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  1. Checkpoints

    simo103
    by simo103 · March 2011
    no prob.... keep it in mind if you find you don't need to constrain your hero's x and Y for other reasons as you could turn that constrain off and have a rule just happen when the checkpoint is hit ..
  2. Random Spawning

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    also you have it so evevery 1.5 second change attribute to random 1,3 , and you only have a spawn rule for when that attribute equals 1. So if after 1.5 seconds the attribute changes to 2 or 3 and not
  3. Collision between enemies!

    quantumsheep
    by quantumsheep · March 2011
    change attribute 'spacing' to 'spacing+10' (I'm using 10 here, but you can play with that figure to get what you want)
  4. text in behaviour

    Oxygen
    by Oxygen · March 2011
    how can i put text in behaviour, i mean that i have an attribute that increments himself like a distance for example. I want to display something like 200m were 200 is my integer attribute that grow.
  5. actors all wrapping :(

    Oxygen
    by Oxygen · March 2011
    I put my "wrap X" scene attribute to "true" because i want my principal actor to exit from one side of the screen and re-enter from the other side. It works well.
  6. "Time" in actor's attribute

    Oxygen
    by Oxygen · March 2011
    I want to know what is the "Time" attribute in actors for?
  7. How can i jump?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    But to answer your questions have a actor called screen stretch it over the whole scene and change it's alpha to zero. Make a new attribute called jump and set it to 0. In the screen actor have a rule
  8. Help plez, Canot go to the scene.

    zhangbin9714
    by zhangbin9714 · March 2011
    yes...other template woking fine... also i did try to import my images into existing template... but got same problem. when i click and play the scene, can hear the sound and snap the screenshot. but
  9. go to scene by attribute

    jonmulcahy
    by jonmulcahy · March 2011
    Just have x number of global attributes, one for each scene, and also track what level you are on in another global attribute.
  10. go to scene by attribute

    a7medo778
    by a7medo778 · March 2011
    how can i read the attribute of the specific scene ?
  11. Best way to make a bubble jet?

    BackUpAndDown
    by BackUpAndDown · March 2011
    The best way that I would do it would be to add a change attribute self.X to self.position.x and self. Y to self.position.y (self.X and self.Y are both Real attributes) to an actor and drag that in of
  12. Best way to make a bubble jet?

    mynameisace
    by mynameisace · March 2011
    The best way that I would do it would be to add a change attribute self.X to self.position.x and self. Y to self.position.y (self.X and self.Y are both Real attributes) to an actor and drag that in of
  13. What's slowing my game down?

    RushDawg
    by RushDawg · March 2011
    -Life bar shown on screen uses Constrain Attribute
  14. Touch and dragging help needed

    SquareHeart
    by SquareHeart · March 2011
    My problem is this - if I constrain the actor to touch.x (it only needs to move horizontally) - on touch it snaps the actors origin to my touch. the behaviour i'm after is the player - touches then d
  15. is it possable to do this in GS?

    entersimon
    by entersimon · March 2011
    Make a text attribute called Left. Leave it empty
  16. Few question Regarding MEMORY Management.

    AppsRacK
    by AppsRacK · March 2011
    2.) Is it more economical in terms of memory management to just use 1 actor and just change the image on the scene by using change image attribute? I just worried that if i have 10 actors on scene tha
  17. Enemies Start Shooting When Actor Arrives

    okimoki
    by okimoki · March 2011
    Make an attribute to the enemy called "distanceToTarget", to this atribute assign: magnitude(positionofplayer, positionofenemy).. then make a rule: when distanceToEnemy < 300
  18. Enemies Start Shooting When Actor Arrives

    Valan
    by Valan · March 2011
    You can set an invisible actor that shadows the main actor. This is the shooting area. Also setup an attribute called enemies shoot.
  19. Spin Question

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    interpolate attribute self rotation to 360
  20. Random Spawning

    TJMNUT
    by TJMNUT · March 2011
    I'm making a game that includes apples rapidly and randomly growing on a tree. I added an integer attribute, added an actor to the portion of the tree I want them to appear on, added a timer so that e
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