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Need help with multiplier.
by FloridaGames ·You're gonna have to have an attribute that detects when you shoot, and wether or not a score count has increased when you shoot, and if there is no increase, then set the attribute back to 1. -
Need help with multiplier.
by FloridaGames ·What type of attribute would i use? -
Need help with multiplier.
by SlickZero ·You're gonna have to have an attribute that detects when you shoot, and wether or not a score count has increased when you shoot, and if there is no increase, then set the attribute back to 1. -
Need help with multiplier.
by FloridaGames ·Im making a game where you shoot targets and each time you hit target your multiplier increases by one. but i want to make it so when you miss, you multiplier goes back to one. Ive tried "whe -
shoot towards touch
by scitunes ·1) Have your ninja always spawning guitar picks and just constrain the ninja's rotation as you have already done. Then in the spawn have the picks spawned 0 relative to actor. In the pick have a chang -
does anyone know how to limit one actors movements with a random gen number?
by zane1 ·ah! I figured it out! duh....very easy, I just had to add a new rule to the random number generator that changed attribute from gamerotations to 0, worked liked a charm and resets everytime! -
Score problem
by Thani ·I created a boolean attribute . -
How do I get an image to represent an attribute?
by bluebyu25 ·? -
Colliding Actors Sticking
by OldAccountPlzIgnore ·I've fiddled about with the actor attribute quite a bit with no luck so any help would be great. -
Display Text and Detecting Actor Movement
by Wolvenna ·I used Tshirt Booth's tutorial on how to detect actor movement and set it up accordingly giving each actor a Real attribute called "stopped" that detects their movement. I then creat -
Score problem
by osucowboy18 ·Try adding an attribute that keeps track of when the game is running. So for instance, create a boolean game attribute (game.GamePlaying), set its default value to false and use this rule. -
Score problem
by Thani ·But I have a " change attribute " in my game.score ( current score ) where after 0.1s it'll add 1 point to my score . -
How to trigger sound when rotation stops?
by GamersRejoice ·When Attribute Self.rotation = (the angle that you want to make the noise could be 0-360) -
Getting Achievements to Stick!
by GamersRejoice ·You need to treat the save attribute for the achievement much like you would an unlock level attribute. -
TSB's replicate tutorial
by bluebyu25 ·I follow it all fine and good but one obvious and most likely simple thing I can't figure out is how did he get the hearts to display the attribute "lifes"? -
Restore Camera to original origin
by BrynjeBamsen ·Change attribute.... and then iam stuck? -
Restore Camera to original origin
by BrynjeBamsen ·sorry for being a total noob! but when using the change attribute i cant really figure out how set the camera origin to 0 -
Problem with deducting lives
by squirenetic ·An integer attribute called "ExtrahardLives" with 3 as the initial setting keeps track of the number of lives. -
Restore Camera to original origin
by jonmulcahy ·just use a change attribute and set the camera origin x and y back to 0 -
Can anyone else reproduce this? Different actor speeds in Creator & Viewer
by sparkzilla ·I originally made the block move using the following code. The reason I do it this way instead of using accelerate is that I can change the direction of the block (using a Direction attribute and cont