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Customizing Text Displays with a "-"
by simo103 ·"+"..game.attribute (ie the fixed text is in the " " followed by .. -
Customizing Text Displays with a "-"
by DrGlickert ·I can figure out how to do game.attributes for the value of life lost/gained, I just don't know how to make the "-" or "+" show up WITH the game.attribute for the l -
Attribute Question. (I know I suck haha)
by anithmuk ·well a boolean is just an integer attribute which toggles between 1 and 0. Whats there not to get? -
help me with random timer please
by Oxygen ·on my spawner i put 2 attribute, timer as an integer and reseed as boolean then -
Beebo the lil' flying penguin ***Promo Codes***
by ozboybrian ·When he lands in the chest have a destroy actors around the lower edges of it cause you can slightly see him fall through it, OR just have collisions there so he doesn't slip through. -
Is there a way to port an actor from game to another
by AppsRacK ·or just open both game then just drag it across. and like "anithmuk" said just make sure you dont have any self attribute attached to it coz it will bug your actor and sometime even -
Attribute Question. (I know I suck haha)
by anithmuk ·no idea then. Should simply be when actor one is pressed change attribute game.destroy to 1 -
help me with random timer please
by AppsRacK ·1. create a integer attribute name it "randomizer" or what ever you want & a Boolean attribute name it "spawned" or whatever you want. -
Attribute Question. (I know I suck haha)
by anithmuk ·in actor 2 change the attribute from false to true -
help me with random timer please
by Oxygen ·I try everything, with rules, without rules, with attribute in actors... and nothing works. -
Attribute Question. (I know I suck haha)
by ozboybrian ·Actor 1: Create Rule. When Actor is Touched: Change Attribute > Game.Destroy > True -
CountDown Timer level 2
by tenrdrmer ·you will likely need to save the timer at the end of scene 1 to a different attribute and load that time on scene 2. Not sure why its not working if that is what you are already doing. -
Checkpoints
by GLGAMES ·since you r not recycling the actor therefore if it dies and new actor spawn, it will use the original attribute of X & Y. -
side to side interpolate help!
by JohnPapiomitis ·Have the first rule when attribute self position x=200 (replace 200 with whatever the starting position is) -
How to search by attribute?
by micksolo ·Is there anyway to search by attribute? For example, I have an attribute PlayerPosX, is there anyway to see every instance where it is used in game? -
How are you all handling losing
by patm1982 ·for me I have to reset all the variables using change attribute, and then reset the scene. -
how many actors should i have in a game?
by guilleface ·ok so i have read already many times that having to many actors and spawning will kill the ipod. my main goal is to build a platform game, i know is hard but no impossible,so if having many actors wi -
Soccerholix
by ginatta ·Also, i am not sure why it happens, but the app sometimes crashes the first time it is loaded at point of processing the first 'saved attribute' (when you beat the first level)... Does anyone know if -
Slide menu manipulation
by JohnPapiomitis ·youll prob have to add a offset for the camera position in the actor. Something along the lines of constrain self position x to mouse position x+camx (cam x being a attibute you made and constrained t -
What things to avoid as much as posible when creating a game?
by mlafta ·2) Try not to use to many constrain behaviours or timers. There ok to use but if you use to many it will slow the performance down.