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countdown timer help please
by entersimon ·You achieve this with attributes. -
Point me in the right direction please.
by ozboybrian ·Plus you would def need a random attribute. -
move actor by a certain amount
by CodeMonkey ·Don't use interpolate of an attribute to itself plus/minus a number. Since Interpolate is constantly updating values, first save the target destination (self.attribute-90) into an attribute then inter -
how to create a rule that returns a random number between two numbers???
by JohnPapiomitis ·then have a rule when attribute randomnumber is equal to or less then 4, change attribute generated number to 3 -
how to create a rule that returns a random number between two numbers???
by JohnPapiomitis ·Make a interger attribute call it randomnumber. That will be the random number generated, it will be stored in that attribute -
ACTOR SHOOTING WHILE MOVING HAND!!
by tenrdrmer ·a button to fire thing you can setup an integer attribute that constantly changes between 1-6 based on the image and then set your spawn rules up so that if fire is pressed and image equals 1.png spa -
Game Over Woes
by magic101hi ·Is the 'game.display-gameover' Attribute a Boolean? -
Game Over Woes
by svn ·Is the 'game.display-gameover' Attribute a Boolean? And where should I create the Attribute? In my Player 1 Actor or the Scene? -
Actor jumps but never comes back down
by svn ·Then, add a "Change Attribute" Behavior. Click on the triple period button. Select Self>Motion>Linear Velocity>Y. Type 400 into the box to the right of the tripl -
Busy function
by magic101hi ·Make an attribute Game.Spinning and set it to false -
Game Over Woes
by magic101hi ·First off set 'self.lives' to 3 and create a new attribute 'game.display-gameover' -
Game Over Woes
by svn ·I created an attribute for my Player 1 actor called self.lives(you can guess what it means), and I created a rule that when the player hits an invisible barrier, he/she loses a life and the scene rese -
Help with trajectory
by m456arcus ·constrain pos X to: (50*cos((self.Time*-180))+100 -
Cleaner XML?
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Can you reset a scene from another scene?
by JohnPapiomitis ·just have 2 score attribute, level score and level high score or something. BEfore you change scenes change levelhighscore to level score, then change levelscore to 0. So when you change the scene you -
Scoring/Scene Reset?
by bluebyu25 ·After my "game over" pops up (this is where the change scene to high score behavior is) your saying I should ALSO include change attribute game.score=0 correct (and stop music while -
Scoring/Scene Reset?
by bluebyu25 ·of your game? And when I set up my high score attribute, will reset game also reset that? because that would be a problem. Any insight as to how you guys set up this situation in your game would help -
Changing Collision Shape
by JohnPapiomitis ·Make a rule when attribute switch =1 -
Changing Collision Shape
by JohnPapiomitis ·First make a interger attribute called switch, and set it to zero. -
Any idea how to make a scrolling textfield without a scrollbar?
by akimann ·constrain attribute self.position.Y to mouse.position.Y