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  1. Problem with Multiple Collisions on one actor not triggering rule multiple times

    jeffckuo
    by jeffckuo · May 2016
    Hi Everyone!
  2. Spawn 2 different actor

    Icebox
    by Icebox · May 2016
    change attribute self.color.green to
  3. timer programming problem or bug?

    tatiang
    by tatiang · May 2016
    The difference is that I reset (change) the value of the attribute each time the timer runs:
  4. timer programming problem or bug?

    tatiang
    by tatiang · May 2016
    The problem is that rules won't trigger/fire when their status doesn't change. So you have to reset the attribute value at some point so that the rule can again trigger. So instead of the list of ex
  5. Spawn 2 different actor

    Icebox
    by Icebox · May 2016
    Go to the switch actor create an integer self attribute call it random
  6. Rule Question?? (Attributes)

    Icebox
    by Icebox · May 2016
    The timer wont reset back to 10 on its own, its a game attribute you need to set it to 10 as default and then add 1 to this 10. so add a change attribute , change timer to 10 as default every time th
  7. timer programming problem or bug?

    tatiang
    by tatiang · May 2016
         Change attribute self.obstacle spawner to random(1,2)
  8. Rule Question?? (Attributes)

    Games4life
    by Games4life · May 2016
    I am trying to get the attribute "timer" to add one second every time the attribute, "stop" is true. This rule is not working and just adding 1 to the attribute.
  9. How do you make a character bounce?

    Socks
    by Socks · May 2016
    Constrain the Y position to:
  10. Upcoming game Electshun Day

    Crazybreadman
    by Crazybreadman · May 2016
    Yep I published with 1.25 which I think helped collisions become more accurate like the hair.
  11. Do a star system?

    KevinCross
    by KevinCross · May 2016
    The second parameter in the tableCellValue code above is the level number the player is playing so replace game.level with whatever attribute you have this data in
  12. Checkpoint using for one time, after one time destroying

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2016
    Ah I see, I think I understand. What I would do then is in the checkpoint actor. Add a spawn actor attribute and spawn the animated fluttering image on top of the 'old' checkpoint image and then destr
  13. Changing languages?

    Icebox
    by Icebox · May 2016
    change attribute Arabic to not(Arabic)
  14. Changing languages?

    ka822
    by ka822 · May 2016
    * Add a Self. Sequence attribute to the actor.
  15. Changing languages?

    3absh
    by 3absh · May 2016
    I have an Attribute called ArabicLang
  16. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    How do I have to set up an attribute and also where to use a checkpoint just for once. I want give the player one live if they reach the checkpoint. After reaching a checkpoint and if the player-actor
  17. AppFormative - Setup issue (what am I doing wrong?)

    DigiChain
    by DigiChain · May 2016
    Once I've received the 'third contact' callback the only rule I have is to record the Seconds Since Launch from the table to a game attribute.
  18. Stable release 1.25 is available

    Icebox
    by Icebox · May 2016
    when i constrain camera origin x to maximum and min position using screen.size.width + a number ; the camera wont follow my actor to the maximum position.
  19. Restart not working

    KevinCross
    by KevinCross · May 2016
    You need to take your rule out from the loop and if you do need the rule to only work twice then you need to add a counter as a game or self attribute. Something like this
  20. Stable release 1.25 is available

    KevinCross
    by KevinCross · May 2016
    Ok cool. I guess the only other thing to try is store a number in a game or self attribute and see if that works in your min and max function to see whether or not it's a problem with accepting any at
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