-
rotation
by MERM ·ok sorry this could possibly be basic but in my dual stick "shooter" i need the actor to rotate towards the direction it is moving. which rotation w/ attribute should i use? -
Follow my finger!
by JohnPapiomitis ·i did it just how i posted above., i just forgot to put in my post you need 2 real attributes (ill call them targetx and targety) to register the touch position x and y when you let go, so you know t -
Follow my finger!
by mlafta ·Add an actor to scene and make it display the Move On attribute to see if this guy changes. -
Help! Attribute killing ALL Actors
by Rob2 ·Each actor should have its own 'self' attribute to keep a tally of hits. -
Level Completion + Pause.
by LordTarantor ·I created then an attribute called camera menu and in the actor that has the control camera I put a rule that say if att camera menu = 0 change self x position to 240 and y position to 160. That is my -
Level Completion + Pause.
by LordTarantor ·and H-320. I will make it W-960 by H-320. I will have then an attribute named Completed. I will have an invisible actor with the control camera on it maybe the size of the screen. In that Actor I will -
Help! Attribute killing ALL Actors
-
Help! Attribute killing ALL Actors
by swiftskater1 ·So i have an attribute that when the bullet collides with a enemy it subtracts a life. but my problem is when the attribute = 0 it kills ALL of the enemys. Not just that one. Any ideas? -
Follow my finger!
by mlafta ·1. A rule that changes attribute "move on" to 1 when touch is pressed. -
Follow my finger!
by Cuckoohead ·1. A rule that changes attribute "move on" to 1 when touch is pressed. -
Follow my finger!
by Cuckoohead ·I had it moving to wherever I clicked using two constrain attributes, earlier. I liked the way it responded, however, my character would move WHENEVER I clicked on the screen. When I'd try to click on -
Camera zooming in / out, but not affecting certain layers
by mlafta ·I suggest you create a game attribute "Size Factor" to hold the a value between (0.1 to 1.0) -
Free samples from freesound.org
by thegabba ·We'd like to know if we just have to attribute samples within the game(we'd like also to know how to do it correctly) or we must contact directly the authors one by one. -
Constrain 1 actor to another
by micksolo ·Constrain head to the X and Y of the top of the body. -
button makes a random sounds
by calvin9403 ·Make an attribute integer ,set it to 0 -
button makes a random sounds
by StusApps ·Actually that relies on the expression editor being available on the play sound attribute, not sure if it is. Am not near a computer to check -
Constrain 1 actor to another
by ozboybrian ·Constrain head to the X and Y of the top of the body. -
Jumping On A Platform
by UtopianGames ·In the platform you want to jump through have a rule: attribute...game.Hero.Y > self.position.Y -
Follow my finger!
by Cuckoohead ·make a interger attribute call it moveon or whatever -
Follow my finger!
by JohnPapiomitis ·make a interger attribute call it moveon or whatever