GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Image coming out as white box

    HoneyTribeStudios
    by HoneyTribeStudios · March 2011
    I have changed the code to make it easier though: change image to "MyImage"..attribute..".png"
  2. Particle Spawn

    DrGlickert
    by DrGlickert · March 2011
    You could make a self.attribute and a rule;
  3. Disable Movement when jumping

    DrGlickert
    by DrGlickert · March 2011
    Oh, make sure you put in an OTHERWISE; Constrain attribute self.positionX to game.playerX
  4. Disable Movement when jumping

    DrGlickert
    by DrGlickert · March 2011
    Constrain Attribute self.position.X to self.position.X
  5. flocking behaviour

    old_kipper
    by old_kipper · March 2011
    putting the lead bird position to a pair of game attribute every second and interpolating the followers position to it in the following second with random offsets, but it is not great. The situation
  6. scrolling background IPAD

    Oxygen
    by Oxygen · March 2011
    Attribute self.position.X < - self.Size.Width /2
  7. Camera Rotate Help

    bluebyu25
    by bluebyu25 · March 2011
    My rule is as follows: when touch is pressed* change attribute*current scene, camera, rotation to 180
  8. JDeGame's questions...

    calvin9403
    by calvin9403 · March 2011
    Honestly you didn't know how to add an attribute or what a boolean was? it right here http://gamesalad.com/wiki/how_tos#basic_tasks
  9. Calculating an attribute name

    emphyrio
    by emphyrio · March 2011
    Is there a way to calculate an attribute name ?
  10. Moving Platforms, and their collision

    UtopianGames
    by UtopianGames · March 2011
    Make a real self.attribute call it startX
  11. Camera Rotate Disabling Touch

    bluebyu25
    by bluebyu25 · March 2011
    My rule is as follows: when touch is pressed* change attribute*current scene, camera, rotation to 180
  12. Moving Platforms, and their collision

    DrGlickert
    by DrGlickert · March 2011
    Create a Real game.attribute called PlatformY.
  13. Moving Platforms, and their collision

    TangoDownStudios
    by TangoDownStudios · March 2011
    So I create an object whos Y location is constrained to its initialY value. Good sofar. Oh wait... not good! The collision with the balls is now all jacked up! When the balls hit the platform it tends
  14. Question about changing the name of an attribute that gets saved.

    tenrdrmer
    by tenrdrmer · March 2011
    I think if you change the key name of the attribute it will prob reset itself and setup your load attribute to pull the new key instead of the old. I had a game that I screwed up and forgot to reset t
  15. Question about changing the name of an attribute that gets saved.

    design219
    by design219 · March 2011
    The question is when you change the name of an attribute that is periodically saved, will it start saving and loading as a new attribute? The reason I'm not sure is that when you change an attributes
  16. Trying to save the best score is wrecking my head.

    tcla75
    by tcla75 · March 2011
    So I started with a save attribute where the score rule is set up
  17. JDeGame's questions...

    tenrdrmer
    by tenrdrmer · March 2011
    Honestly you didn't know how to add an attribute or what a boolean was? it right here http://gamesalad.com/wiki/how_tos#basic_tasks
  18. Rotation!! :(

    iTouchGamer
    by iTouchGamer · March 2011
    Of course. It seems in my background, which is in the first 2 scenes that were rotating, had a rotate attribute in it. Thus causing it to rotate lol. So check your actors if you're having rotation pro
  19. accelerometer problems

    gbh1935
    by gbh1935 · March 2011
    I have tried out a couple of the accelerometer demos and have consistently been running into issues with collisions with walls of the object controlled with the accelerometer. I have disabled autorot
  20. touch actor problem,thanks a lot

    mynameisace
    by mynameisace · March 2011
    When actor receives and event touch is pressed and attribute devices.mouse.position.x is equal or greater than self.position.x+1
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla