-
Does anybody know a quick random number generator?
by LBG ·Create an integer attribute and call it something like Random Blink Animation. -
Changing direction the bullets go?
by DrGlickert ·I had a similar problem too. I made a game.attribute that is an ANGLE. Then when I do my 'shooting' rule, I have it change attribute game.PlayerRotation to self.rotation and then spawn actor from -gam -
Custom Font in a Rule?
by simo103 ·Instead of having all your numbers constraining all the time, figure out how to change some in a change attribute instead based on rules. So for example your 1 million only changes to 2 million when t -
My new game! What do you think about it?
by StusApps ·create an invisible actor that is a good size (alpha set to 0). Then have that as what is controlled by touching and the only rules in the firemen actor is to constrain it's position to the invisible -
Custom Font in a Rule?
by DrGlickert ·Thanks GSLover. However, that demo is exactly how TSB made his video. The issue is that I have 8 actors all with a constrain attribute on them and my performance sucks (might not all be due to the sco -
Interpolate VS. Timers
by JohnPapiomitis ·events instead of having extra atributes and constrain and a timer -
How to make upwards jumping platform game
by JohnPapiomitis ·change attribute self position y to 0, and change attribute self position x to random(0,320) -
Help With Magnitude
by AppsRacK ·You could just add a random x & y (put a limit so it wont go outside the scene)to your main actors constrain position sO it wont miss a spawn time. -
Help With Magnitude
by steve86 ·You could have a constain attribute on the ball's X and Y position (let me know if you don't know how to do this). Then create a rule in the enemy spawner; Every 5 seconds AND magnitude > 100 f -
Help With Magnitude
by DrGlickert ·You could have a constain attribute on the ball's X and Y position (let me know if you don't know how to do this). Then create a rule in the enemy spawner; Every 5 seconds AND magnitude > 100 f -
Please Help! Weird Overlap Bug - Seasoned Gamesalad Users
by AppsRacK ·So I have a scene which will end and change scene if a moveable actor tag collides or overlaps with a non-moveable actor. The moveable actors are fairly complex as when touched they are constrained to -
Custom Font in a Rule?
by DrGlickert ·I watched TSB's Custom Font Scoring video. I followed it perfectly. He suggested to me instead of using so many Constrain Attributes on my scoring actors (Players can score into the millions, so that' -
Tennis Scoring???
by quantumsheep ·if player1score = 0 change attribute TennisScore1 to 'love' -
PowerUps from the Top?
by gazjm ·If after your change power up number to 0 rule, you have a change attribute and set self.motion.linearvelocity.y to 0, that should stop it from moving. -
Please Help! Weird Overlap Bug - Seasoned Gamesalad Users
by dysnak ·I might try setting the change scene attribute to if the actor's x co-ordinates are > etc.... instead of a collide and see if that works, off to bed as my brain has melted again... will try th -
replay last played level
by tenrdrmer ·Just a previous scene behavior would be the easiest to setup. Why would not want that. If you set up rules to load each individual level based on an attribute you will literally have a button that you -
replay last played level
by eccentrism ·Well I'm pretty new to GameSalad but I think you could have an attribute called lastlevel (for example) that would be updated with the level number each time they enter a new level. So if they start p -
Please Help! Weird Overlap Bug - Seasoned Gamesalad Users
by dysnak ·So I have a scene which will end and change scene if a moveable actor tag collides or overlaps with a non-moveable actor. The moveable actors are fairly complex as when touched they are constrained to -
Making the player spawn at a different location after going between scenes.
by JohnPapiomitis ·it should be like this. Have you 2 real attribute lastx and lasy -
how to make one actor sit directly on top of another and move with it?
by JohnPapiomitis ·youll need 2 make 2 real attributes callthem playerx and playery and in the actor constrain playerx to self position x and constain player y to self position y