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  1. Animate in Direction of Motion

    DrGlickert
    by DrGlickert · April 2011
    I would suggest that if the projectiles or enemies or whatever do not change direction then I would just have a Change Attribute instead of a constrain attribute (only because of processing and memory
  2. Animate in Direction of Motion

    Matter91
    by Matter91 · April 2011
    Thanks, so I put the image in facing to the RIGHT, and I put a change attribute behavior- self.rotation, but I'm not sure what I am supposed to change it to.
  3. layer 1 trough layer 2 question

    ozboybrian
    by ozboybrian · April 2011
    So when leaf is clicked > leaf is Destroyed > leaf attribute +1
  4. GS Player crashes and quits after too many collisions

    gamesmold
    by gamesmold · April 2011
    Hi there,
  5. How can I determine if actor1 (circle) is completely inside actor2 (square/box)

    thatman
    by thatman · April 2011
    Here's what I would do to avoid using constrain (assuming that the square is not moving). I would create two integer attributes if it is a rectangle and only one if it always going to be a perfect squ
  6. applied to an AI actor

    msones
    by msones · April 2011
    Yes, probably. Assuming you have one set of rules for one difficulty and another set of rules for another difficulty, simply drop all the rules for one difficulty in a master rule (if attribute &
  7. Millisecond Timer Problems

    msones
    by msones · April 2011
    Make sure you select "floor" and "game.time" from the function and attribute drop-down menus, respectively.
  8. Can I make this game with Gamesalad?

    msones
    by msones · April 2011
    Add a condition that the magnitude of the movement must be >x, <y (ie, can only be moved the distance between the two holes - which is a universal distance on that particular board. It
  9. Spawned actors spawning actors that follow

    Alien8
    by Alien8 · April 2011
    I just have the thruster have the same move attribute as the ship. The thrust appears to be attached, but is actually just doing the same thing the ship is. My ship spawns are all going in a straight
  10. Problem performing certain tasks based on attribute

    codemates
    by codemates · April 2011
    For this I have an attribute called "RandomItem"
  11. Please help me achieve this effect - info inside

    POM
    by POM · April 2011
    The closest thing i could thing of is to constrain an invisible actor that is an average hand length long, when touch is not pressed move it off screen. Sorry, thats the best i could think of!
  12. Please help me achieve this effect - info inside

    beefy_clyro
    by beefy_clyro · April 2011
    The closest thing i could thing of is to constrain an invisible actor that is an average hand length long, when touch is not pressed move it off screen. Sorry, thats the best i could think of!
  13. How can I determine if actor1 (circle) is completely inside actor2 (square/box)

    scitunes
    by scitunes · April 2011
    Here's what I would do to avoid using constrain (assuming that the square is not moving). I would create two integer attributes if it is a rectangle and only one if it always going to be a perfect squ
  14. Whole game in 1 scene

    BSideGames
    by BSideGames · April 2011
    I made this easy by having a text attribute called "whatscreen"
  15. Whole game in 1 scene

    Sparkyidr
    by Sparkyidr · April 2011
    I made this easy by having a text attribute called "whatscreen"
  16. Multiple Weapons Buttons

    GLGAMES
    by GLGAMES · April 2011
    i think basically you need to setup a boolean attributes for each of the weapons, whether they are active or disabled. But then since you have an additional condition for out of ammo, then also create
  17. Sound ON/OFF Button

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    youll see an attribute tab at the top left. click that then click the plus sign to add a new attribute. call it soundoff, and you can make it a interger type
  18. Sound ON/OFF Button

    jasonpbruce
    by jasonpbruce · April 2011
    I did John thanks for helping me with my post... I'm just not sure if I'm doing the game.soundoff attribute corectly. Thanks for replying to my post (Image)
  19. Sound ON/OFF Button

    jasonpbruce
    by jasonpbruce · April 2011
    Sorry... I'm not 100% on the game.soundoff attribute and how to create it... I know I've seen it in one of your tutorial videos but not sure which one exactly. Can you tell me how to properly create t
  20. Sound ON/OFF Button

    JohnPapiomitis
    by JohnPapiomitis · April 2011
    the sound off attribute youll make youself
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