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  1. Need help sticking actor to rotating actor

    TackyAttack
    by TackyAttack · March 2011
    So I have a long stick that stays in one position and rotates. I need to constrain a small box actor to the end of that stick, so when the stick rotates the box actor stays on the end.
  2. Are we All agree?

    LBG
    by LBG · March 2011
    Create an attribute "SpawingDelay" = 2
  3. Making the player spawn at a different location after going between scenes.

    keflyn
    by keflyn · March 2011
    change attribute
  4. How to's on a few different things...??????

    ApplaudApps
    by ApplaudApps · March 2011
    What you need is a boolean game attribute, say its called 'released' and its initially set to false (unchecked).
  5. Are we All agree?

    irong
    by irong · March 2011
    Create an attribute "SpawingDelay" = 2
  6. Are we All agree?

    LBG
    by LBG · March 2011
    Create 2 new attributes - spawner (integer 2), temptime (integer 0)
  7. Constrain one Actor to the position of another?

    DrGlickert
    by DrGlickert · March 2011
    Say you have a player that's body is 50x50, You have a constrain attribute on the body actor of PlayerBodyX and PlayerBodyY. This will be in the middle of the body.
  8. Are we All agree?

    POM
    by POM · March 2011
    "CHANGE Attribute OLDtime to SELF.TIME
  9. Are we All agree?

    StormyStudio
    by StormyStudio · March 2011
    @LBG you'd make a new game.attribute and call it old time.. and keep updating that.
  10. Are we All agree?

    AppsRacK
    by AppsRacK · March 2011
    >>Change attribute oldtime= self.time.
  11. actor not being able to touch water ( HELP!!)

    ApplaudApps
    by ApplaudApps · March 2011
    Can you provide a screenshot to show what you're talking about? You can probably use constrain to keep the actor above (or away from) the water but its difficult to say with just that info.
  12. Are we All agree?

    irong
    by irong · March 2011
    "CHANGE Attribute OLDtime to SELF.TIME
  13. Performance : Timer, Self.time,game.time

    irong
    by irong · March 2011
    ok instead of constraint i simply use change attribute with a triger. Works fine. I also discover that it's better to load all the score images before... to avoid freeze at the start of the gaming pha
  14. GS DEMO - Custom Font Score and Countdown

    irong
    by irong · March 2011
    Sorry but how do we look the way you did that? i manage a solution with TSB help with change attribute instead of constraint.
  15. One for the math heads: orbit around a point

    jonmulcahy
    by jonmulcahy · March 2011
    yea, if you just replace game.Time with your own attribute you can control when it moves. you just have to use a timer to adjust that value
  16. One for the math heads: orbit around a point

    jonmulcahy
    by jonmulcahy · March 2011
    yea, if you just replace game.Time with your own attribute you can control when it moves. you just have to use a timer to adjust that value
  17. Improving collisions.

    AppsRacK
    by AppsRacK · March 2011
    make a non visible dummy actor with a bit smaller size to your soldier and constrain it's x & y to the soldiers x & y. Set your collision to that so you could have a smaller collision
  18. Improving collisions.

    ozboybrian
    by ozboybrian · March 2011
    How do I make it so that collisions are less senssitive I have enemies hitting my soldier but they barely touch him if not they don't at all and he dies.
  19. Turn Based/Action Points Mode type game...

    GLGAMES
    by GLGAMES · March 2011
    but as for action points , should be easily accomplished by keeping track of a real attribute which will have subtraction or addition of points base on turn or usage.
  20. Constrain one Actor to the position of another?

    m456arcus
    by m456arcus · March 2011
    If it's all the same, then I need something similar: constrain a turret at the proper point on a tank hull, and have it move correctly with the hull.
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