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Turn Based/Action Points Mode type game...
by GLGAMES ·but as for action points , should be easily accomplished by keeping track of a real attribute which will have subtraction or addition of points base on turn or usage. -
Constrain one Actor to the position of another?
by m456arcus ·If it's all the same, then I need something similar: constrain a turret at the proper point on a tank hull, and have it move correctly with the hull. -
Constrain one Actor to the position of another?
by DrGlickert ·Video Title: Constraining one Actor to a specific point on another Actor in iOS games made with GameSalad. -
Constrain one Actor to the position of another?
by ozboybrian ·I need to constrain arms and a gun to one actor. -
Performance : Timer, Self.time,game.time
by AppsRacK ·Based on what i've read in here on some old post. The timer attributes consumes a lot of memory than using self.time. Logically thinking i think its true coz self.time is already running behind your s -
Asher Scott has leveled up
by jtadeo ·If GameSalad can open up the hood a bit more for people like myself who will eventually have a need to customize certains functions then it would be a very strong contender. For example, I found out t -
MUGEN Related: Suggestion to consider to improve GameSalad software?
by Lhyak ·The only fighting game template I know of was something Wayne came up with - it looked very nice (it used characters from Street Fighter!) and was good in showing you how to constrain hit boxes etc - -
MUGEN Related: Suggestion to consider to improve GameSalad software?
by quantumsheep ·The only fighting game template I know of was something Wayne came up with - it looked very nice (it used characters from Street Fighter!) and was good in showing you how to constrain hit boxes etc - -
best way to bring various actors across side scrolling screen?
by olster1 ·Create a game intiger attribute called obstacle -
How can I do this?
by gazjm ·you have to have each actor have an attribute for each actor to say of it's active. -
Endless stage.
by Lhyak ·as you go just set up a timer to change the attribute referring to the difficulty. Have the rate of your enemies spawn coincide with this attribute. For a jumping game though like DoodleJump. Good lu -
How can I do this?
by gazjm ·I would have an integer attribute, say, counter. which when actorA is pressed has counter = counter + 1 -
Endless stage.
by NewFrontGames ·as you go just set up a timer to change the attribute referring to the difficulty. Have the rate of your enemies spawn coincide with this attribute. For a jumping game though like DoodleJump. Good lu -
How can I do this?
by ShaneS429 ·Change Attribute: PressCount = PressCount + 1 -
How can I do this?
by Feluci ·I want Actors do to something when Actor A is pressed twice. But it must be repeatable. So When actor A is pressed change attribute Actor A to Actor A +1 wont do. It must be something like If attribut -
how to use interpolate as a timer
by DrGlickert ·When SpawnActor Overlaps or Collides with actor of type SpawnedActor (notice, spawnEDactor) then Change Attribute self.spawn Actor to 0. -
how to use interpolate as a timer
by MagoNicolas ·Then another one, when Self.spaw = 1, Spawn Actor, Then change Attribute Self.spawn to 0. -
how to use interpolate as a timer
by MagoNicolas ·I have a self.attribute on the spawn actor. Let's call it Self.Spawn, make it an integer and set it's value at 0. -
rotating the camera and only affecting certain items?
by StormyStudio ·I wanted to do it to spin some spawned actors with out to constrain anything... -
how to use interpolate as a timer
by DrGlickert ·I have a self.attribute on the spawn actor. Let's call it Self.Spawn, make it an integer and set it's value at 0.