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  1. Player work with Helicopter Please help

    Chaser
    by Chaser · April 2011
    Maybe animate 1 helicopter for left side scene and constrain actor to heli then when whatever it is you touch or trigger the actor jumps off set a global attribute that triggers the heli to interpolat
  2. Reset Scene from a Pause Scene (iPad Bug)

    Lordal_Zero
    by Lordal_Zero · April 2011
    I just did that, it causes the game to constantly reset after 0.1 seconds when you press the reset button, what I did is that after the .1 sec and then reset scene I added change attribute to false so
  3. Reset Scene from a Pause Scene (iPad Bug)

    Lordal_Zero
    by Lordal_Zero · April 2011
    I created a pause scene with a reset button, a game scene and a game attribute to switch between reset on or off that goes like this:
  4. Interpolate non-moveable actors, HOW?

    simo103
    by simo103 · April 2011
    Make a real self.attribute call it startX
  5. Official GameSalad Cookbook Video Tutorials

    gand
    by gand · April 2011
    24.Actor Attributes
  6. Change attributes with location of actor

    SharpCreations
    by SharpCreations · April 2011
    (attribute.self.position.x is equal to or greater than 170)
  7. Change attributes with location of actor

    craps
    by craps · April 2011
    (attribute.self.position.X = 160)
  8. Round Changer Question?

    EthanC
    by EthanC · April 2011
    So to start I'm new to gamesalad and have been studying it for a couple of days but began to build a simple game today. This is my issue, it's a round based game that requires an attribute that switch
  9. How can I make an infinite runner game?

    olster1
    by olster1 · April 2011
    Create a game intiger attribute called obstacle
  10. Animate in Direction of Motion

    Matter91
    by Matter91 · April 2011
    and set a constrain attribute, constraining self.rotation to
  11. Animate in Direction of Motion

    warpser
    by warpser · April 2011
    Constrain:
  12. Animate in Direction of Motion

    Matter91
    by Matter91 · April 2011
    I don't see endPoint under game, am I suppose to create an attribute?
  13. How do you stick an actor to the left side of the screen?

    tcla75
    by tcla75 · April 2011
    Ok got around to trying it out and not sure what I am doing wrong. I created a PlayerX and a PlayerY attribute and put these rules in the player
  14. Animate in Direction of Motion

    warpser
    by warpser · April 2011
    Constrain:
  15. Best way to transition between scenes

    steve86
    by steve86 · April 2011
    Use the spawn actor attribute and set the coordinates x = 240 y = 160 (if on landscape mode). That will place your "success, tap to continue" in the middle of the screen.
  16. Animate in Direction of Motion

    Matter91
    by Matter91 · April 2011
    I just tried a constrain attribute self.rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.X)
  17. Make a counter roll over up or down.

    Rob2
    by Rob2 · April 2011
    not sure if this is what you mean , both change attributes
  18. Animation Question

    DrGlickert
    by DrGlickert · April 2011
    Alternatively, you can have a REAL self.attribute, lets call it JumpHeight. Start the actor's behaviors with change attribute self.JumpHeight to Random(200,400), then in the RULE;
  19. Animate in Direction of Motion

    DrGlickert
    by DrGlickert · April 2011
    I would suggest that if the projectiles or enemies or whatever do not change direction then I would just have a Change Attribute instead of a constrain attribute (only because of processing and memory
  20. Animate in Direction of Motion

    Matter91
    by Matter91 · April 2011
    Thanks, so I put the image in facing to the RIGHT, and I put a change attribute behavior- self.rotation, but I'm not sure what I am supposed to change it to.
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