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  1. How do you stick an actor to the left side of the screen?

    jonmulcahy
    by jonmulcahy · April 2011
    anywhere they want, but you could easily just constrain that actor's x position to the players position + 200 or something.
  2. Saving high score in my new app deletes when apps turned off. why?

    tim13211
    by tim13211 · April 2011
    you can put it any where in the scene that you need the score to load in. but i have found that the loading attribute does not work well in the actor (say the display score actor). you will also need
  3. Saving high score in my new app deletes when apps turned off. why?

    slev
    by slev · March 2011
    ahhh ... how would i do that by putting a load attribute in the first scene of my game ?
  4. Saving high score in my new app deletes when apps turned off. why?

    slev
    by slev · March 2011
    change attribute
  5. what I'm I doing wrong?...see pic

    ShaneS429
    by ShaneS429 · March 2011
    Constrain Attribute: Self.Position.X to Game.Mouse.Position.X
  6. Switching positive to negative and vice versa

    SlickZero
    by SlickZero · March 2011
    Sorry. I was getting attribute and rule mixed up earlier.
  7. Switching positive to negative and vice versa

    SlickZero
    by SlickZero · March 2011
    The second rule does that. Once the first counting attribute reaches 193, the second rule is activated because it's looking for that number of 193 until it can do its thing. Once the first attribute r
  8. Collision problem: moves ever so slightly...

    tenrdrmer
    by tenrdrmer · March 2011
    To do a random move while off screen you will need to use a change attribute.
  9. Switching positive to negative and vice versa

    tenrdrmer
    by tenrdrmer · March 2011
    Change Attribute game.pos2neg to -(game.pos2neg)
  10. Switching positive to negative and vice versa

    TackyAttack
    by TackyAttack · March 2011
    Yes it is. It will take 2 attributes. One attribute to do the counting to 193 or -193 (Lets say AttributeX for discussion purposes). And another attribute that says when attributeX =193, change attrib
  11. Help with Toggling On/Off

    ShaneS429
    by ShaneS429 · March 2011
    then have another attribute called active abilities and have it set to 0.
  12. Switching positive to negative and vice versa

    SlickZero
    by SlickZero · March 2011
    Yes it is. It will take 2 attributes. One attribute to do the counting to 193 or -193 (Lets say AttributeX for discussion purposes). And another attribute that says when attributeX =193, change attrib
  13. what I'm I doing wrong?...see pic

    sdsmith64
    by sdsmith64 · March 2011
    Constrain Attribute: Self.Position X TO game.Mouse.Position.X
  14. Help with Toggling On/Off

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    then have another attribute called active abilities and have it set to 0.
  15. what I'm I doing wrong?...see pic

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Constrain Attribute: Self.Position X TO game.Mouse.Position.X
  16. what I'm I doing wrong?...see pic

    ShaneS429
    by ShaneS429 · March 2011
    Constrain Attribute: Self.Position X TO game.Mouse.Position.X
  17. Switching positive to negative and vice versa

    TackyAttack
    by TackyAttack · March 2011
    If the attribute is -193 then change it to 193
  18. Switching positive to negative and vice versa

    TackyAttack
    by TackyAttack · March 2011
    How can I make an attribute switch from positive to negative or negative to positive.
  19. I can not get 2 (or more) actors to follow the camera

    scitunes
    by scitunes · March 2011
    If you want the camera to follow different actors at different times you will need to use a game attribute. If it is only two then use boolean. If it is more than two use an integer. So lets say you w
  20. Need help sticking actor to rotating actor

    Rob2
    by Rob2 · March 2011
    constrain yellow.x to pink.x +((pink.width/2) * (cos (pink.rotation)))
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