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  1. Display text with expression + Text

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    If that doesn't work, you can create a text attribute (Text1) with the text " /500" (without the quotes). Then in Display Text, add the Text1 attribute after the game.score attribut
  2. multi touch controls advice wanted (not joystick..)

    scitunes
    by scitunes · April 2011
    I would recommend studying the joystick demo and modifying it. Here's the basic logic - You can't constrain to touch1 or touch2 or whatever because you have no way of knowing the order in which the pl
  3. multi touch controls advice wanted (not joystick..)

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    Create 3 game attributes (Touch 1, Touch 2, and Touch 3), 1 for each actor, to track whether touch is on or off.
  4. How often are codes executed

    tenrdrmer
    by tenrdrmer · April 2011
    Constrain Attribute is a behavior that is constantly running you can use it a few different ways.
  5. Define when actor has landed on the right side.

    joelE
    by joelE · April 2011
    I had a little play around with that and got some weird results its almost like the invisible actor constrains to the scene rather than the actor. and the X and Y get flipped over.
  6. How often are codes executed

    old_kipper
    by old_kipper · April 2011
    use a timer set to every> 0 secs in the player to put the player self position x and y into a pair of game number attributes. Then use a pair of constrain attributes to in the enemy to tie tho
  7. How often are codes executed

    kapser
    by kapser · April 2011
    I'm not sure how constraint helps me. I forgot to note that the ennemy actor is a physical object so move-to doesn't quite work and this might be why it's interfering.
  8. How often are codes executed

    outasite
    by outasite · April 2011
    You can use the move to attribute.
  9. how do you make one actor not affected by gravity?

    ozboybrian
    by ozboybrian · April 2011
    Change Attribute: Self.Rotation to 0. If it keeps rotating your file is corrupt or something.
  10. Background scrolling effect on y axis.

    mangaroo
    by mangaroo · April 2011
    when attribute self.position.y > 0
  11. Collision and Touch

    SkyMaple
    by SkyMaple · April 2011
    A Boolean attribute called "collide"
  12. how do you make one actor not affected by gravity?

    EdwardF
    by EdwardF · April 2011
    Actor Attribute:
  13. Real techniques for making MONEY in the app store (LONG)

    HoneyTribeStudios
    by HoneyTribeStudios · April 2011
    Have an attribute that adds one every time they open the app and is saved at the same time. When this attribute reaches, say, 5 or something (that way you know they like your app enough to play it 5 t
  14. Shooting - Touch

    SkyMaple
    by SkyMaple · April 2011
    create a boolean attribute in the game and call it "fire".
  15. Autorotate: change scene or resize or ?

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · April 2011
    starting to figure this out - am using a rule with change and constrain attributes for the position of every actor
  16. Define when actor has landed on the right side.

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    You could constrain an invisible actor that's located at the bottom edge of the square. When the invisible actor collides with the ground, whatever you want to happen, can happen (e.g. an attribute i
  17. The perfect game formula (emulating the success of others), please discuss

    quantumsheep
    by quantumsheep · April 2011
    On the other hand, some titles have a huge amount of GC players, but you can attribute some of that to a free promotion like FAAD. So they may have had a lot of downloads, but not sold that many.
  18. is it possible that....

    DsAngel
    by DsAngel · April 2011
    is it possible that to save game attribute ONLY when in coming call or when user press home button?
  19. Move constraint on an object that can rotate

    kapser
    by kapser · April 2011
    It doesn't seem to work. Maybe if I set the attribute only once so it doesn't update the coordinates every steps?
  20. Move constraint on an object that can rotate

    tenrdrmer
    by tenrdrmer · April 2011
    Create self attributes called Start.x and Start.y
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