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Need help sticking actor to rotating actor
by TackyAttack ·So I have a long stick that stays in one position and rotates. I need to constrain a small box actor to the end of that stick, so when the stick rotates the box actor stays on the end. -
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by LBG ·Create an attribute "SpawingDelay" = 2 -
Making the player spawn at a different location after going between scenes.
by keflyn ·change attribute -
How to's on a few different things...??????
by ApplaudApps ·What you need is a boolean game attribute, say its called 'released' and its initially set to false (unchecked). -
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by irong ·Create an attribute "SpawingDelay" = 2 -
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by LBG ·Create 2 new attributes - spawner (integer 2), temptime (integer 0) -
Constrain one Actor to the position of another?
by DrGlickert ·Say you have a player that's body is 50x50, You have a constrain attribute on the body actor of PlayerBodyX and PlayerBodyY. This will be in the middle of the body. -
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by POM ·"CHANGE Attribute OLDtime to SELF.TIME -
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by StormyStudio ·@LBG you'd make a new game.attribute and call it old time.. and keep updating that. -
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by AppsRacK ·>>Change attribute oldtime= self.time. -
actor not being able to touch water ( HELP!!)
by ApplaudApps ·Can you provide a screenshot to show what you're talking about? You can probably use constrain to keep the actor above (or away from) the water but its difficult to say with just that info. -
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by irong ·"CHANGE Attribute OLDtime to SELF.TIME -
Performance : Timer, Self.time,game.time
by irong ·ok instead of constraint i simply use change attribute with a triger. Works fine. I also discover that it's better to load all the score images before... to avoid freeze at the start of the gaming pha -
GS DEMO - Custom Font Score and Countdown
by irong ·Sorry but how do we look the way you did that? i manage a solution with TSB help with change attribute instead of constraint. -
One for the math heads: orbit around a point
by jonmulcahy ·yea, if you just replace game.Time with your own attribute you can control when it moves. you just have to use a timer to adjust that value -
One for the math heads: orbit around a point
by jonmulcahy ·yea, if you just replace game.Time with your own attribute you can control when it moves. you just have to use a timer to adjust that value -
Improving collisions.
by AppsRacK ·make a non visible dummy actor with a bit smaller size to your soldier and constrain it's x & y to the soldiers x & y. Set your collision to that so you could have a smaller collision -
Improving collisions.
by ozboybrian ·How do I make it so that collisions are less senssitive I have enemies hitting my soldier but they barely touch him if not they don't at all and he dies. -
Turn Based/Action Points Mode type game...
by GLGAMES ·but as for action points , should be easily accomplished by keeping track of a real attribute which will have subtraction or addition of points base on turn or usage. -
Constrain one Actor to the position of another?
by m456arcus ·If it's all the same, then I need something similar: constrain a turret at the proper point on a tank hull, and have it move correctly with the hull.