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Event on time
by old_kipper ·If I understand you correctly then you can create a integer attribute called 'can', then place a timer in an actor that says "every>100 seconds" change attribute game>c -
Event on time
by Superbuc ·I need an attribute CAN (but not necessarily) change each some time, example after 100 seconds game time. This is because I've read that I cannot connect with telephone time. -
Interpolate and collide?
by SlickZero ·You could constrain the X and Y of an invisible actor to that one, and have the collision in there. -
Interpolate and collide?
by fzeed ·the other has the rotation interpolates, and the collisions work just fine for them. -
GameSalad 2011 Roadmap
by snortch ·do I need to apply this behavior. Why is this attribute important.. Once we understand why, then the ideal Cookbook solution should challenge us to solve controlled problems on our own. I say control -
Help with Toggling On/Off
by jonmulcahy ·create three attributes, one for each button. -
Movement
by calvin9403 ·make two actors a,b attribute move, integer , 0 -
Movement
by calvin9403 ·make an attribute integer call move, set it 0 -
Auto Scoring
by jonmulcahy ·change attribute game.Score to game.Score + 100 -
Control Sound Volume by Expression Editor?
by BSideGames ·@Mike What I was meaning was make an attribute in each of your sound actors. -
Control Sound Volume by Expression Editor?
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Optimizing: Something for everyone
by outasite ·Instant Screen Reset: This is a really nice trick for removing that pesky little loading circle. Basically in every actor we make rules to save their starting position and other attributes. Then when -
Music stay on through game ?
by GamersRejoice ·You need to create an attribute boolean called "change music" or something like that. -
Music On/Off and Looping Backgrounds
by GamersRejoice ·For the music you need to create an attribute boolean called "change music" or something like that. -
Image Size vs Avatar Size
by CORE Game ·I have my image sized 64x64 and the avatar size (attribute size is 64x64) -
Multiple actors registering touch
by Sinequanon ·every 0.1 seconds that resets that game.hit attribute to 0, because it was getting stuck to 1 (it showed in my debugging) for some reason. Despite this, if two actors are stacked on top of each other -
Key for saving and load attribute
by jonmulcahy ·When I save values I always make the key the exact same value as the attribute I'm saving -
Key for saving and load attribute
by quantumsheep ·Every attribute you save should have a unique key attached to it. -
Key for saving and load attribute
by Superbuc ·I'm sorry but I cannot understand how use "key" value in saving and loading attributes. -
Advanced Jump Controls?
by mynameisace ·I have an accelerate set at 1000 on the character down to simulate gravity and create a rule, if space key (depends how you want to make him jump) is down and self.linear.y = 0 change attribute self.l