GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Restore Camera to original origin

    jonmulcahy
    by jonmulcahy · March 2011
    just use a change attribute and set the camera origin x and y back to 0
  2. Can anyone else reproduce this? Different actor speeds in Creator & Viewer

    sparkzilla
    by sparkzilla · March 2011
    I originally made the block move using the following code. The reason I do it this way instead of using accelerate is that I can change the direction of the block (using a Direction attribute and cont
  3. Actor follows touch too fast

    mythicapps
    by mythicapps · March 2011
    I made a game attribute "game.touches.count", it's integer starting at 0.
  4. does anyone know how to limit one actors movements with a random gen number?

    tenrdrmer
    by tenrdrmer · March 2011
    Try adding a game interger attribute call rotations
  5. high score

    osucowboy18
    by osucowboy18 · March 2011
    After you change the high score attribute by using the Change Attribute behavior when the user gets a high score, save that attribute by using the Save Attribute behavior. You will also have to put a
  6. ★★★ Pilot Wings Inspired Template: Utopian Games ★★★

    MagoNicolas
    by MagoNicolas · March 2011
    PS: I Changed target count numbers to a variable, it is much more easy to change it just that attribute than the other 3 places where you have it to change to work.
  7. Question for JohnPapiomitis please help

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    the top rule should not be when actor collides with solid platform and when attribute colloison is 0. It should be like this:
  8. Question for JohnPapiomitis please help

    creativeapps
    by creativeapps · March 2011
    created real attribute and please check image its not working something I am missing..:(
  9. Question for JohnPapiomitis please help

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    make a attribute called collisionoff and have it set to 0.
  10. does anyone know how to limit one actors movements with a random gen number?

    zane1
    by zane1 · March 2011
    I would like to constrain the total number of rotations to the random generated number, meaning of it spews a 6, I want to rotate 1 actor 6 times, or 2 actors 3x each, or 4 actors 1x and 1 actor 2x, e
  11. SOLVED!:how to make attr. 0.3 instead of 0??

    the19thbear
    by the19thbear · March 2011
    the only problem is that the soundsample volume only can be done with 0.X attribute values. NOT X values...
  12. Walking characters needs to face forward

    Fang
    by Fang · March 2011
    constrain self.rotation to vectorToAngle(self.linear.motion.X,self.linear.motion.Y)
  13. Player Movement Please Help Me ( Image Included)

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    youll need to make 2 real attributes called teleporterX and teleporter Y
  14. RPG isometric view games

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2011
    Constrain attribute Hero-Y to self.position.Y
  15. RPG isometric view games

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2011
    Basically, constrain the main actor's Y location to an attribute. Then, you have a choice to make...
  16. Generating sound in-GameSalad

    tenrdrmer
    by tenrdrmer · March 2011
    You should be able to use the expression editor on the pitch value and create some sort of equation involving a game attribute that is being set using magnitude. Just throwing out ideas here. but the
  17. Not sure which rule or behavior to use

    tcla75
    by tcla75 · March 2011
    Attribute scene.Time 3
  18. RPG isometric view games

    DrGlickert
    by DrGlickert · March 2011
    You could use a constrain attribute. The actor that moves is moved by the player and the 2nd actor (the other character) you could put at like -15 (or whatever, depending on the size of your actors) o
  19. Help resetting attribute integer value to 0

    tenrdrmer
    by tenrdrmer · March 2011
    Thanks guys. And in the change attribute should it look like "game.streak to 0" or is it "game.streak to game.streak0"
  20. Help resetting attribute integer value to 0

    bluebyu25
    by bluebyu25 · March 2011
    Thanks guys. And in the change attribute should it look like "game.streak to 0" or is it "game.streak to game.streak0"
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla