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  1. Having trouble with collisions, see post.

    blenderartist
    by blenderartist · April 2011
    I have an enemy, when it gets hit with one bullet it loses one haelth
  2. How do you make an actor wall jump?

    Oaklandasfan
    by Oaklandasfan · April 2011
    if attributes
  3. Camera Tricks Demo

    craps
    by craps · April 2011
    The ability to constrain the size of an actor when zooming really bothers me - is there a fix for this?
  4. Camera Tricks Demo

    Rob2
    by Rob2 · April 2011
    change attribute
  5. Drag multiple objects at once

    POM
    by POM · April 2011
    so the way i suggest is to create 3 actors , "Touch1", "Touch2", "Touch3" , each one constrain only to its touch.
  6. Drag multiple objects at once

    RodrigoPerez
    by RodrigoPerez · April 2011
    Change Attribute
  7. Text not appearing ?!

    mangaroo
    by mangaroo · April 2011
    All good error-checking advice...also sometimes when you write the attribute in instead of selecting it - it doesn't display
  8. Text not appearing ?!

    old_kipper
    by old_kipper · April 2011
    Are you sure you are putting a reference into text display rule and if you are is the attribute you are referencing outputting anything?
  9. Need help with joystick controls

    RocketBrain
    by RocketBrain · April 2011
    Constrain attrib Self.Position.X = min(( self.CenterX +30), max( game.Touches.Touch 1.X ,( self.CenterX -30))))
  10. Motorcycle

    old_kipper
    by old_kipper · April 2011
    the relative positions of the actors to game attributes of the colliding actors and checking the offsets to trigger the relevant animation to play. But it is very hard work but necessary if you want
  11. URGENT!

    ApplaudApps
    by ApplaudApps · April 2011
    do you set a boolean attribute at the end of a working level that you're not unsetting before starting one of the new levels e.g. that stops acting moving at end of level?
  12. URGENT!

    ApplaudApps
    by ApplaudApps · April 2011
    have you deleted an attribute thats refered to in one of the new levels. I've noticed a few game crashes when I've deleted an attribute and you have a behaviour in an actor with a blank field.
  13. End Level issue

    bluebyu25
    by bluebyu25 · April 2011
    Make game.nextlevel attribute. Make it an integer value. When your game actor is touched then add to game.nextlevel. When game.nextlevel = whatever you want then make a rule that changes scene to next
  14. "Move To" Random Target

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    youll have to do something like this: have a attribute called random number set it to 0
  15. "Move To" Random Target

    jasonpbruce
    by jasonpbruce · April 2011
    Oh and all the targets at the bottom share the tag "Target" if that helps.... or I also made a new attribute called "RandomTarget".... didn't know which route to go
  16. Piano

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    yep like mangaroo said u just need a attribute for each key, that each piece of the key will be tied to.
  17. Piano

    mangaroo
    by mangaroo · April 2011
    That can still be done with two invisible actors to make the L that when triggered change a global attribute
  18. Multiple Weapons

    mangaroo
    by mangaroo · April 2011
    If attribute weaponNumber = 1 player pulls out bat, new rule if 2 = pulls out gun
  19. Set a limit to an actor that get faster and faster

    tenrdrmer
    by tenrdrmer · April 2011
    theres a max speed attribute in the actors have you tried setting that? I have never messed with it but that may be what you are looking for.
  20. Set a limit to an actor that get faster and faster

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    You can try when self motion linear velocity is greater then whatever, constrain motion linear velocity to whatever. Sorry I can't be of more help and give u a min and max expression or something, I'm
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