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Player work with Helicopter Please help
by Chaser ·Maybe animate 1 helicopter for left side scene and constrain actor to heli then when whatever it is you touch or trigger the actor jumps off set a global attribute that triggers the heli to interpolat -
Reset Scene from a Pause Scene (iPad Bug)
by Lordal_Zero ·I just did that, it causes the game to constantly reset after 0.1 seconds when you press the reset button, what I did is that after the .1 sec and then reset scene I added change attribute to false so -
Reset Scene from a Pause Scene (iPad Bug)
by Lordal_Zero ·I created a pause scene with a reset button, a game scene and a game attribute to switch between reset on or off that goes like this: -
Interpolate non-moveable actors, HOW?
by simo103 ·Make a real self.attribute call it startX -
Official GameSalad Cookbook Video Tutorials
by gand ·24.Actor Attributes -
Change attributes with location of actor
by SharpCreations ·(attribute.self.position.x is equal to or greater than 170) -
Change attributes with location of actor
by craps ·(attribute.self.position.X = 160) -
Round Changer Question?
by EthanC ·So to start I'm new to gamesalad and have been studying it for a couple of days but began to build a simple game today. This is my issue, it's a round based game that requires an attribute that switch -
How can I make an infinite runner game?
by olster1 ·Create a game intiger attribute called obstacle -
Animate in Direction of Motion
by Matter91 ·and set a constrain attribute, constraining self.rotation to -
Animate in Direction of Motion
by warpser ·Constrain: -
Animate in Direction of Motion
by Matter91 ·I don't see endPoint under game, am I suppose to create an attribute? -
How do you stick an actor to the left side of the screen?
by tcla75 ·Ok got around to trying it out and not sure what I am doing wrong. I created a PlayerX and a PlayerY attribute and put these rules in the player -
Animate in Direction of Motion
by warpser ·Constrain: -
Best way to transition between scenes
by steve86 ·Use the spawn actor attribute and set the coordinates x = 240 y = 160 (if on landscape mode). That will place your "success, tap to continue" in the middle of the screen. -
Animate in Direction of Motion
by Matter91 ·I just tried a constrain attribute self.rotation to vectorToAngle(self.Motion.Linear Velocity.X,self.Motion.Linear Velocity.X) -
Make a counter roll over up or down.
by Rob2 ·not sure if this is what you mean , both change attributes -
Animation Question
by DrGlickert ·Alternatively, you can have a REAL self.attribute, lets call it JumpHeight. Start the actor's behaviors with change attribute self.JumpHeight to Random(200,400), then in the RULE; -
Animate in Direction of Motion
by DrGlickert ·I would suggest that if the projectiles or enemies or whatever do not change direction then I would just have a Change Attribute instead of a constrain attribute (only because of processing and memory -
Animate in Direction of Motion
by Matter91 ·Thanks, so I put the image in facing to the RIGHT, and I put a change attribute behavior- self.rotation, but I'm not sure what I am supposed to change it to.