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Saving game and level for each player
by elgenaro ·Youtube: Loading and Saving Attribute in GameSalad -
recognized last card, go to next screen behavior
by GLGAMES ·use a global attribute and use off screen actor to check them -
recognized last card, go to next screen behavior
by Asymptoteell ·Whenever a card is placed, change a game attribute (let's call it places) to places+1. Then, when game.places = however many cards there are to place, go to next scene. that should work. -
Changing Multiple Attributes when Actor Collides/Meets with objects
by fsutomo ·How do you change the attribute of an actor if the actor meets/collides with an object. For instance, if Mario gets his Mushroom, then he will get bigger, he will have double life (when he hits an ene -
control camera when touch?
by tenrdrmer ·try just having a camera controlling actor in your scene set to invisible and just constrain its position to mouse.x and mouse.y and then control camera when touch is inside once it pops over to where -
Multiple actors registering touch
by tenrdrmer ·I think hotmagic might be on the right track as long as the background is only affected by the mole touched attribute and never controls that attribute. Utopiangames made something work real nice in B -
Animation based on where I touch the screen.
by codemates ·I would just put buttons there and make them invisible. When they're pressed, change a global attribute to 1. otherwise, change it to 0. -
Animation based on where I touch the screen.
by Asymptoteell ·I would just put buttons there and make them invisible. When they're pressed, change a global attribute to 1. otherwise, change it to 0. -
Help needed: Calculate Sound Name
by tenrdrmer ·I dont think so cause you have to select the sound to play from a list. its not an attribute that can be set. So your only way really would be to have a rule for each sound and have it triggered by a -
Success/Failed switch
by DrGlickert ·If you want to display a "You Failed" after a player fails, then I'd put an actor off to the side and when the player fails; a boolean game.attribute is changed from false -> -
Success/Failed switch
by Crank1d ·What is is the best way to make switch, for example i have some "good characters" and "bad characters" on the scene and when all bad actors are destroyed it would s -
Official GameSalad Cookbook Video Tutorials
by calvin9403 ·24.Actor Attributes -
actor tag attribute
by ClaudiaHoldorp ·How can i edit the Actor tag attribute? -
➤➤➤ Tenrdrmer's Cool Menu # 3 ➤➤➤
by GLGAMES ·looks like decreasing or increasing an attribute with swipe directions and displaying the corresponding image. nice flipping animation too. -
Expression for any value between two numbers?
by jonmulcahy ·if attribute >= 0 AND -
How to make an actor running or walking automatically?
by GLGAMES ·Then simply have a global boolean attribute gamestart(true/false) -
Change attributes with location of actor
by craps ·Is it an interpolate thing - if the actor moves too fast through these points it seems there is not enough time to turn the attribute false? -
Constrain to circle DEMO
by tenrdrmer ·Check the otherwise section of every single rule in the demo. I'm willing to bet you have a hiding rule or behavior somewhere. They can be hard to find. It would be best if you have the project merger -
Change attributes with location of actor
by JohnPapiomitis ·and when attribute self position x is < or equal to 169 -
Change attributes with location of actor
by craps ·attribute.self.positionX = 160