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  1. countdown timer help please

    entersimon
    by entersimon · March 2011
    You achieve this with attributes.
  2. Point me in the right direction please.

    ozboybrian
    by ozboybrian · March 2011
    Plus you would def need a random attribute.
  3. move actor by a certain amount

    CodeMonkey
    by CodeMonkey · March 2011
    Don't use interpolate of an attribute to itself plus/minus a number. Since Interpolate is constantly updating values, first save the target destination (self.attribute-90) into an attribute then inter
  4. how to create a rule that returns a random number between two numbers???

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    then have a rule when attribute randomnumber is equal to or less then 4, change attribute generated number to 3
  5. how to create a rule that returns a random number between two numbers???

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Make a interger attribute call it randomnumber. That will be the random number generated, it will be stored in that attribute
  6. ACTOR SHOOTING WHILE MOVING HAND!!

    tenrdrmer
    by tenrdrmer · March 2011
    a button to fire thing you can setup an integer attribute that constantly changes between 1-6 based on the image and then set your spawn rules up so that if fire is pressed and image equals 1.png spa
  7. Game Over Woes

    magic101hi
    by magic101hi · March 2011
    Is the 'game.display-gameover' Attribute a Boolean?
  8. Game Over Woes

    svn
    by svn · March 2011
    Is the 'game.display-gameover' Attribute a Boolean? And where should I create the Attribute? In my Player 1 Actor or the Scene?
  9. Actor jumps but never comes back down

    svn
    by svn · March 2011
    Then, add a "Change Attribute" Behavior. Click on the triple period button. Select Self>Motion>Linear Velocity>Y. Type 400 into the box to the right of the tripl
  10. Busy function

    magic101hi
    by magic101hi · March 2011
    Make an attribute Game.Spinning and set it to false
  11. Game Over Woes

    magic101hi
    by magic101hi · March 2011
    First off set 'self.lives' to 3 and create a new attribute 'game.display-gameover'
  12. Game Over Woes

    svn
    by svn · March 2011
    I created an attribute for my Player 1 actor called self.lives(you can guess what it means), and I created a rule that when the player hits an invisible barrier, he/she loses a life and the scene rese
  13. Help with trajectory

    m456arcus
    by m456arcus · March 2011
    constrain pos X to: (50*cos((self.Time*-180))+100
  14. Cleaner XML?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2011
    Yeah, I saw that and wondered what would happen if I had a million attributes. HA HA. Unlikely, but that's what I thought. Hey, if Tshirtbooth can have 200 saved attributes, maybe someone will get clo
  15. Can you reset a scene from another scene?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    just have 2 score attribute, level score and level high score or something. BEfore you change scenes change levelhighscore to level score, then change levelscore to 0. So when you change the scene you
  16. Scoring/Scene Reset?

    bluebyu25
    by bluebyu25 · March 2011
    After my "game over" pops up (this is where the change scene to high score behavior is) your saying I should ALSO include change attribute game.score=0 correct (and stop music while
  17. Scoring/Scene Reset?

    bluebyu25
    by bluebyu25 · March 2011
    of your game? And when I set up my high score attribute, will reset game also reset that? because that would be a problem. Any insight as to how you guys set up this situation in your game would help
  18. Changing Collision Shape

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Make a rule when attribute switch =1
  19. Changing Collision Shape

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    First make a interger attribute called switch, and set it to zero.
  20. Any idea how to make a scrolling textfield without a scrollbar?

    akimann
    by akimann · March 2011
    constrain attribute self.position.Y to mouse.position.Y
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