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  1. How can I determine if actor1 (circle) is completely inside actor2 (square/box)

    xarmian
    by xarmian · April 2011
    This will take a bit of math, and I would not put it in a collision.. we know the size of the circle and size of the square. We also know the position of the circle and square by their x and y coordin
  2. Stop on Destination

    m456arcus
    by m456arcus · April 2011
    I have a rule that when something is true, rotate to position and don't stop on destination. This way, the actor is locked into looking at the target no matter where he goes. However, I want the playe
  3. GameSalad viewer save attribute?

    Oaklandasfan
    by Oaklandasfan · April 2011
    Does the GS Viewer save attributes when you quit it and come back? I don't want to release a bug fix when the bug isn't fixed.
  4. Jump over another actor?

    DrGlickert
    by DrGlickert · April 2011
    Or, you could use a "Move" attribute and if it collides with a "selected peg" then the "jumped over peg" gets destroyed...
  5. Better to separate rules or nest them in each other?

    ShaneS429
    by ShaneS429 · April 2011
    Just a general question. Say you are doing a comparison or seeing if an attribute = 1 of 5.
  6. Rotation problem

    Rob2
    by Rob2 · April 2011
    All works nicely but your ball or whatever character you choose sinks link a knife into butter, or pings off like a madman. It seems all collisions with actors whose xy is constrained are not going t
  7. Researched. But still need help.

    gazjm
    by gazjm · April 2011
    use interpolate to move the actor to the centre coordinates, to place randomly set an attribute called self.location
  8. Challenge to all the GS gurus.

    BackUpAndDown
    by BackUpAndDown · April 2011
    I don't like leaving too much footage of my projects on these forums in case someone tries to steal my ideas or something... Basically how I solved my problem was make a version of the frogs images wi
  9. Game Creation Log - BOT

    firemaplegames
    by firemaplegames · April 2011
    It's not built in to GameSalad, but I made a demo showing how to dynamically control the speed and direction of any animation based on an attribute. Feel free to dig through it:
  10. Changing Character Every level?

    quantumsheep
    by quantumsheep · April 2011
    Change attribute level to 1
  11. Rotation problem

    m456arcus
    by m456arcus · April 2011
    For them to maintain position before rotating, just have them only constrain using that formula when the event that causes them to rotate is true.
  12. Rotation problem

    tim13211
    by tim13211 · April 2011
    GASP! I think I got it! And it was really very simple, too. I took my 2 constrain behaviours, and added playerX to the X one and playerY to the Y one. Seems to work for now.
  13. Rotation problem

    m456arcus
    by m456arcus · April 2011
    GASP! I think I got it! And it was really very simple, too. I took my 2 constrain behaviours, and added playerX to the X one and playerY to the Y one. Seems to work for now.
  14. Rotation problem

    m456arcus
    by m456arcus · April 2011
    I set up a game attribute, an angle, called game.rotation_angle
  15. Rotation problem

    tim13211
    by tim13211 · April 2011
    I set up a game attribute, an angle, called game.rotation_angle
  16. Changing Character Every level?

    DrGlickert
    by DrGlickert · April 2011
    Are you replacing it via an image? I would make a game.attribute then a rule on the actor
  17. Timer Alternatives: interpolate and self.time

    retired_1dd31ffd22ec07c364f3b8ecda1c95fc
    by retired_1dd31ffd22ec07c364f3b8ecda1c95fc · April 2011
    I ran into similar problems with the interpolate method but eventually got it working. Through much trial and error, I discovered that by adjusting the start position of the spawn (to be closer to th
  18. GS DEMO - Custom Font Score and Countdown

    MarkOnTheIron
    by MarkOnTheIron · April 2011
    To change the countdown number change the relative attribute.
  19. custom font countdown

    MarkOnTheIron
    by MarkOnTheIron · April 2011
    To change the countdown number change the relative attribute.
  20. How do you stick an actor to the left side of the screen?

    DrGlickert
    by DrGlickert · April 2011
    Yeah, I'd create a PlayerX and a PlayerY ( constrain these to the player's self.positionX and self.positionY)
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