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  1. rotation

    MERM
    by MERM · March 2011
    ok sorry this could possibly be basic but in my dual stick "shooter" i need the actor to rotate towards the direction it is moving. which rotation w/ attribute should i use?
  2. Follow my finger!

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    i did it just how i posted above., i just forgot to put in my post you need 2 real attributes (ill call them targetx and targety) to register the touch position x and y when you let go, so you know t
  3. Follow my finger!

    mlafta
    by mlafta · March 2011
    Add an actor to scene and make it display the Move On attribute to see if this guy changes.
  4. Help! Attribute killing ALL Actors

    Rob2
    by Rob2 · March 2011
    Each actor should have its own 'self' attribute to keep a tally of hits.
  5. Level Completion + Pause.

    LordTarantor
    by LordTarantor · March 2011
    I created then an attribute called camera menu and in the actor that has the control camera I put a rule that say if att camera menu = 0 change self x position to 240 and y position to 160. That is my
  6. Level Completion + Pause.

    LordTarantor
    by LordTarantor · March 2011
    and H-320. I will make it W-960 by H-320. I will have then an attribute named Completed. I will have an invisible actor with the control camera on it maybe the size of the screen. In that Actor I will
  7. Help! Attribute killing ALL Actors

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2011
    The difference is game attributes vs actor attributes.
  8. Help! Attribute killing ALL Actors

    swiftskater1
    by swiftskater1 · March 2011
    So i have an attribute that when the bullet collides with a enemy it subtracts a life. but my problem is when the attribute = 0 it kills ALL of the enemys. Not just that one. Any ideas?
  9. Follow my finger!

    mlafta
    by mlafta · March 2011
    1. A rule that changes attribute "move on" to 1 when touch is pressed.
  10. Follow my finger!

    Cuckoohead
    by Cuckoohead · March 2011
    1. A rule that changes attribute "move on" to 1 when touch is pressed.
  11. Follow my finger!

    Cuckoohead
    by Cuckoohead · March 2011
    I had it moving to wherever I clicked using two constrain attributes, earlier. I liked the way it responded, however, my character would move WHENEVER I clicked on the screen. When I'd try to click on
  12. Camera zooming in / out, but not affecting certain layers

    mlafta
    by mlafta · March 2011
    I suggest you create a game attribute "Size Factor" to hold the a value between (0.1 to 1.0)
  13. Free samples from freesound.org

    thegabba
    by thegabba · March 2011
    We'd like to know if we just have to attribute samples within the game(we'd like also to know how to do it correctly) or we must contact directly the authors one by one.
  14. Constrain 1 actor to another

    micksolo
    by micksolo · March 2011
    Constrain head to the X and Y of the top of the body.
  15. button makes a random sounds

    calvin9403
    by calvin9403 · March 2011
    Make an attribute integer ,set it to 0
  16. button makes a random sounds

    StusApps
    by StusApps · March 2011
    Actually that relies on the expression editor being available on the play sound attribute, not sure if it is. Am not near a computer to check
  17. Constrain 1 actor to another

    ozboybrian
    by ozboybrian · March 2011
    Constrain head to the X and Y of the top of the body.
  18. Jumping On A Platform

    UtopianGames
    by UtopianGames · March 2011
    In the platform you want to jump through have a rule: attribute...game.Hero.Y > self.position.Y
  19. Follow my finger!

    Cuckoohead
    by Cuckoohead · March 2011
    make a interger attribute call it moveon or whatever
  20. Follow my finger!

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    make a interger attribute call it moveon or whatever
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