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Stable Release 1.25.54 is Available
by Socks ·1.25.54 + COM + constrain gives fairly unpredictable results, no bug report as yet (more investigation needed to usefully describe the issue) but for example constraining an actor's rotation to an inc -
How to make actors appear as main character travels up the screen?
by GoodnightMoon ·I'm making a space-themed game where the main character travels vertically UP the screen (using a constrain attribute and control camera behaviour to follow the character) dodging asteroids and collec -
On Off Button
by Icebox ·If touch is pressed change attribute self.on to not(self.on) -
Help! rotation based on distance between initial touch X and swipe X distance from the initial touch
by RThurman ·When mouse is down Change Attribute: self.startingX To: self.Position.X Change Attribute: self.startingRotation To: self.Rotation Constrain Attribute: self.Rotation To: self.startingRotation + (s -
Atributes doesn't work?
by KevinCross ·(Quote) -
Atributes doesn't work?
by tatiang ·@KevinCross I assumed that since she/he is using game.timer and not game.Time, that the attribute is counting down to zero. -
Atributes doesn't work?
by KevinCross ·the moment your game starts/scene is loaded the game.Time is 1 second or less so it would trigger all 3. game.Time is updating every second. It sounds like you need an extra attribute added to the rul -
How to make an actor move when you want and not just when you start the game?
by frd ·The easiest way would be to have your character spawn the asteroids just off the screen. This wouldn't need any attributes set up. -
Atributes doesn't work?
by tatiang ·From what you described, you only have one attribute, game.timer, that you are referencing in three separate actors. Did you create three new actors and give them those rules? Or did you drag three -
How to add points to score when actor collides with another?
by jamie_c ·Change Attribute game.Score to game.Score+5 -
How to add points to score when actor collides with another?
by GoodnightMoon ·So, with some help, I've set up an endless scoring system on a runner game where the further you rise vertically, the more points you get. However, I've added in stars to collect that I ideally want t -
Teleporting an actor
by Icebox ·Change attribute self.position.x to (newlocation) -
moving actor
by Icebox ·if you dont want to use move you can use change attribute , change velocity , constrain attribute , move , what ever you want (Image) -
Start the score whenever character is clicked
by GoodnightMoon ·Okay, so I'll attach a few screenshots of what my setup looks like! And no, I have no idea of the differences between self and game attribute - d'oh! (Image) -
Start the score whenever character is clicked
by KevinCross ·.. Change Attribute: game.playing = true -
Keeping Lives after app is closed and reopened
by tatiang ·You'll need to save and load your "lives" attribute. Google gamesalad save attributes and click on the Videos tab for tutorials. -
any ideas for spawning actors and running out of room in confined space
by gooner ·I tried 'better collisions' but unfortunately it really messed up my loop behaviors (they weren't completing properly like when collisions were normal). I ended up using circle collision shape and now -
Issues with Boolean's/D-Pad movement.
by Icebox ·You might have the issue cause you have both keys and buttons. One says when both key are up constrain motion x and your button says when move right or left is true constrain motion linear velocity. I -
Solved: Any Solutions To Passing Collision Data Between Two Actors?
by KevinCross ·Thank you but don't worry I figured it out and it's so damn simple I'm annoyed with myself lol. It does use a game attribute (but only one). I never imagined it would work as I thought it would get co -
Solved: Any Solutions To Passing Collision Data Between Two Actors?
by KevinCross ·move towards the enemy because of the one game attribute enemyIDToTarget, even if the enemy only passed through one of the detection circles. It's not a biggie to be honest, it's more of one of those