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  1. GameSalad viewer save attribute?

    Oaklandasfan
    by Oaklandasfan · April 2011
    Does the GS Viewer save attributes when you quit it and come back? I don't want to release a bug fix when the bug isn't fixed.
  2. Jump over another actor?

    DrGlickert
    by DrGlickert · April 2011
    Or, you could use a "Move" attribute and if it collides with a "selected peg" then the "jumped over peg" gets destroyed...
  3. Better to separate rules or nest them in each other?

    ShaneS429
    by ShaneS429 · April 2011
    Just a general question. Say you are doing a comparison or seeing if an attribute = 1 of 5.
  4. Rotation problem

    Rob2
    by Rob2 · April 2011
    All works nicely but your ball or whatever character you choose sinks link a knife into butter, or pings off like a madman. It seems all collisions with actors whose xy is constrained are not going t
  5. Researched. But still need help.

    gazjm
    by gazjm · April 2011
    use interpolate to move the actor to the centre coordinates, to place randomly set an attribute called self.location
  6. Challenge to all the GS gurus.

    BackUpAndDown
    by BackUpAndDown · April 2011
    I don't like leaving too much footage of my projects on these forums in case someone tries to steal my ideas or something... Basically how I solved my problem was make a version of the frogs images wi
  7. Game Creation Log - BOT

    firemaplegames
    by firemaplegames · April 2011
    It's not built in to GameSalad, but I made a demo showing how to dynamically control the speed and direction of any animation based on an attribute. Feel free to dig through it:
  8. Changing Character Every level?

    quantumsheep
    by quantumsheep · April 2011
    Change attribute level to 1
  9. Rotation problem

    m456arcus
    by m456arcus · April 2011
    For them to maintain position before rotating, just have them only constrain using that formula when the event that causes them to rotate is true.
  10. Rotation problem

    tim13211
    by tim13211 · April 2011
    GASP! I think I got it! And it was really very simple, too. I took my 2 constrain behaviours, and added playerX to the X one and playerY to the Y one. Seems to work for now.
  11. Rotation problem

    m456arcus
    by m456arcus · April 2011
    GASP! I think I got it! And it was really very simple, too. I took my 2 constrain behaviours, and added playerX to the X one and playerY to the Y one. Seems to work for now.
  12. Rotation problem

    m456arcus
    by m456arcus · April 2011
    I set up a game attribute, an angle, called game.rotation_angle
  13. Rotation problem

    tim13211
    by tim13211 · April 2011
    I set up a game attribute, an angle, called game.rotation_angle
  14. Changing Character Every level?

    DrGlickert
    by DrGlickert · April 2011
    Are you replacing it via an image? I would make a game.attribute then a rule on the actor
  15. Timer Alternatives: interpolate and self.time

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    I ran into similar problems with the interpolate method but eventually got it working. Through much trial and error, I discovered that by adjusting the start position of the spawn (to be closer to th
  16. GS DEMO - Custom Font Score and Countdown

    MarkOnTheIron
    by MarkOnTheIron · April 2011
    To change the countdown number change the relative attribute.
  17. custom font countdown

    MarkOnTheIron
    by MarkOnTheIron · April 2011
    To change the countdown number change the relative attribute.
  18. How do you stick an actor to the left side of the screen?

    DrGlickert
    by DrGlickert · April 2011
    Yeah, I'd create a PlayerX and a PlayerY ( constrain these to the player's self.positionX and self.positionY)
  19. How do you stick an actor to the left side of the screen?

    jonmulcahy
    by jonmulcahy · April 2011
    anywhere they want, but you could easily just constrain that actor's x position to the players position + 200 or something.
  20. Saving high score in my new app deletes when apps turned off. why?

    tim13211
    by tim13211 · April 2011
    you can put it any where in the scene that you need the score to load in. but i have found that the loading attribute does not work well in the actor (say the display score actor). you will also need
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