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  1. Need help with multiplier.

    FloridaGames
    by FloridaGames · March 2011
    You're gonna have to have an attribute that detects when you shoot, and wether or not a score count has increased when you shoot, and if there is no increase, then set the attribute back to 1.
  2. Need help with multiplier.

    FloridaGames
    by FloridaGames · March 2011
    What type of attribute would i use?
  3. Need help with multiplier.

    SlickZero
    by SlickZero · March 2011
    You're gonna have to have an attribute that detects when you shoot, and wether or not a score count has increased when you shoot, and if there is no increase, then set the attribute back to 1.
  4. Need help with multiplier.

    FloridaGames
    by FloridaGames · March 2011
    Im making a game where you shoot targets and each time you hit target your multiplier increases by one. but i want to make it so when you miss, you multiplier goes back to one. Ive tried "whe
  5. shoot towards touch

    scitunes
    by scitunes · March 2011
    1) Have your ninja always spawning guitar picks and just constrain the ninja's rotation as you have already done. Then in the spawn have the picks spawned 0 relative to actor. In the pick have a chang
  6. does anyone know how to limit one actors movements with a random gen number?

    zane1
    by zane1 · March 2011
    ah! I figured it out! duh....very easy, I just had to add a new rule to the random number generator that changed attribute from gamerotations to 0, worked liked a charm and resets everytime!
  7. Score problem

    Thani
    by Thani · March 2011
    I created a boolean attribute .
  8. How do I get an image to represent an attribute?

    bluebyu25
    by bluebyu25 · March 2011
    ?
  9. Colliding Actors Sticking

    OldAccountPlzIgnore
    by OldAccountPlzIgnore · March 2011
    I've fiddled about with the actor attribute quite a bit with no luck so any help would be great.
  10. Display Text and Detecting Actor Movement

    Wolvenna
    by Wolvenna · March 2011
    I used Tshirt Booth's tutorial on how to detect actor movement and set it up accordingly giving each actor a Real attribute called "stopped" that detects their movement. I then creat
  11. Score problem

    osucowboy18
    by osucowboy18 · March 2011
    Try adding an attribute that keeps track of when the game is running. So for instance, create a boolean game attribute (game.GamePlaying), set its default value to false and use this rule.
  12. Score problem

    Thani
    by Thani · March 2011
    But I have a " change attribute " in my game.score ( current score ) where after 0.1s it'll add 1 point to my score .
  13. How to trigger sound when rotation stops?

    GamersRejoice
    by GamersRejoice · March 2011
    When Attribute Self.rotation = (the angle that you want to make the noise could be 0-360)
  14. Getting Achievements to Stick!

    GamersRejoice
    by GamersRejoice · March 2011
    You need to treat the save attribute for the achievement much like you would an unlock level attribute.
  15. TSB's replicate tutorial

    bluebyu25
    by bluebyu25 · March 2011
    I follow it all fine and good but one obvious and most likely simple thing I can't figure out is how did he get the hearts to display the attribute "lifes"?
  16. Restore Camera to original origin

    BrynjeBamsen
    by BrynjeBamsen · March 2011
    Change attribute.... and then iam stuck?
  17. Restore Camera to original origin

    BrynjeBamsen
    by BrynjeBamsen · March 2011
    sorry for being a total noob! but when using the change attribute i cant really figure out how set the camera origin to 0
  18. Problem with deducting lives

    squirenetic
    by squirenetic · March 2011
    An integer attribute called "ExtrahardLives" with 3 as the initial setting keeps track of the number of lives.
  19. Restore Camera to original origin

    jonmulcahy
    by jonmulcahy · March 2011
    just use a change attribute and set the camera origin x and y back to 0
  20. Can anyone else reproduce this? Different actor speeds in Creator & Viewer

    sparkzilla
    by sparkzilla · March 2011
    I originally made the block move using the following code. The reason I do it this way instead of using accelerate is that I can change the direction of the block (using a Direction attribute and cont
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