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  1. Game score based on time does not stop at game over.

    anithmuk
    by anithmuk · March 2011
    create a boolean attribute game.scoreincrease
  2. Drag and drop problem

    UtopianGames
    by UtopianGames · March 2011
    In the leaf_1 actor touch is pressed change attribute game.leaf to 1
  3. Drag and drop problem

    Jolanda
    by Jolanda · March 2011
    When attribute Self.drag is true
  4. Can you Change Attribute: Tags?

    KingLord
    by KingLord · March 2011
    I ran into exactly the same problem, and as far as I can tell it's a "bug." At least what I would call a bug. Basically you can change the Tag of an actor with the Change Attribute
  5. Racing Game Help

    ozboybrian
    by ozboybrian · March 2011
    you'd have to have invisible actors along the track and have it set up so they each have an attribute that makes it chase it and that when they hit the attribute changes to zero and the next invisble
  6. Move objects on larger than screen scene

    tenrdrmer
    by tenrdrmer · March 2011
    You can prob make an offset of some sort. Say a couple real attributes called player.x and player.y
  7. Move objects on larger than screen scene

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Make 3 attributes. Targetx and targety (those should be real) and throw that can be interger
  8. How are you all handling losing

    scitunes
    by scitunes · March 2011
    Basically you need to add rules to your background actor in each game scene to reset all of the attributes. That way these attributes will reset themselves every time the scene loads. Then you can jus
  9. How are you all handling losing

    jbrown2177
    by jbrown2177 · March 2011
    tutorials help a lot even though I still need an Attribute/Expression book for Dummies lol
  10. Health

    SlickZero
    by SlickZero · March 2011
    You need to make a health/damage attribute for each individual enemy. Or not have 2 of the same enemy spawned at the same time.
  11. Power Control by touch position

    scitunes
    by scitunes · March 2011
    Create an attribute (real) game.magnitude
  12. moving actor by set amount

    RH
    by RH · March 2011
    and yes you can use the interpolate behaviour. If you set up another attribute say called nextposX. Then a rule, when touch is pressed change attribute nextposX to self.posX+60 and interpolate self.po
  13. Best way to "Flash" character

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    then another rule when attribute self image is (the exact name of the image with.png)
  14. Best way to "Flash" character

    tenrdrmer
    by tenrdrmer · March 2011
    For a quick flash I would use a Change attribute on actual colors something like
  15. spawn Actor After 2 Collisions

    gamedivision
    by gamedivision · March 2011
    self attribute
  16. Best way to "Flash" character

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · March 2011
    selected - if that were the case, I'd probably constrain a 'bounding box' (like you typically see in strategy games when selecting units) that is typically hidden off screen to the enemy's position u
  17. Best way to "Flash" character

    DrGlickert
    by DrGlickert · March 2011
    I've been playing with some self.attributes, change attribute (alpha) and some interpolate features, but nothing seems to be working very well.
  18. spawn Actor After 2 Collisions

    gamedivision
    by gamedivision · March 2011
    for explanation issues the bird actor will spawn an egg actor after 2 collisions,the only problem is im recycling my bird actor and it will only spawn one egg actor no matter how many times i hit it,
  19. spawn Actor After 2 Collisions

    StormyStudio
    by StormyStudio · March 2011
    make a actor attribute
  20. spawn Actor After 2 Collisions

    gamedivision
    by gamedivision · March 2011
    hi i need to spawn an actor after 2 collisions,i know how to destroy an actor after 2 collisions but not spawn an actor
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