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  1. Sound ON/OFF Button

    jasonpbruce
    by jasonpbruce · April 2011
    Sorry to bother you again about this tshirtbooth.... I didn't see game.sound off attribute in the drop down menu... is that one I have to type in by hand? And the attribute "device audio musi
  2. Sound ON/OFF Button

    jasonpbruce
    by jasonpbruce · April 2011
    Hi All! I have 2 images for a sound icon.. one is off and on. I've watched the tutorial on how to do this but not sure if that only turns off the game music or the music and sound effects all together
  3. Multiple Weapons Buttons

    jasonpbruce
    by jasonpbruce · April 2011
    I'm using the "change image" attribute. But I want the current weapon to switch from green (active) to yellow when I click to a different weapon. And last I want when an active weap
  4. cancel interpolate problem

    SlickZero
    by SlickZero · April 2011
    Applaud, I was talking about Linear Motion, you can get to the settings for this under the attribute browser. You would drag a change attribute behavior on the actor, and go Self.Motion - Linear Motio
  5. AutoSave

    DrGlickert
    by DrGlickert · April 2011
    I'd use "Save Attributes" and "Load Attributes" mostly on the main menu scene.
  6. how to set button to false after being pressed.. Tap Tap

    ApplaudApps
    by ApplaudApps · April 2011
    Have an attribute called game.tap that = false (unchecked) at the start
  7. resetting score after pressin pause and retry

    tenrdrmer
    by tenrdrmer · April 2011
    way you can set you reset button to change an attribute called game.reset to true and have all of the actors with rules when game.reset is true change attribute self positions to startx and starty. i
  8. resetting score after pressin pause and retry

    ApplaudApps
    by ApplaudApps · April 2011
    3. create a game attribute called reset
  9. Wrap X not working

    tenrdrmer
    by tenrdrmer · April 2011
    I'm pretty sure thats an attribute that cannot be changed in the game.
  10. cancel interpolate problem

    tenrdrmer
    by tenrdrmer · April 2011
    I added an actor attribute called previewY, constrained the actor.position.Y to previewY, interpolated the previewY value to do the scene preview up and down.
  11. cancel interpolate problem

    ApplaudApps
    by ApplaudApps · April 2011
    I added an actor attribute called previewY, constrained the actor.position.Y to previewY, interpolated the previewY value to do the scene preview up and down.
  12. Collision detection problem...

    DrGlickert
    by DrGlickert · April 2011
    I have a game where a ball hits actors (blocks). Each ball has a self.attribute that adds 1 every time the ball hit's a block (and destroy's it).
  13. cancel interpolate problem

    ApplaudApps
    by ApplaudApps · April 2011
    So the skipped interpolate happens (just like my original change attribute happened) but it doesn't appear to overwrite/cancel the original interpolate, only temporarily interrupt it.
  14. resetting score after pressin pause and retry

    ApplaudApps
    by ApplaudApps · April 2011
    Just use change attribute to zero the score right before the change scene
  15. Multiple Fingers

    SlickZero
    by SlickZero · April 2011
    what kind of attribute would it be
  16. Multiple Fingers

    TJMNUT
    by TJMNUT · April 2011
    what kind of attribute would it be
  17. Physics.movable problem

    mlafta
    by mlafta · April 2011
    I am having a a problem with an actor which has the physics movable to false to prevented from moving and then I want it to be movable if I click it so I created a rules to change that attribute to TR
  18. cancel interpolate problem

    spliket
    by spliket · April 2011
    i would add a rule after each interpolate to check to see if "skip" has been pressed. so, when skip is pressed it changes a skip attribute to 1.
  19. GameSalad viewer save attribute?

    Oaklandasfan
    by Oaklandasfan · April 2011
    Thanks Rob2! now my save attribute is working!
  20. [help] Destroy and respawn platform problem

    m456arcus
    by m456arcus · April 2011
    Probably... But try what I said. Make a boolean attribute and set it to true. When you click the actor, change it to false. Then, make a rule that says when the attribute is true, collide.
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