top of the animation. Make an integer attribute. set it to 3. every time it gets hit, -1. when it gets to 0, destroy the invisible actor and tell -
Having trouble with collisions, see post.
by calvin9403 ·A self attribute; I plan to have multiple copies. -
Having trouble with collisions, see post.
by blenderartist ·A self attribute; I plan to have multiple copies. -
Having trouble with collisions, see post.
by calvin9403 ·do you use a self attribute or a game attribute -
another newbie question "button up/released"
by mynameisace ·You could use a timer where every 1 second, change attribute (make an integer attribute called jumpcount) 'jumpcount' to jumpcount + 1 then have it if jumpcount=1 jump so high, if = 2 jump higher, etc -
LevelSystem Teplate
by Benjamin_m5 ·Have anyone a good free level system template with all includes. That means I know about the level system of tshirtbooth, but he hasn't any level also I don't know where I can place the attribute chan -
Animation on collide??
by calvin9403 ·no, use attribute -
Animation on collide??
by ozboybrian ·Have an actor. With Attribute. -
Animation on collide??
by calvin9403 ·than when attribute is 3 animate ... -
Animation on collide??
by calvin9403 ·than just make an attribute set it to 3 (int) -
How do I download the templates?
by calvin9403 ·is not an attribute or two -
How do I download the templates?
by joelE ·wowzers calvin, i don't really want to give up the Butt just for an attribute or two. -
Set a limit to an actor that get faster and faster
by gand ·Thanks, I've solved with a self.Speed instead of game.Speed attribute, then set the Motion->Max Speed attribute with boolean Apply Max Speed to true as tenrdrmer suggested. -
Stumped :-/
by tenrdrmer ·Like over 1000 You've prob got so many collisions going on GameSalad is not keeping up. Have you had this happen on the viewer where you can see the performance when it happens? -
game salad glitch
by GLGAMES ·Wow cool RPG in the making... i think all your actors need to check for pause or unpause attribute before doing anything so that you won't have things spawning even when paused. I had that problem too -
Make a button that scrolls left and right and moves screen?
by mangaroo ·^^ or constrain it to the moving button's x-origin (tied via a global attribute)