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  1. Drag & Drop Constrain

    loressa
    by loressa · April 2011
    I have been making an actor drag n drop, then when it collides with another object, it constrains attribute so it sticks to that other object, and then you can pull it off and replace to original posi
  2. Load and save attributes

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    1) Create a game attribute (HighScore).
  3. Who can help me with a physics type problem guys n gyals?

    Sparkyidr
    by Sparkyidr · April 2011
    ...constrain X velocity, Y velocity and Rotation to zero.
  4. Who can help me with a physics type problem guys n gyals?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    Yeah, I tried the constraining of the blocks rotation when it was on the platform.. but I still get this an odd levitation and wobble about a bit effect when the direction change happens.
  5. Control Camera

    gamedivision
    by gamedivision · April 2011
    got it i was trying to create a camera trigger attribute thanks guys for your help
  6. Who can help me with a physics type problem guys n gyals?

    Sparkyidr
    by Sparkyidr · April 2011
    I just wish the collisions worked the same when using interpolate to move it.
  7. Who can help me with a physics type problem guys n gyals?

    iTouchGamer
    by iTouchGamer · April 2011
    Maybe constrain the block to a position right above the platform?
  8. Spawn Actor Problem

    EthanC
    by EthanC · April 2011
    I haven't tried adding the change attribute to the main menu, I will try that now. And I have it set so every time the actor I want spawns it does a +1 to another attribute.
  9. Spawn Actor Problem

    mangaroo
    by mangaroo · April 2011
    not resetting, have you tried adding the change attribute at the menu screen?
  10. Who can help me with a physics type problem guys n gyals?

    mangaroo
    by mangaroo · April 2011
    Yeah, I tried doing a thing where once he hit the platform, I constrained the rotation to 0
  11. reseting the scene dosent reset the score?

    StormyStudio
    by StormyStudio · April 2011
    I'm guessing your score attribute is a game.attribute and not a scene attribute...
  12. reseting the scene dosent reset the score?

    GamersRejoice
    by GamersRejoice · April 2011
    in your button that resets the game change attribute score to 0
  13. Who can help me with a physics type problem guys n gyals?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    doesn't support such shapes. Yet, you could constrain lots of angled lines to create a concave shape.
  14. Spawn Actor Problem

    EthanC
    by EthanC · April 2011
    By default it's set to 0, so it cannot be that. I change the attribute to 6 to set how many actors I desire.
  15. Who can help me with a physics type problem guys n gyals?

    mangaroo
    by mangaroo · April 2011
    Any ideas on stopping that (hopefully without constraining stuff at the scene level if poss)
  16. Spawn Actor Problem

    mangaroo
    by mangaroo · April 2011
    at the menu screen just set attribute to 0 ?
  17. Spawn Actor Problem

    EthanC
    by EthanC · April 2011
    Specifically this is what is supposed to happen: 6 actors spawn based on an attribute that if less than 6 it continues to spawn actors until it equals 6 and then stops spawning actors.
  18. Saving High Score is resetting

    dazzleme
    by dazzleme · April 2011
    Have you assigned a key to the load attribute? I'd go through your rules and actors again. It sounds like you've gone through the steps, but probably missed something little somewhere along the way. I
  19. Help constraining attribute to a moving actor with several copies

    mangaroo
    by mangaroo · April 2011
    constrain attributes so other blocks arent affected
  20. Help constraining attribute to a moving actor with several copies

    JeppeTarp
    by JeppeTarp · April 2011
    Hey, so instead of doing a really really long confusing explanation I decided to try with a short explanation + an awesome doodle. So basically I have a spawner that spawns a ton Actor1, when my missi
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