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  1. How do i make a magnet ?!

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    after you do that youll need to make 2 real attributes ill call them magnetx and magnety
  2. How do i make a magnet ?!

    IsabelleK
    by IsabelleK · April 2011
    I would do something like that: You have your Hero actor, and magnet actor. Make also a second magnet actor, resize it to be bigger than the original actor, and make it invisible. Constrain position o
  3. Saving High Score is resetting

    bluebyu25
    by bluebyu25 · April 2011
    I have a load and save attribute for my highscore. On my splash an actor loads and it works all fine and good except...
  4. Actor Stay On Horizontal Moving Platform

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    make 2 real attributes and 1 interger , call them whatever ill use stickx and sticky, and stickon as examples
  5. Non moveable

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    for your question the moveable attribute cant be changed in game.
  6. App beta published to iPhone, epic lag in movement of any and all actors?? HELP!

    Uninspired_Productions
    by Uninspired_Productions · April 2011
    I have already been through a massive process of elimination, ie, removed music files from the game which are quite big when converted to gamesalad music.ogg file, removed every little attribute and u
  7. Correct Rules for Loading screen icon

    johnzzl
    by johnzzl · April 2011
    so far i have only managed to create a attribute change - camera origin scene change and it stops at that. No load of next scene. Could someone tell me where i am doing wrong?
  8. Attaching two objects

    mangaroo
    by mangaroo · April 2011
    *change attributes both self.motion.linear velocity.x & Y to 0
  9. constrain speed

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    constrain attribute self motion lineaer x or y
  10. "Users" for each game? Tracking achievements?

    freerangeeggheads
    by freerangeeggheads · April 2011
    Could I set it to a universal attribute, so that it wouldn't take 4x as much "code" to make it work?
  11. Random Runner Template for sale

    mangaroo
    by mangaroo · April 2011
    I wanted to clarify something - currently this is designed to have user-created platforming with the various components necessary too. Tomorrow I will be starting the project from scratch just to make
  12. zoom camera to specific x,y coordintate

    craps
    by craps · April 2011
    constrain att - self.positionX = game.mouse.positionX
  13. "Users" for each game? Tracking achievements?

    DreamLab
    by DreamLab · April 2011
    be. and so when you play under each account, the attribute it set to THAT specific name. Like I said, I can't give you full details on what to do as I am not a pro with GS. but I think it could be do
  14. going to the next level

    floydianspiral
    by floydianspiral · April 2011
    a7medo, if you store a unique ID in each level you only have to have one win scene. Ex: Level 1 has a rule actor with self.mycurrentLevel = 1, constrain mycurrentlevel to a global CurrentLevel then
  15. going to the next level

    SlickZero
    by SlickZero · April 2011
    action going on. As far as timers, you set up attributes and use "save attribute" to keep the timer data, and "load attribute" for the next level with action to pl
  16. constrain speed

    bushidogames
    by bushidogames · April 2011
    is there a way to constrain speed
  17. HOW TO USE ATTRIBUTE OF TEXT TYPE "IF NOT NULL" DO SOMETHING

    SlickZero
    by SlickZero · April 2011
    These 3 videos describe the text attribute very well, and how to use it.
  18. HOW TO USE ATTRIBUTE OF TEXT TYPE "IF NOT NULL" DO SOMETHING

    sebababi
    by sebababi · April 2011
    In the self attributes of an actor, you can create a Text Attribute.
  19. Free GS Project File - iPad Card Matching Game.

    LBG
    by LBG · April 2011
    I get that when the scene starts all the game.IDs are set to 0 along with other attributes and then the manager2 actor moves around the screen colliding with the card actors. This in turn randomizes t
  20. Quick question on clicking and moving objects

    Asymptoteell
    by Asymptoteell · April 2011
    Make it so when one is being dragged, a Boolean game attribute (call it draggable) is turned to false. Otherwis change it to true, and make dragging in all objects only possible if draggable is true.
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