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Add Loop using attribute?
by codemates ·Is it possible to change the loop attribute using another attribute? -
Floor/Ceiling
by RH ·Or you could constrain it min(100,max(0,self.mana) -
Floor/Ceiling
by spliket ·change attribute manna to manna+1 (or whatever). -
Floor/Ceiling
by GingerBGames ·I have a Mana Bar, and every time I use my powers, the Mana is decreased by X amount. I don't know how to put a floor limit on my Mana rule, such as when when it hits Zero, it doesn't fall below 0%. -
Use filename as "Display Text" variable?
by codemates ·name so I don't have to create the attribute for each sound. I have a lot of sound and was trying to find a more efficient way rather than editing an asset on a scene and adding a "Display -
Select multiple items to be played in order with one button
by codemates ·- All Sounds are using the same actor but I edited each sound instance to display a different "Display Text" as label and sound attribute. -
Need Actors to know each others states
by Captain_Average ·Make a new attribute of type boolean as per above instructions and call it "Ball 1 Gone?". -
Need Actors to know each others states
by tcla75 ·I'm sorry if I sound stupid but drag around scene doesn't mean anything else to me. Also when I create change attribute I don't see an option to change numbers just see game devices actor 1. -
Need Actors to know each others states
by Captain_Average ·In the top left section where your actors are displayed there is a tab called attributes. Open this tab and click the plus sign below in the bottom left corner of the window to create a new attribute -
Need Actors to know each others states
by calvin9403 ·use the change attribute behaviors -
Need Actors to know each others states
by tcla75 ·Finally when you say "change attribute to 1" when I create a new rule for new actor and I select "overlaps or collide with actor" the only option next to it is with -
Need Actors to know each others states
by calvin9403 ·make an attribute integer, set it to 0 -
Use filename as "Display Text" variable?
by entersimon ·Create an attribute called Sound Counter and make it an integer and leave it at zero. -
Help with trajectory
by mlafta ·You can set up two costum attributes, "targetX" and "targetY". -
Help with trajectory
by Fang ·You can set up two costum attributes, "targetX" and "targetY". -
Making A Mulltiple Score App
by quantumsheep ·Have two attributes. Call one 'shots' and the other 'points' -
Trouble with attribute set up
by bluebyu25 ·I would think that this would mean every 50 points on the score play the sound? But it isnt working. I know its a simply fix with how I do the first part of the rule dealing with the attribute....any -
Help with Randomly spawning objects????
by mythicapps ·What you need to do is make an actor, then use the spawn attribute. Set the spawn attribute to which of the "real" actors you want it to spawn and then use a timer to control how of -
Help with Turning Music ON and OFF
by mortbrew ·I fixed it! Hopefully someone else can learn from my mistake. The only thing I changed was to not just set the attribute value in the inspector, but also setting my "Music" button -
A Letter from the CEO