GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Saving game and level for each player

    elgenaro
    by elgenaro · April 2011
    Youtube: Loading and Saving Attribute in GameSalad
  2. recognized last card, go to next screen behavior

    GLGAMES
    by GLGAMES · April 2011
    use a global attribute and use off screen actor to check them
  3. recognized last card, go to next screen behavior

    Asymptoteell
    by Asymptoteell · April 2011
    Whenever a card is placed, change a game attribute (let's call it places) to places+1. Then, when game.places = however many cards there are to place, go to next scene. that should work.
  4. Changing Multiple Attributes when Actor Collides/Meets with objects

    fsutomo
    by fsutomo · April 2011
    How do you change the attribute of an actor if the actor meets/collides with an object. For instance, if Mario gets his Mushroom, then he will get bigger, he will have double life (when he hits an ene
  5. control camera when touch?

    tenrdrmer
    by tenrdrmer · April 2011
    try just having a camera controlling actor in your scene set to invisible and just constrain its position to mouse.x and mouse.y and then control camera when touch is inside once it pops over to where
  6. Multiple actors registering touch

    tenrdrmer
    by tenrdrmer · April 2011
    I think hotmagic might be on the right track as long as the background is only affected by the mole touched attribute and never controls that attribute. Utopiangames made something work real nice in B
  7. Animation based on where I touch the screen.

    codemates
    by codemates · April 2011
    I would just put buttons there and make them invisible. When they're pressed, change a global attribute to 1. otherwise, change it to 0.
  8. Animation based on where I touch the screen.

    Asymptoteell
    by Asymptoteell · April 2011
    I would just put buttons there and make them invisible. When they're pressed, change a global attribute to 1. otherwise, change it to 0.
  9. Help needed: Calculate Sound Name

    tenrdrmer
    by tenrdrmer · April 2011
    I dont think so cause you have to select the sound to play from a list. its not an attribute that can be set. So your only way really would be to have a rule for each sound and have it triggered by a
  10. Success/Failed switch

    DrGlickert
    by DrGlickert · April 2011
    If you want to display a "You Failed" after a player fails, then I'd put an actor off to the side and when the player fails; a boolean game.attribute is changed from false ->
  11. Success/Failed switch

    Crank1d
    by Crank1d · April 2011
    What is is the best way to make switch, for example i have some "good characters" and "bad characters" on the scene and when all bad actors are destroyed it would s
  12. Official GameSalad Cookbook Video Tutorials

    calvin9403
    by calvin9403 · April 2011
    24.Actor Attributes
  13. actor tag attribute

    ClaudiaHoldorp
    by ClaudiaHoldorp · April 2011
    How can i edit the Actor tag attribute?
  14. ➤➤➤ Tenrdrmer's Cool Menu # 3 ➤➤➤

    GLGAMES
    by GLGAMES · April 2011
    looks like decreasing or increasing an attribute with swipe directions and displaying the corresponding image. nice flipping animation too.
  15. Expression for any value between two numbers?

    jonmulcahy
    by jonmulcahy · April 2011
    if attribute >= 0 AND
  16. How to make an actor running or walking automatically?

    GLGAMES
    by GLGAMES · April 2011
    Then simply have a global boolean attribute gamestart(true/false)
  17. Change attributes with location of actor

    craps
    by craps · April 2011
    Is it an interpolate thing - if the actor moves too fast through these points it seems there is not enough time to turn the attribute false?
  18. Constrain to circle DEMO

    tenrdrmer
    by tenrdrmer · April 2011
    Check the otherwise section of every single rule in the demo. I'm willing to bet you have a hiding rule or behavior somewhere. They can be hard to find. It would be best if you have the project merger
  19. Change attributes with location of actor

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    and when attribute self position x is < or equal to 169
  20. Change attributes with location of actor

    craps
    by craps · April 2011
    attribute.self.positionX = 160
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla