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  1. any ideas for spawning actors and running out of room in confined space

    jamie_c
    by jamie_c · May 2016
    There is a new option in the latest update to do 'better collisions' have you tried turing that on for your actors?
  2. Stable Release 1.25.54 is Available

    viking
    by viking · May 2016
    I was hoping that when the radiant vs angle bug was fixed that it would help somehow. I was also very hopeful when I read about the options of assigning better collisions to actors, but unfortunately
  3. Stable Release 1.25.54 is Available

    Armelline
    by Armelline · May 2016
    You've tried checking the better collisions and unchecking the can sleep options?
  4. Problem with Multiple Collisions on one actor not triggering rule multiple times

    jeffckuo
    by jeffckuo · May 2016
    (Quote)
  5. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    detections could happen at the same time. I can constrain detection actors to each by updating all of their positions in the table but I don't see how it's possible for anyone of those actors to know
  6. Problem with Multiple Collisions on one actor not triggering rule multiple times

    Icebox
    by Icebox · May 2016
    (Quote)
  7. Problem with Multiple Collisions on one actor not triggering rule multiple times

    KevinCross
    by KevinCross · May 2016
    @IceBox your example reduced game.health which would probably be the players health. You wouldn't want to have a game attribute for each enemies health
  8. Problem with Multiple Collisions on one actor not triggering rule multiple times

    jeffckuo
    by jeffckuo · May 2016
    * For a game with many enemies on the screen at once, I won't be able to track each enemy's health in a way that the projectile actor can do the health subtraction. If the enemy can't be the holder o
  9. Problem with Multiple Collisions on one actor not triggering rule multiple times

    tatiang
    by tatiang · May 2016
    The rule would have to first be false again (no collisions) in order for it to trigger on the second collision. If you move the rule to the projectile actor instead, it will trigger when that actor
  10. Issues with Boolean's/D-Pad movement.

    Icebox
    by Icebox · May 2016
    constrain motion linear velocity x to 0
  11. Issues with Boolean's/D-Pad movement.

    whycali
    by whycali · May 2016
    @Icebox I changed the code from "Change Attribute" to "Constrain" still having the same issue. I have attached my walking rules and my jump rules. (Image)
  12. VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)

    Armelline
    by Armelline · May 2016
    My method for both is similar to those I've linked, but is different in a few ways. Most notably, it relies on no constrain attributes for the Stretch method. A huge thanks to both, though, for sharin
  13. Issues with Boolean's/D-Pad movement.

    whycali
    by whycali · May 2016
    @Icebox Thank you for your help. when i get back to my machine i will try swapping it from change attribute to constrain. Thanks again for your help. I will update you on if it worked later on this ev
  14. Issues with Boolean's/D-Pad movement.

    Icebox
    by Icebox · May 2016
    Change attribute fires once if the condition is true , constrain updates constantly. It might be something else thats causing this though , test it
  15. Issues with Boolean's/D-Pad movement.

    whycali
    by whycali · May 2016
    Mine is setup as a Change Attribute. It works great when using the keyboard for the left, right, and space bar. but buttons not so much. So should i change it from Attribute to Constrain. if so what i
  16. Issues with Boolean's/D-Pad movement.

    Icebox
    by Icebox · May 2016
    is it a change attribute or a constrain ? can you show the rules ?
  17. Issues with Boolean's/D-Pad movement.

    Icebox
    by Icebox · May 2016
    Use constrain motion linear velocity x instead of change attribute or move for movement right and left
  18. Problem with Multiple Collisions on one actor not triggering rule multiple times

    jeffckuo
    by jeffckuo · May 2016
    Hi Everyone!
  19. Spawn 2 different actor

    Icebox
    by Icebox · May 2016
    change attribute self.color.green to
  20. timer programming problem or bug?

    tatiang
    by tatiang · May 2016
    The difference is that I reset (change) the value of the attribute each time the timer runs:
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