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How do you stick an actor to the left side of the screen?
by jonmulcahy ·anywhere they want, but you could easily just constrain that actor's x position to the players position + 200 or something. -
Saving high score in my new app deletes when apps turned off. why?
by tim13211 ·you can put it any where in the scene that you need the score to load in. but i have found that the loading attribute does not work well in the actor (say the display score actor). you will also need -
Saving high score in my new app deletes when apps turned off. why?
by slev ·ahhh ... how would i do that by putting a load attribute in the first scene of my game ? -
Saving high score in my new app deletes when apps turned off. why?
by slev ·change attribute -
what I'm I doing wrong?...see pic
by ShaneS429 ·Constrain Attribute: Self.Position.X to Game.Mouse.Position.X -
Switching positive to negative and vice versa
by SlickZero ·Sorry. I was getting attribute and rule mixed up earlier. -
Switching positive to negative and vice versa
by SlickZero ·The second rule does that. Once the first counting attribute reaches 193, the second rule is activated because it's looking for that number of 193 until it can do its thing. Once the first attribute r -
Collision problem: moves ever so slightly...
by tenrdrmer ·To do a random move while off screen you will need to use a change attribute. -
Switching positive to negative and vice versa
by tenrdrmer ·Change Attribute game.pos2neg to -(game.pos2neg) -
Switching positive to negative and vice versa
by TackyAttack ·Yes it is. It will take 2 attributes. One attribute to do the counting to 193 or -193 (Lets say AttributeX for discussion purposes). And another attribute that says when attributeX =193, change attrib -
Help with Toggling On/Off
by ShaneS429 ·then have another attribute called active abilities and have it set to 0. -
Switching positive to negative and vice versa
by SlickZero ·Yes it is. It will take 2 attributes. One attribute to do the counting to 193 or -193 (Lets say AttributeX for discussion purposes). And another attribute that says when attributeX =193, change attrib -
what I'm I doing wrong?...see pic
by sdsmith64 ·Constrain Attribute: Self.Position X TO game.Mouse.Position.X -
Help with Toggling On/Off
by JohnPapiomitis ·then have another attribute called active abilities and have it set to 0. -
what I'm I doing wrong?...see pic
by JohnPapiomitis ·Constrain Attribute: Self.Position X TO game.Mouse.Position.X -
what I'm I doing wrong?...see pic
by ShaneS429 ·Constrain Attribute: Self.Position X TO game.Mouse.Position.X -
Switching positive to negative and vice versa
by TackyAttack ·If the attribute is -193 then change it to 193 -
Switching positive to negative and vice versa
by TackyAttack ·How can I make an attribute switch from positive to negative or negative to positive. -
I can not get 2 (or more) actors to follow the camera
by scitunes ·If you want the camera to follow different actors at different times you will need to use a game attribute. If it is only two then use boolean. If it is more than two use an integer. So lets say you w -
Need help sticking actor to rotating actor
by Rob2 ·constrain yellow.x to pink.x +((pink.width/2) * (cos (pink.rotation)))