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  1. Help resetting attribute integer value to 0

    bluebyu25
    by bluebyu25 · March 2011
    I have a "change attribute" in my actor and when it passes the bottom of the screen it collides with an invisible actor that is supposed to change game.streak to game.streak=0
  2. Mynameisace vs. TOtB 2

    JeppeTarp
    by JeppeTarp · March 2011
    I'd love to take a look at your parallax attribute + artwork if possible (Image)
  3. Responsive Accelerator Movement

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    constrain attribute self position x to self position x-(game.accelerometer.y*17)
  4. Vengeful God Jump Issue

    Captain_Average
    by Captain_Average · March 2011
    That's great, but I've not got any problems with the actor jumping in mid-air, as it is he's constrained to jumping off of "things" already. I probably didn't explain it well enough
  5. Vengeful God Jump Issue

    mynameisace
    by mynameisace · March 2011
    Make a boolean attribute called 'In Air'.
  6. Urgent help needed with figuring out which device is being used

    mynameisace
    by mynameisace · March 2011
    Not the GS one, just the your one or your main menu, just create an actor with timers in it that for two seconds change attribute game.count to game.count+1
  7. Tilting Controls Smooth like "Doodle Jump" How to?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    When attribute device accelerometer x >0.5 move right
  8. Copied actors - not duplicated actions

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    -change attribute self.touch on to 1
  9. Pixel collision is a must

    sdsmith64
    by sdsmith64 · March 2011
    just having rectangular or circular collisions only is killing me!
  10. Saving Data when pause/unpause

    sbartsa
    by sbartsa · March 2011
    When in pause i wan't to keep track of the player's action not to change a single system attribute actually.
  11. Accelerate towards mouse (please help)

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2011
    As mentioned in The Unofficial GameSalad Textbook, you use scene attributes — by creating an instance of a prototype actor — to read the camera origin. That gets added to the mouse position. Save that
  12. Displaying coins in Score

    Hektic
    by Hektic · March 2011
    change attribute game.score to game.score+.10
  13. Help with climbing ladders

    jobonoobdude
    by jobonoobdude · March 2011
    So in my actor I have, attribute special (thats my climb thingy) is true and overlaps or collides with ladder then accelerate at 100 90 degrees (up). can anybody tell me what I am doing wrong? thank
  14. Load/Save Attribute question

    SquareHeart
    by SquareHeart · March 2011
    I'm a little unsure about the load/save function regarding saving/loading multiple attributes.
  15. Highscore

    JonatanRosdahl
    by JonatanRosdahl · March 2011
    Edit: That means i only have one attribute and one highscore
  16. Vengeful God Jump Issue

    Captain_Average
    by Captain_Average · March 2011
    So the question I pose is, how do I disable the jump temporarily when you press jump too soon, i.e., when the character is in the air? In my touch to jump rule I have the usual conditions, and also sp
  17. speed of move

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    How it works is it has the intial x position stored in a attribute. The speed in the move behavior is set to a global speed attribute and will act the same if 200 is directly typed in the speed sectio
  18. Countdown

    bluebyu25
    by bluebyu25 · March 2011
    or something to that effect? I can make the attribute and the actor good, I just dont know what rule or behavior to make that would "start game" once the value of my attribute is 0
  19. VectorToAngel

    RH
    by RH · March 2011
    If it's top down, you could constrain self.rotation to vectortoangle(self.motion.X,self.motion.Y)
  20. how to constrain rotations of one actor based on a 2nd actors attribute?

    zane1
    by zane1 · March 2011
    I would like to constrain the total number of rotations to the random generated number, meaning of it spews a 6, I want to rotate 1 actor 6 times, or 2 actors 3x each, or 4 actors 1x and 1 actor 2x, e
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