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layer 1 trough layer 2 question
by ozboybrian ·So when leaf is clicked > leaf is Destroyed > leaf attribute +1 -
GS Player crashes and quits after too many collisions
by gamesmold ·Hi there, -
How can I determine if actor1 (circle) is completely inside actor2 (square/box)
by thatman ·Here's what I would do to avoid using constrain (assuming that the square is not moving). I would create two integer attributes if it is a rectangle and only one if it always going to be a perfect squ -
applied to an AI actor
by msones ·Yes, probably. Assuming you have one set of rules for one difficulty and another set of rules for another difficulty, simply drop all the rules for one difficulty in a master rule (if attribute & -
Millisecond Timer Problems
by msones ·Make sure you select "floor" and "game.time" from the function and attribute drop-down menus, respectively. -
Can I make this game with Gamesalad?
by msones ·Add a condition that the magnitude of the movement must be >x, <y (ie, can only be moved the distance between the two holes - which is a universal distance on that particular board. It -
Spawned actors spawning actors that follow
by Alien8 ·I just have the thruster have the same move attribute as the ship. The thrust appears to be attached, but is actually just doing the same thing the ship is. My ship spawns are all going in a straight -
Problem performing certain tasks based on attribute
by codemates ·For this I have an attribute called "RandomItem" -
Please help me achieve this effect - info inside
by POM ·The closest thing i could thing of is to constrain an invisible actor that is an average hand length long, when touch is not pressed move it off screen. Sorry, thats the best i could think of! -
Please help me achieve this effect - info inside
by beefy_clyro ·The closest thing i could thing of is to constrain an invisible actor that is an average hand length long, when touch is not pressed move it off screen. Sorry, thats the best i could think of! -
How can I determine if actor1 (circle) is completely inside actor2 (square/box)
by scitunes ·Here's what I would do to avoid using constrain (assuming that the square is not moving). I would create two integer attributes if it is a rectangle and only one if it always going to be a perfect squ -
Whole game in 1 scene
by BSideGames ·I made this easy by having a text attribute called "whatscreen" -
Whole game in 1 scene
by Sparkyidr ·I made this easy by having a text attribute called "whatscreen" -
Multiple Weapons Buttons
by GLGAMES ·i think basically you need to setup a boolean attributes for each of the weapons, whether they are active or disabled. But then since you have an additional condition for out of ammo, then also create -
Sound ON/OFF Button
by JohnPapiomitis ·youll see an attribute tab at the top left. click that then click the plus sign to add a new attribute. call it soundoff, and you can make it a interger type -
Sound ON/OFF Button
by jasonpbruce ·I did John thanks for helping me with my post... I'm just not sure if I'm doing the game.soundoff attribute corectly. Thanks for replying to my post (Image) -
Sound ON/OFF Button
by jasonpbruce ·Sorry... I'm not 100% on the game.soundoff attribute and how to create it... I know I've seen it in one of your tutorial videos but not sure which one exactly. Can you tell me how to properly create t -
Sound ON/OFF Button
by JohnPapiomitis ·the sound off attribute youll make youself -
Sound ON/OFF Button
by jasonpbruce ·Sorry to bother you again about this tshirtbooth.... I didn't see game.sound off attribute in the drop down menu... is that one I have to type in by hand? And the attribute "device audio musi -
Sound ON/OFF Button
by jasonpbruce ·Hi All! I have 2 images for a sound icon.. one is off and on. I've watched the tutorial on how to do this but not sure if that only turns off the game music or the music and sound effects all together