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  1. zoom camera to specific x,y coordintate

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    If you want multiple zoom points, then create invisible hotspots with data for the camera attribute changes.
  2. Collisions and Scrollable Layers

    floydianspiral
    by floydianspiral · April 2011
    another suggestion would be to make an invisible actor on the same layer as the collidable object and constrain invis actor's position to the HUD actor on a different layer.
  3. Collisions and Scrollable Layers

    floydianspiral
    by floydianspiral · April 2011
    From my experience you should have any actors that you want to collide be on the same layer...I don't know if you can detect collisions across layers but why would you want to?
  4. Collisions and Scrollable Layers

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · April 2011
    Can collisions be detected properly on actors that are on scrollable and non-scrollable layers?
  5. A different spawn amount each new level?

    g0done
    by g0done · April 2011
    How would I go about adding a different amount of spawned actors in a new level so level 1 = 7 level 2 = 14 level 3 = 21 ect, I have tried making a new spawner and integer attribute for the new level
  6. Rules with All *and* Any

    Sprucie
    by Sprucie · April 2011
    (Actor touch released OR Actor touch outside) AND (attribute X is true AND attribute Y is true AND attribute Z is true)
  7. Display Custom Font for High Score

    firemaplegames
    by firemaplegames · April 2011
    .....Change Attribute: self.alpha To 0
  8. move actor through moving platform from one side only

    iNabarawy
    by iNabarawy · April 2011
    i solved the affection by gravity part i did a constrain attribute and constrained the position.y to the y i want on each platform but what about the other part?
  9. Actors affecting other actors through game attributes

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    the self graphics visible attribute cant be changed in game
  10. Actors affecting other actors through game attributes

    Sprucie
    by Sprucie · April 2011
    Game attribute:
  11. Custom actor shapes?

    tenrdrmer
    by tenrdrmer · April 2011
    Unfortunately no, at this time you cannot really even mimic something like touch only affecting non transparent areas with the technique rob has mentioned. What he mentions is for actor collisions and
  12. "Users" for each game? Tracking achievements?

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    yep like slick said, you just want to make sure to have and your save attribute behaviors saving the attributes right after a change happens, and have all your load attribute behaviors on the first sc
  13. "Users" for each game? Tracking achievements?

    SlickZero
    by SlickZero · April 2011
    You use the behaviors "Save Attribute" and "Load Attribute" on the data you want to keep track of and display at a later time. This stores the information from any
  14. Custom actor shapes?

    Rob2
    by Rob2 · April 2011
    That would be polygon collision and it is on the roadmap, you can get creative with very thin/small invisible actors defining the collisions for your visible actor. (Image)
  15. "Users" for each game? Tracking achievements?

    SlickZero
    by SlickZero · April 2011
    What you are describing here Is basically how attributes work in GameSalad. There is a wiki page that will describe all the different types of attributes, and what they are for, and a lot of other inf
  16. "Users" for each game? Tracking achievements?

    freerangeeggheads
    by freerangeeggheads · April 2011
    Thanks so much! I'm learning all this as I go...is an "attribute" in game salad akin to a variable? Can they be matrices? I'm so grounded in OOP I'm having a hard time switching over
  17. Attributes for whole game

    StusApps
    by StusApps · April 2011
    That would be a behavior not an attribute
  18. Attributes for whole game

    Superbuc
    by Superbuc · April 2011
    Thanks but on No. 1) I can only use an attribute if I put it on scene, isn't it ?
  19. Have a platform rotate but not move when ball hits it

    tenrdrmer
    by tenrdrmer · April 2011
    route you simple need to add a couple self attributes start.x and start.y
  20. Have a platform rotate but not move when ball hits it

    tenrdrmer
    by tenrdrmer · April 2011
    When attribute self.rotation equals 0
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