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  1. Add Loop using attribute?

    codemates
    by codemates · March 2011
    Is it possible to change the loop attribute using another attribute?
  2. Floor/Ceiling

    RH
    by RH · March 2011
    Or you could constrain it min(100,max(0,self.mana)
  3. Floor/Ceiling

    spliket
    by spliket · March 2011
    change attribute manna to manna+1 (or whatever).
  4. Floor/Ceiling

    GingerBGames
    by GingerBGames · March 2011
    I have a Mana Bar, and every time I use my powers, the Mana is decreased by X amount. I don't know how to put a floor limit on my Mana rule, such as when when it hits Zero, it doesn't fall below 0%.
  5. Use filename as "Display Text" variable?

    codemates
    by codemates · March 2011
    name so I don't have to create the attribute for each sound. I have a lot of sound and was trying to find a more efficient way rather than editing an asset on a scene and adding a "Display
  6. Select multiple items to be played in order with one button

    codemates
    by codemates · March 2011
    - All Sounds are using the same actor but I edited each sound instance to display a different "Display Text" as label and sound attribute.
  7. Need Actors to know each others states

    Captain_Average
    by Captain_Average · March 2011
    Make a new attribute of type boolean as per above instructions and call it "Ball 1 Gone?".
  8. Need Actors to know each others states

    tcla75
    by tcla75 · March 2011
    I'm sorry if I sound stupid but drag around scene doesn't mean anything else to me. Also when I create change attribute I don't see an option to change numbers just see game devices actor 1.
  9. Need Actors to know each others states

    Captain_Average
    by Captain_Average · March 2011
    In the top left section where your actors are displayed there is a tab called attributes. Open this tab and click the plus sign below in the bottom left corner of the window to create a new attribute
  10. Need Actors to know each others states

    calvin9403
    by calvin9403 · March 2011
    use the change attribute behaviors
  11. Need Actors to know each others states

    tcla75
    by tcla75 · March 2011
    Finally when you say "change attribute to 1" when I create a new rule for new actor and I select "overlaps or collide with actor" the only option next to it is with
  12. Need Actors to know each others states

    calvin9403
    by calvin9403 · March 2011
    make an attribute integer, set it to 0
  13. Use filename as "Display Text" variable?

    entersimon
    by entersimon · March 2011
    Create an attribute called Sound Counter and make it an integer and leave it at zero.
  14. Help with trajectory

    mlafta
    by mlafta · March 2011
    You can set up two costum attributes, "targetX" and "targetY".
  15. Help with trajectory

    Fang
    by Fang · March 2011
    You can set up two costum attributes, "targetX" and "targetY".
  16. Making A Mulltiple Score App

    quantumsheep
    by quantumsheep · March 2011
    Have two attributes. Call one 'shots' and the other 'points'
  17. Trouble with attribute set up

    bluebyu25
    by bluebyu25 · March 2011
    I would think that this would mean every 50 points on the score play the sound? But it isnt working. I know its a simply fix with how I do the first part of the rule dealing with the attribute....any
  18. Help with Randomly spawning objects????

    mythicapps
    by mythicapps · March 2011
    What you need to do is make an actor, then use the spawn attribute. Set the spawn attribute to which of the "real" actors you want it to spawn and then use a timer to control how of
  19. Help with Turning Music ON and OFF

    mortbrew
    by mortbrew · March 2011
    I fixed it! Hopefully someone else can learn from my mistake. The only thing I changed was to not just set the attribute value in the inspector, but also setting my "Music" button
  20. A Letter from the CEO

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2011
    There are lots of simple behaviors / device attributes that should be added...
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