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Constrain one Actor to the position of another?
by DrGlickert ·Video Title: Constraining one Actor to a specific point on another Actor in iOS games made with GameSalad. -
Constrain one Actor to the position of another?
by ozboybrian ·I need to constrain arms and a gun to one actor. -
Performance : Timer, Self.time,game.time
by AppsRacK ·Based on what i've read in here on some old post. The timer attributes consumes a lot of memory than using self.time. Logically thinking i think its true coz self.time is already running behind your s -
Asher Scott has leveled up
by jtadeo ·If GameSalad can open up the hood a bit more for people like myself who will eventually have a need to customize certains functions then it would be a very strong contender. For example, I found out t -
MUGEN Related: Suggestion to consider to improve GameSalad software?
by Lhyak ·The only fighting game template I know of was something Wayne came up with - it looked very nice (it used characters from Street Fighter!) and was good in showing you how to constrain hit boxes etc - -
MUGEN Related: Suggestion to consider to improve GameSalad software?
by quantumsheep ·The only fighting game template I know of was something Wayne came up with - it looked very nice (it used characters from Street Fighter!) and was good in showing you how to constrain hit boxes etc - -
best way to bring various actors across side scrolling screen?
by olster1 ·Create a game intiger attribute called obstacle -
How can I do this?
by gazjm ·you have to have each actor have an attribute for each actor to say of it's active. -
Endless stage.
by Lhyak ·as you go just set up a timer to change the attribute referring to the difficulty. Have the rate of your enemies spawn coincide with this attribute. For a jumping game though like DoodleJump. Good lu -
How can I do this?
by gazjm ·I would have an integer attribute, say, counter. which when actorA is pressed has counter = counter + 1 -
Endless stage.
by NewFrontGames ·as you go just set up a timer to change the attribute referring to the difficulty. Have the rate of your enemies spawn coincide with this attribute. For a jumping game though like DoodleJump. Good lu -
How can I do this?
by ShaneS429 ·Change Attribute: PressCount = PressCount + 1 -
How can I do this?
by Feluci ·I want Actors do to something when Actor A is pressed twice. But it must be repeatable. So When actor A is pressed change attribute Actor A to Actor A +1 wont do. It must be something like If attribut -
how to use interpolate as a timer
by DrGlickert ·When SpawnActor Overlaps or Collides with actor of type SpawnedActor (notice, spawnEDactor) then Change Attribute self.spawn Actor to 0. -
how to use interpolate as a timer
by MagoNicolas ·Then another one, when Self.spaw = 1, Spawn Actor, Then change Attribute Self.spawn to 0. -
how to use interpolate as a timer
by MagoNicolas ·I have a self.attribute on the spawn actor. Let's call it Self.Spawn, make it an integer and set it's value at 0. -
rotating the camera and only affecting certain items?
by StormyStudio ·I wanted to do it to spin some spawned actors with out to constrain anything... -
how to use interpolate as a timer
by DrGlickert ·I have a self.attribute on the spawn actor. Let's call it Self.Spawn, make it an integer and set it's value at 0. -
best way to bring various actors across side scrolling screen?
by app-etite ·The only way i know how to have the actors moving across screen, is to have all my actors dropped in just off screen and use the move attribute at this or that speed. But obviously having all those ac -
Random
by LBG ·I am using random attributes in my game and they all seem to work apart from randomising time in seconds. Basically I want to spawn enemies moving through a side scroller from right to left at differe