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  1. Does anybody know a quick random number generator?

    LBG
    by LBG · March 2011
    Create an integer attribute and call it something like Random Blink Animation.
  2. Changing direction the bullets go?

    DrGlickert
    by DrGlickert · March 2011
    I had a similar problem too. I made a game.attribute that is an ANGLE. Then when I do my 'shooting' rule, I have it change attribute game.PlayerRotation to self.rotation and then spawn actor from -gam
  3. Custom Font in a Rule?

    simo103
    by simo103 · March 2011
    Instead of having all your numbers constraining all the time, figure out how to change some in a change attribute instead based on rules. So for example your 1 million only changes to 2 million when t
  4. My new game! What do you think about it?

    StusApps
    by StusApps · March 2011
    create an invisible actor that is a good size (alpha set to 0). Then have that as what is controlled by touching and the only rules in the firemen actor is to constrain it's position to the invisible
  5. Custom Font in a Rule?

    DrGlickert
    by DrGlickert · March 2011
    Thanks GSLover. However, that demo is exactly how TSB made his video. The issue is that I have 8 actors all with a constrain attribute on them and my performance sucks (might not all be due to the sco
  6. Interpolate VS. Timers

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    events instead of having extra atributes and constrain and a timer
  7. How to make upwards jumping platform game

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    change attribute self position y to 0, and change attribute self position x to random(0,320)
  8. Help With Magnitude

    AppsRacK
    by AppsRacK · March 2011
    You could just add a random x & y (put a limit so it wont go outside the scene)to your main actors constrain position sO it wont miss a spawn time.
  9. Help With Magnitude

    steve86
    by steve86 · March 2011
    You could have a constain attribute on the ball's X and Y position (let me know if you don't know how to do this). Then create a rule in the enemy spawner; Every 5 seconds AND magnitude > 100 f
  10. Help With Magnitude

    DrGlickert
    by DrGlickert · March 2011
    You could have a constain attribute on the ball's X and Y position (let me know if you don't know how to do this). Then create a rule in the enemy spawner; Every 5 seconds AND magnitude > 100 f
  11. Please Help! Weird Overlap Bug - Seasoned Gamesalad Users

    AppsRacK
    by AppsRacK · March 2011
    So I have a scene which will end and change scene if a moveable actor tag collides or overlaps with a non-moveable actor. The moveable actors are fairly complex as when touched they are constrained to
  12. Custom Font in a Rule?

    DrGlickert
    by DrGlickert · March 2011
    I watched TSB's Custom Font Scoring video. I followed it perfectly. He suggested to me instead of using so many Constrain Attributes on my scoring actors (Players can score into the millions, so that'
  13. Tennis Scoring???

    quantumsheep
    by quantumsheep · March 2011
    if player1score = 0 change attribute TennisScore1 to 'love'
  14. PowerUps from the Top?

    gazjm
    by gazjm · March 2011
    If after your change power up number to 0 rule, you have a change attribute and set self.motion.linearvelocity.y to 0, that should stop it from moving.
  15. Please Help! Weird Overlap Bug - Seasoned Gamesalad Users

    dysnak
    by dysnak · March 2011
    I might try setting the change scene attribute to if the actor's x co-ordinates are > etc.... instead of a collide and see if that works, off to bed as my brain has melted again... will try th
  16. replay last played level

    tenrdrmer
    by tenrdrmer · March 2011
    Just a previous scene behavior would be the easiest to setup. Why would not want that. If you set up rules to load each individual level based on an attribute you will literally have a button that you
  17. replay last played level

    eccentrism
    by eccentrism · March 2011
    Well I'm pretty new to GameSalad but I think you could have an attribute called lastlevel (for example) that would be updated with the level number each time they enter a new level. So if they start p
  18. Please Help! Weird Overlap Bug - Seasoned Gamesalad Users

    dysnak
    by dysnak · March 2011
    So I have a scene which will end and change scene if a moveable actor tag collides or overlaps with a non-moveable actor. The moveable actors are fairly complex as when touched they are constrained to
  19. Making the player spawn at a different location after going between scenes.

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    it should be like this. Have you 2 real attribute lastx and lasy
  20. how to make one actor sit directly on top of another and move with it?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    youll need 2 make 2 real attributes callthem playerx and playery and in the actor constrain playerx to self position x and constain player y to self position y
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