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Have a platform rotate but not move when ball hits it
by tenrdrmer ·route you simple need to add a couple self attributes start.x and start.y -
Have a platform rotate but not move when ball hits it
by tenrdrmer ·When attribute self.rotation equals 0 -
Have a platform rotate but not move when ball hits it
by Mammoth ·I have tried constraining the self.position.x to self.position.x in an attribute but that doesn't work. -
One actor on another
by JoeMeister ·First create two game attributes: -
One actor on another
by JoeMeister ·First create two game attributes: -
Attributes for whole game
by Superbuc ·1) Anyway, I'd like to know if there's a way to change values of attributes for the whole game, or I need to place an actor in a scene only. -
Actors affecting other actors through game attributes
by Sprucie ·I'm having some trouble making one actor trigger the behavior of another. Specifically, I want one actor (a button) to change the visibility of another actor (like a light being turned on). I also wan -
Respawning a dead actor help! :)
by Xer ·I have an enemy that has 20 health represented by an integer attribute. Lets call him GUNNER -
Speculation - What is Project Masala?
by POM ·Maybe they will add an inspector that allow us monitor any attribute we want in real-time instead of using display text every second! I wish -
Display Custom Font for High Score
by NewFrontGames ·check its self after the game ends instead of constraining it. If you have any questions or want an example i believe i understand what you are talking about and could through an example together for -
Control Sound Volume by Expression Editor?
by tenrdrmer ·That was the answer tenrdrmer! I just had to put the correct attribute in there and it works perfectly. -
Control Sound Volume by Expression Editor?
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Control Sound Volume by Expression Editor?
by QuinnZoneStudios ·That was the answer tenrdrmer! I just had to put the correct attribute in there and it works perfectly. -
Control Sound Volume by Expression Editor?
by JohnPapiomitis ·then in the volume for the play sound behavior have that attribute -
Control Sound Volume by Expression Editor?
by tenrdrmer ·Im mean this setup will make that sounds volume be what ever that game attribute is. I guess maybe I missing something from your question? -
Control Sound Volume by Expression Editor?
by QuinnZoneStudios ·How can I tell it to to play at full volume when an attribute is "1" and play at 0 when an attribute is 0? -
Newbie Needs help with exchanging actors
by tenrdrmer ·setup to all trigger by an attribute. Like say a Boolean called game.move -
Newbie Needs help with exchanging actors
by skmcgee ·When I click on the block, I want it to move to the location of the hole, and I want the hole to move into the place where the block existed. I've created 4 attributes selected_x_pos, selected_y_pos, -
Constrain HUD while camera zoom
by djmoya ·Is there a way to keep the HUD the same size and position while zooming the camera in or out? I tried constraining the width and height to the cameras and the devices screen size but it still doesnt w -
Display Custom Font for High Score
by tenrdrmer ·you need to make a new set of font characters the call on a high score attribute instead of the current score attribute.