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  1. Destroy both Collided objects

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    then just make sure you only have collosion occur when both alphas are 1. Youll need a wall on attribute for the wall as well. changing wall on to 1 when alpha=1 otherwise change wallon to 0
  2. Destroy both Collided objects

    SlickZero
    by SlickZero · March 2011
    In theory, it should be working. You may try setting up an attribute that when the bullet collides with the enemy to add to the bulletcount attribute, when that count reaches a certain number to destr
  3. Destroy both Collided objects

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    This introduces the problem of multiple bullets being destroyed upon rapid succession of collisions. I only need the initial collided bullet to destroy the object.
  4. Destroy both Collided objects

    TangoDownStudios
    by TangoDownStudios · March 2011
    This introduces the problem of multiple bullets being destroyed upon rapid succession of collisions. I only need the initial collided bullet to destroy the object.
  5. Best way to have Dialog in your game?

    MarkOnTheIron
    by MarkOnTheIron · March 2011
    If the attribute that regulate the dialog box is "convo progress" you should have an actor with a rule that change it right?
  6. Best way to have Dialog in your game?

    Player_E
    by Player_E · March 2011
    I keep an attribute that tracks where the player is in the conversation.
  7. My game is flashing between scenes

    b2iscool
    by b2iscool · March 2011
    where is your unpause attribute placed?
  8. Move to the next block ? on a grid?

    DrGlickert
    by DrGlickert · March 2011
    You could make a rule that if block collides/overlaps with "ACTOR" then change attribute self.position.Y to self.position.Y - 50 or whatever. That would move the block down 50 pixels
  9. Find & Replace Question

    tsextro
    by tsextro · March 2011
    There are a number of times when I need to replace one attribute with another and I would think it would that Find & Replace should work but it doesn't seem to. Is this possible? I end up doi
  10. Is there a way to permanently save an attribute?

    sparkzilla
    by sparkzilla · March 2011
    Just to clarify: Save/Load attribute works on the GS Viewer.
  11. Res Independence & Expressions?

    ShaneS429
    by ShaneS429 · March 2011
    -(game.Display Size.Width/2), which is -240, constrain itself back to game.Display Size.Width + (game.Display Size.Width/2)
  12. Ragdoll effect help?

    jonmulcahy
    by jonmulcahy · March 2011
    you could possible get by with using constrain and some pretty complicated math, but the general consensus is that would murder performance and shouldn't be done.
  13. How are you all handling losing

    tcla75
    by tcla75 · March 2011
    What I did was have a save load attribute for score and when the game ended it would bring me to a top score page. In the corner I had back button which was set to change scene to the start page and a
  14. Is there a way to permanently save an attribute?

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · March 2011
    Save/Load attribute doesn't work in the normal GS preview, it has to be running on the phone.
  15. Making the player spawn at a different location after going between scenes.

    gazjm
    by gazjm · March 2011
    I think you've saved the wrong way round, you need to change attribute game.lastX to self.positionx and the same for y.
  16. Is there a way to permanently save an attribute?

    tcla75
    by tcla75 · March 2011
    " I think the reason that it is not working is saving attribute does not really save them in the editor... but it works great on iphone/ipad. "
  17. Making the player spawn at a different location after going between scenes.

    keflyn
    by keflyn · March 2011
    Got two attributes like you suggest, then inside the player actor I have this;
  18. Making the player spawn at a different location after going between scenes.

    gazjm
    by gazjm · March 2011
    yes, choose a real attribute for them.
  19. Making the player spawn at a different location after going between scenes.

    keflyn
    by keflyn · March 2011
    What type of attribute should they be? Real? How do you have the players x and y locations? Sorry, I'm very new to gamesalad.
  20. Making the player spawn at a different location after going between scenes.

    gazjm
    by gazjm · March 2011
    have 2 game attributes called lastX and lastY
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