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Having trouble with collisions, see post.
by blenderartist ·I have an enemy, when it gets hit with one bullet it loses one haelth -
How do you make an actor wall jump?
by Oaklandasfan ·if attributes -
Camera Tricks Demo
by craps ·The ability to constrain the size of an actor when zooming really bothers me - is there a fix for this? -
Camera Tricks Demo
by Rob2 ·change attribute -
Drag multiple objects at once
by POM ·so the way i suggest is to create 3 actors , "Touch1", "Touch2", "Touch3" , each one constrain only to its touch. -
Drag multiple objects at once
by RodrigoPerez ·Change Attribute -
Text not appearing ?!
by mangaroo ·All good error-checking advice...also sometimes when you write the attribute in instead of selecting it - it doesn't display -
Text not appearing ?!
by old_kipper ·Are you sure you are putting a reference into text display rule and if you are is the attribute you are referencing outputting anything? -
Need help with joystick controls
by RocketBrain ·Constrain attrib Self.Position.X = min(( self.CenterX +30), max( game.Touches.Touch 1.X ,( self.CenterX -30)))) -
Motorcycle
by old_kipper ·the relative positions of the actors to game attributes of the colliding actors and checking the offsets to trigger the relevant animation to play. But it is very hard work but necessary if you want -
URGENT!
by ApplaudApps ·do you set a boolean attribute at the end of a working level that you're not unsetting before starting one of the new levels e.g. that stops acting moving at end of level? -
URGENT!
by ApplaudApps ·have you deleted an attribute thats refered to in one of the new levels. I've noticed a few game crashes when I've deleted an attribute and you have a behaviour in an actor with a blank field. -
End Level issue
by bluebyu25 ·Make game.nextlevel attribute. Make it an integer value. When your game actor is touched then add to game.nextlevel. When game.nextlevel = whatever you want then make a rule that changes scene to next -
"Move To" Random Target
by JohnPapiomitis ·youll have to do something like this: have a attribute called random number set it to 0 -
"Move To" Random Target
by jasonpbruce ·Oh and all the targets at the bottom share the tag "Target" if that helps.... or I also made a new attribute called "RandomTarget".... didn't know which route to go -
Piano
by JohnPapiomitis ·yep like mangaroo said u just need a attribute for each key, that each piece of the key will be tied to. -
Piano
by mangaroo ·That can still be done with two invisible actors to make the L that when triggered change a global attribute -
Multiple Weapons
by mangaroo ·If attribute weaponNumber = 1 player pulls out bat, new rule if 2 = pulls out gun -
Set a limit to an actor that get faster and faster
by tenrdrmer ·theres a max speed attribute in the actors have you tried setting that? I have never messed with it but that may be what you are looking for. -
Set a limit to an actor that get faster and faster
by JohnPapiomitis ·You can try when self motion linear velocity is greater then whatever, constrain motion linear velocity to whatever. Sorry I can't be of more help and give u a min and max expression or something, I'm