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Destroy both Collided objects
by JohnPapiomitis ·then just make sure you only have collosion occur when both alphas are 1. Youll need a wall on attribute for the wall as well. changing wall on to 1 when alpha=1 otherwise change wallon to 0 -
Destroy both Collided objects
by SlickZero ·In theory, it should be working. You may try setting up an attribute that when the bullet collides with the enemy to add to the bulletcount attribute, when that count reaches a certain number to destr -
Destroy both Collided objects
by JohnPapiomitis ·This introduces the problem of multiple bullets being destroyed upon rapid succession of collisions. I only need the initial collided bullet to destroy the object. -
Destroy both Collided objects
by TangoDownStudios ·This introduces the problem of multiple bullets being destroyed upon rapid succession of collisions. I only need the initial collided bullet to destroy the object. -
Best way to have Dialog in your game?
by MarkOnTheIron ·If the attribute that regulate the dialog box is "convo progress" you should have an actor with a rule that change it right? -
Best way to have Dialog in your game?
by Player_E ·I keep an attribute that tracks where the player is in the conversation. -
My game is flashing between scenes
by b2iscool ·where is your unpause attribute placed? -
Move to the next block ? on a grid?
by DrGlickert ·You could make a rule that if block collides/overlaps with "ACTOR" then change attribute self.position.Y to self.position.Y - 50 or whatever. That would move the block down 50 pixels -
Find & Replace Question
by tsextro ·There are a number of times when I need to replace one attribute with another and I would think it would that Find & Replace should work but it doesn't seem to. Is this possible? I end up doi -
Is there a way to permanently save an attribute?
by sparkzilla ·Just to clarify: Save/Load attribute works on the GS Viewer. -
Res Independence & Expressions?
by ShaneS429 ·-(game.Display Size.Width/2), which is -240, constrain itself back to game.Display Size.Width + (game.Display Size.Width/2) -
Ragdoll effect help?
by jonmulcahy ·you could possible get by with using constrain and some pretty complicated math, but the general consensus is that would murder performance and shouldn't be done. -
How are you all handling losing
by tcla75 ·What I did was have a save load attribute for score and when the game ended it would bring me to a top score page. In the corner I had back button which was set to change scene to the start page and a -
Is there a way to permanently save an attribute?
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Making the player spawn at a different location after going between scenes.
by gazjm ·I think you've saved the wrong way round, you need to change attribute game.lastX to self.positionx and the same for y. -
Is there a way to permanently save an attribute?
by tcla75 ·" I think the reason that it is not working is saving attribute does not really save them in the editor... but it works great on iphone/ipad. " -
Making the player spawn at a different location after going between scenes.
by keflyn ·Got two attributes like you suggest, then inside the player actor I have this; -
Making the player spawn at a different location after going between scenes.
by gazjm ·yes, choose a real attribute for them. -
Making the player spawn at a different location after going between scenes.
by keflyn ·What type of attribute should they be? Real? How do you have the players x and y locations? Sorry, I'm very new to gamesalad. -
Making the player spawn at a different location after going between scenes.
by gazjm ·have 2 game attributes called lastX and lastY