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Multiple Weapons Buttons
by jasonpbruce ·I'm using the "change image" attribute. But I want the current weapon to switch from green (active) to yellow when I click to a different weapon. And last I want when an active weap -
cancel interpolate problem
by SlickZero ·Applaud, I was talking about Linear Motion, you can get to the settings for this under the attribute browser. You would drag a change attribute behavior on the actor, and go Self.Motion - Linear Motio -
AutoSave
by DrGlickert ·I'd use "Save Attributes" and "Load Attributes" mostly on the main menu scene. -
how to set button to false after being pressed.. Tap Tap
by ApplaudApps ·Have an attribute called game.tap that = false (unchecked) at the start -
resetting score after pressin pause and retry
by tenrdrmer ·way you can set you reset button to change an attribute called game.reset to true and have all of the actors with rules when game.reset is true change attribute self positions to startx and starty. i -
resetting score after pressin pause and retry
by ApplaudApps ·3. create a game attribute called reset -
Wrap X not working
by tenrdrmer ·I'm pretty sure thats an attribute that cannot be changed in the game. -
cancel interpolate problem
by tenrdrmer ·I added an actor attribute called previewY, constrained the actor.position.Y to previewY, interpolated the previewY value to do the scene preview up and down. -
cancel interpolate problem
by ApplaudApps ·I added an actor attribute called previewY, constrained the actor.position.Y to previewY, interpolated the previewY value to do the scene preview up and down. -
Collision detection problem...
by DrGlickert ·I have a game where a ball hits actors (blocks). Each ball has a self.attribute that adds 1 every time the ball hit's a block (and destroy's it). -
cancel interpolate problem
by ApplaudApps ·So the skipped interpolate happens (just like my original change attribute happened) but it doesn't appear to overwrite/cancel the original interpolate, only temporarily interrupt it. -
resetting score after pressin pause and retry
by ApplaudApps ·Just use change attribute to zero the score right before the change scene -
Multiple Fingers
by SlickZero ·what kind of attribute would it be -
Multiple Fingers
by TJMNUT ·what kind of attribute would it be -
Physics.movable problem
by mlafta ·I am having a a problem with an actor which has the physics movable to false to prevented from moving and then I want it to be movable if I click it so I created a rules to change that attribute to TR -
cancel interpolate problem
by spliket ·i would add a rule after each interpolate to check to see if "skip" has been pressed. so, when skip is pressed it changes a skip attribute to 1. -
GameSalad viewer save attribute?
by Oaklandasfan ·Thanks Rob2! now my save attribute is working! -
[help] Destroy and respawn platform problem
by m456arcus ·Probably... But try what I said. Make a boolean attribute and set it to true. When you click the actor, change it to false. Then, make a rule that says when the attribute is true, collide. -
How can I determine if actor1 (circle) is completely inside actor2 (square/box)
by xarmian ·This will take a bit of math, and I would not put it in a collision.. we know the size of the circle and size of the square. We also know the position of the circle and square by their x and y coordin -
Stop on Destination
by m456arcus ·I have a rule that when something is true, rotate to position and don't stop on destination. This way, the actor is locked into looking at the target no matter where he goes. However, I want the playe