-
Checkpoints
by simo103 ·no prob.... keep it in mind if you find you don't need to constrain your hero's x and Y for other reasons as you could turn that constrain off and have a rule just happen when the checkpoint is hit .. -
Random Spawning
by JohnPapiomitis ·also you have it so evevery 1.5 second change attribute to random 1,3 , and you only have a spawn rule for when that attribute equals 1. So if after 1.5 seconds the attribute changes to 2 or 3 and not -
Collision between enemies!
by quantumsheep ·change attribute 'spacing' to 'spacing+10' (I'm using 10 here, but you can play with that figure to get what you want) -
text in behaviour
by Oxygen ·how can i put text in behaviour, i mean that i have an attribute that increments himself like a distance for example. I want to display something like 200m were 200 is my integer attribute that grow. -
actors all wrapping :(
by Oxygen ·I put my "wrap X" scene attribute to "true" because i want my principal actor to exit from one side of the screen and re-enter from the other side. It works well. -
"Time" in actor's attribute
by Oxygen ·I want to know what is the "Time" attribute in actors for? -
How can i jump?
by JohnPapiomitis ·But to answer your questions have a actor called screen stretch it over the whole scene and change it's alpha to zero. Make a new attribute called jump and set it to 0. In the screen actor have a rule -
Help plez, Canot go to the scene.
by zhangbin9714 ·yes...other template woking fine... also i did try to import my images into existing template... but got same problem. when i click and play the scene, can hear the sound and snap the screenshot. but -
go to scene by attribute
by jonmulcahy ·Just have x number of global attributes, one for each scene, and also track what level you are on in another global attribute. -
go to scene by attribute
by a7medo778 ·how can i read the attribute of the specific scene ? -
Best way to make a bubble jet?
by BackUpAndDown ·The best way that I would do it would be to add a change attribute self.X to self.position.x and self. Y to self.position.y (self.X and self.Y are both Real attributes) to an actor and drag that in of -
Best way to make a bubble jet?
by mynameisace ·The best way that I would do it would be to add a change attribute self.X to self.position.x and self. Y to self.position.y (self.X and self.Y are both Real attributes) to an actor and drag that in of -
What's slowing my game down?
by RushDawg ·-Life bar shown on screen uses Constrain Attribute -
Touch and dragging help needed
by SquareHeart ·My problem is this - if I constrain the actor to touch.x (it only needs to move horizontally) - on touch it snaps the actors origin to my touch. the behaviour i'm after is the player - touches then d -
is it possable to do this in GS?
by entersimon ·Make a text attribute called Left. Leave it empty -
Few question Regarding MEMORY Management.
by AppsRacK ·2.) Is it more economical in terms of memory management to just use 1 actor and just change the image on the scene by using change image attribute? I just worried that if i have 10 actors on scene tha -
Enemies Start Shooting When Actor Arrives
by okimoki ·Make an attribute to the enemy called "distanceToTarget", to this atribute assign: magnitude(positionofplayer, positionofenemy).. then make a rule: when distanceToEnemy < 300 -
Enemies Start Shooting When Actor Arrives
by Valan ·You can set an invisible actor that shadows the main actor. This is the shooting area. Also setup an attribute called enemies shoot. -
Spin Question
by JohnPapiomitis ·interpolate attribute self rotation to 360 -
Random Spawning
by TJMNUT ·I'm making a game that includes apples rapidly and randomly growing on a tree. I added an integer attribute, added an actor to the portion of the tree I want them to appear on, added a timer so that e