-
zoom camera to specific x,y coordintate
-
Collisions and Scrollable Layers
by floydianspiral ·another suggestion would be to make an invisible actor on the same layer as the collidable object and constrain invis actor's position to the HUD actor on a different layer. -
Collisions and Scrollable Layers
by floydianspiral ·From my experience you should have any actors that you want to collide be on the same layer...I don't know if you can detect collisions across layers but why would you want to? -
Collisions and Scrollable Layers
-
A different spawn amount each new level?
by g0done ·How would I go about adding a different amount of spawned actors in a new level so level 1 = 7 level 2 = 14 level 3 = 21 ect, I have tried making a new spawner and integer attribute for the new level -
Rules with All *and* Any
by Sprucie ·(Actor touch released OR Actor touch outside) AND (attribute X is true AND attribute Y is true AND attribute Z is true) -
Display Custom Font for High Score
by firemaplegames ·.....Change Attribute: self.alpha To 0 -
move actor through moving platform from one side only
by iNabarawy ·i solved the affection by gravity part i did a constrain attribute and constrained the position.y to the y i want on each platform but what about the other part? -
Actors affecting other actors through game attributes
by JohnPapiomitis ·the self graphics visible attribute cant be changed in game -
Actors affecting other actors through game attributes
by Sprucie ·Game attribute: -
Custom actor shapes?
by tenrdrmer ·Unfortunately no, at this time you cannot really even mimic something like touch only affecting non transparent areas with the technique rob has mentioned. What he mentions is for actor collisions and -
"Users" for each game? Tracking achievements?
by JohnPapiomitis ·yep like slick said, you just want to make sure to have and your save attribute behaviors saving the attributes right after a change happens, and have all your load attribute behaviors on the first sc -
"Users" for each game? Tracking achievements?
by SlickZero ·You use the behaviors "Save Attribute" and "Load Attribute" on the data you want to keep track of and display at a later time. This stores the information from any -
Custom actor shapes?
by Rob2 ·That would be polygon collision and it is on the roadmap, you can get creative with very thin/small invisible actors defining the collisions for your visible actor. (Image) -
"Users" for each game? Tracking achievements?
by SlickZero ·What you are describing here Is basically how attributes work in GameSalad. There is a wiki page that will describe all the different types of attributes, and what they are for, and a lot of other inf -
"Users" for each game? Tracking achievements?
by freerangeeggheads ·Thanks so much! I'm learning all this as I go...is an "attribute" in game salad akin to a variable? Can they be matrices? I'm so grounded in OOP I'm having a hard time switching over -
Attributes for whole game
by StusApps ·That would be a behavior not an attribute -
Attributes for whole game
by Superbuc ·Thanks but on No. 1) I can only use an attribute if I put it on scene, isn't it ? -
Have a platform rotate but not move when ball hits it
by tenrdrmer ·route you simple need to add a couple self attributes start.x and start.y -
Have a platform rotate but not move when ball hits it
by tenrdrmer ·When attribute self.rotation equals 0