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Actor follows touch too fast
by mythicapps ·I made a game attribute "game.touches.count", it's integer starting at 0. -
does anyone know how to limit one actors movements with a random gen number?
by tenrdrmer ·Try adding a game interger attribute call rotations -
high score
by osucowboy18 ·After you change the high score attribute by using the Change Attribute behavior when the user gets a high score, save that attribute by using the Save Attribute behavior. You will also have to put a -
★★★ Pilot Wings Inspired Template: Utopian Games ★★★
by MagoNicolas ·PS: I Changed target count numbers to a variable, it is much more easy to change it just that attribute than the other 3 places where you have it to change to work. -
Question for JohnPapiomitis please help
by JohnPapiomitis ·the top rule should not be when actor collides with solid platform and when attribute colloison is 0. It should be like this: -
Question for JohnPapiomitis please help
by creativeapps ·created real attribute and please check image its not working something I am missing..:( -
Question for JohnPapiomitis please help
by JohnPapiomitis ·make a attribute called collisionoff and have it set to 0. -
does anyone know how to limit one actors movements with a random gen number?
by zane1 ·I would like to constrain the total number of rotations to the random generated number, meaning of it spews a 6, I want to rotate 1 actor 6 times, or 2 actors 3x each, or 4 actors 1x and 1 actor 2x, e -
SOLVED!:how to make attr. 0.3 instead of 0??
by the19thbear ·the only problem is that the soundsample volume only can be done with 0.X attribute values. NOT X values... -
Walking characters needs to face forward
by Fang ·constrain self.rotation to vectorToAngle(self.linear.motion.X,self.linear.motion.Y) -
Player Movement Please Help Me ( Image Included)
by JohnPapiomitis ·youll need to make 2 real attributes called teleporterX and teleporter Y -
RPG isometric view games
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RPG isometric view games
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Generating sound in-GameSalad
by tenrdrmer ·You should be able to use the expression editor on the pitch value and create some sort of equation involving a game attribute that is being set using magnitude. Just throwing out ideas here. but the -
Not sure which rule or behavior to use
by tcla75 ·Attribute scene.Time 3 -
RPG isometric view games
by DrGlickert ·You could use a constrain attribute. The actor that moves is moved by the player and the 2nd actor (the other character) you could put at like -15 (or whatever, depending on the size of your actors) o -
Help resetting attribute integer value to 0
by tenrdrmer ·Thanks guys. And in the change attribute should it look like "game.streak to 0" or is it "game.streak to game.streak0" -
Help resetting attribute integer value to 0
by bluebyu25 ·Thanks guys. And in the change attribute should it look like "game.streak to 0" or is it "game.streak to game.streak0" -
Help resetting attribute integer value to 0
by JohnPapiomitis ·yes you should just be changing the attribute to 0, not game attribute=0 -
Help resetting attribute integer value to 0
by tenrdrmer ·Can you post a screen shot of your rules? Like m456arcus has said if in your change attribute rule you have anything other than 0 in the field for what you are changing to that will also cause a probl