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How do i make a magnet ?!
by JohnPapiomitis ·after you do that youll need to make 2 real attributes ill call them magnetx and magnety -
How do i make a magnet ?!
by IsabelleK ·I would do something like that: You have your Hero actor, and magnet actor. Make also a second magnet actor, resize it to be bigger than the original actor, and make it invisible. Constrain position o -
Saving High Score is resetting
by bluebyu25 ·I have a load and save attribute for my highscore. On my splash an actor loads and it works all fine and good except... -
Actor Stay On Horizontal Moving Platform
by JohnPapiomitis ·make 2 real attributes and 1 interger , call them whatever ill use stickx and sticky, and stickon as examples -
Non moveable
by JohnPapiomitis ·for your question the moveable attribute cant be changed in game. -
App beta published to iPhone, epic lag in movement of any and all actors?? HELP!
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Correct Rules for Loading screen icon
by johnzzl ·so far i have only managed to create a attribute change - camera origin scene change and it stops at that. No load of next scene. Could someone tell me where i am doing wrong? -
Attaching two objects
by mangaroo ·*change attributes both self.motion.linear velocity.x & Y to 0 -
constrain speed
by JohnPapiomitis ·constrain attribute self motion lineaer x or y -
"Users" for each game? Tracking achievements?
by freerangeeggheads ·Could I set it to a universal attribute, so that it wouldn't take 4x as much "code" to make it work? -
Random Runner Template for sale
by mangaroo ·I wanted to clarify something - currently this is designed to have user-created platforming with the various components necessary too. Tomorrow I will be starting the project from scratch just to make -
zoom camera to specific x,y coordintate
by craps ·constrain att - self.positionX = game.mouse.positionX -
"Users" for each game? Tracking achievements?
by DreamLab ·be. and so when you play under each account, the attribute it set to THAT specific name. Like I said, I can't give you full details on what to do as I am not a pro with GS. but I think it could be do -
going to the next level
by floydianspiral ·a7medo, if you store a unique ID in each level you only have to have one win scene. Ex: Level 1 has a rule actor with self.mycurrentLevel = 1, constrain mycurrentlevel to a global CurrentLevel then -
going to the next level
by SlickZero ·action going on. As far as timers, you set up attributes and use "save attribute" to keep the timer data, and "load attribute" for the next level with action to pl -
constrain speed
by bushidogames ·is there a way to constrain speed -
HOW TO USE ATTRIBUTE OF TEXT TYPE "IF NOT NULL" DO SOMETHING
by SlickZero ·These 3 videos describe the text attribute very well, and how to use it. -
HOW TO USE ATTRIBUTE OF TEXT TYPE "IF NOT NULL" DO SOMETHING
by sebababi ·In the self attributes of an actor, you can create a Text Attribute. -
Free GS Project File - iPad Card Matching Game.
by LBG ·I get that when the scene starts all the game.IDs are set to 0 along with other attributes and then the manager2 actor moves around the screen colliding with the card actors. This in turn randomizes t -
Quick question on clicking and moving objects
by Asymptoteell ·Make it so when one is being dragged, a Boolean game attribute (call it draggable) is turned to false. Otherwis change it to true, and make dragging in all objects only possible if draggable is true.