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  1. Scrolling Inventory

    rayneofsorrow
    by rayneofsorrow · March 2011
    Now I've got up to the point that I have an attribute that represents the state of the box being true or false. When its true, if you click on the button, the box moves onto the screen. My problem is
  2. touch actor problem,thanks a lot

    hufoe
    by hufoe · March 2011
    when i touch a part of the actor then read a attribute
  3. Problems with 'Moveable'

    simo103
    by simo103 · March 2011
    Additional thought but untried: You could try creating a self.DeadX and self.DeadY attribute and set those values on death and then also constrain the actor self.positionx to DeadX and also for Y). No
  4. Problems with 'Moveable'

    DrGlickert
    by DrGlickert · March 2011
    I have a self.attribute that's called DEAD, which is set to false.
  5. Change Background Image with animation

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    then have a rule in that actor when attribute score equals or is greater then 50
  6. question about timer

    BlazingApplications
    by BlazingApplications · March 2011
    is "time" an attribute?
  7. Best Game Salad Accelerometer Game?

    josephrautenbach
    by josephrautenbach · March 2011
    1. add a Constrain attribute
  8. JDeGame's questions...

    BlazingApplications
    by BlazingApplications · March 2011
    yes when add a attribute it will give you a couple options...pick boolean
  9. JDeGame's questions...

    BlazingApplications
    by BlazingApplications · March 2011
    1)make a boolean attribute called drop
  10. Darren from Bumps READ THIS!!!

    tenrdrmer
    by tenrdrmer · March 2011
    Ok so if you already have a go button setup I would assume you have it triggering an attribute like game.go to true or false so make a rule in your ball that is when game.go it true accelerate down.
  11. Save Actor Health

    calvin9403
    by calvin9403 · March 2011
    I an attribute called MainLife for the main character....and it decrease by 1 each time he gets hit by bullets...the attribute is 50.... When I reset the game he doesn't appear, after he dies...I have
  12. Save Actor Health

    DrGlickert
    by DrGlickert · March 2011
    What I do is have an invisible actor on each scene that has "scene specific attributes"
  13. Save Actor Health

    jeancrast2
    by jeancrast2 · March 2011
    I an attribute called MainLife for the main character....and it decrease by 1 each time he gets hit by bullets...the attribute is 50.... When I reset the game he doesn't appear, after he dies...I have
  14. Problems with Rotate to Position

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    theres a attribute type called angle lol
  15. Countdown timer

    micksolo
    by micksolo · March 2011
    create a global attribute Game.Countdown and set it 3 (or whatever number you want to countdown from). Then make a rule, when (whatever thing sets it off, start game etc), add a timer and set it to &
  16. Problems with Rotate to Position

    DrGlickert
    by DrGlickert · March 2011
    So I have to create an angle attribute? A real attribute, I'm assuming.
  17. Problems with Rotate to Position

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    youll need to constrain a angle attirubte to the players rotastion. then interpolate rotation to the angle attributwe
  18. Problems with Rotate to Position

    DrGlickert
    by DrGlickert · March 2011
    I have a constrain attribute on the PlayerX and PlayerY.
  19. RESET BUTTON AND CHANGE SCENE NOT WORKING WELL

    jeancrast2
    by jeancrast2 · March 2011
    I made a reset scene button when attribute of actors life is 0, it is displayed and resets the scene...when I click on it it resets the scene but is displayed also on the actor and the actor vanishes
  20. Destroy both Collided objects

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    try both what i and slick are saying. its just a mtter of playing around til u get it right. This happens alot certain colloisoin/attribute triggers occur faster then others, its just a matter of adju
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