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How can I determine if actor1 (circle) is completely inside actor2 (square/box)
by xarmian ·This will take a bit of math, and I would not put it in a collision.. we know the size of the circle and size of the square. We also know the position of the circle and square by their x and y coordin -
Stop on Destination
by m456arcus ·I have a rule that when something is true, rotate to position and don't stop on destination. This way, the actor is locked into looking at the target no matter where he goes. However, I want the playe -
GameSalad viewer save attribute?
by Oaklandasfan ·Does the GS Viewer save attributes when you quit it and come back? I don't want to release a bug fix when the bug isn't fixed. -
Jump over another actor?
by DrGlickert ·Or, you could use a "Move" attribute and if it collides with a "selected peg" then the "jumped over peg" gets destroyed... -
Better to separate rules or nest them in each other?
by ShaneS429 ·Just a general question. Say you are doing a comparison or seeing if an attribute = 1 of 5. -
Rotation problem
by Rob2 ·All works nicely but your ball or whatever character you choose sinks link a knife into butter, or pings off like a madman. It seems all collisions with actors whose xy is constrained are not going t -
Researched. But still need help.
by gazjm ·use interpolate to move the actor to the centre coordinates, to place randomly set an attribute called self.location -
Challenge to all the GS gurus.
by BackUpAndDown ·I don't like leaving too much footage of my projects on these forums in case someone tries to steal my ideas or something... Basically how I solved my problem was make a version of the frogs images wi -
Game Creation Log - BOT
by firemaplegames ·It's not built in to GameSalad, but I made a demo showing how to dynamically control the speed and direction of any animation based on an attribute. Feel free to dig through it: -
Changing Character Every level?
by quantumsheep ·Change attribute level to 1 -
Rotation problem
by m456arcus ·For them to maintain position before rotating, just have them only constrain using that formula when the event that causes them to rotate is true. -
Rotation problem
by tim13211 ·GASP! I think I got it! And it was really very simple, too. I took my 2 constrain behaviours, and added playerX to the X one and playerY to the Y one. Seems to work for now. -
Rotation problem
by m456arcus ·GASP! I think I got it! And it was really very simple, too. I took my 2 constrain behaviours, and added playerX to the X one and playerY to the Y one. Seems to work for now. -
Rotation problem
by m456arcus ·I set up a game attribute, an angle, called game.rotation_angle -
Rotation problem
by tim13211 ·I set up a game attribute, an angle, called game.rotation_angle -
Changing Character Every level?
by DrGlickert ·Are you replacing it via an image? I would make a game.attribute then a rule on the actor -
Timer Alternatives: interpolate and self.time
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GS DEMO - Custom Font Score and Countdown
by MarkOnTheIron ·To change the countdown number change the relative attribute. -
custom font countdown
by MarkOnTheIron ·To change the countdown number change the relative attribute. -
How do you stick an actor to the left side of the screen?
by DrGlickert ·Yeah, I'd create a PlayerX and a PlayerY ( constrain these to the player's self.positionX and self.positionY)