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Help resetting attribute integer value to 0
by bluebyu25 ·I have a "change attribute" in my actor and when it passes the bottom of the screen it collides with an invisible actor that is supposed to change game.streak to game.streak=0 -
Mynameisace vs. TOtB 2
by JeppeTarp ·I'd love to take a look at your parallax attribute + artwork if possible (Image) -
Responsive Accelerator Movement
by JohnPapiomitis ·constrain attribute self position x to self position x-(game.accelerometer.y*17) -
Vengeful God Jump Issue
by Captain_Average ·That's great, but I've not got any problems with the actor jumping in mid-air, as it is he's constrained to jumping off of "things" already. I probably didn't explain it well enough -
Vengeful God Jump Issue
by mynameisace ·Make a boolean attribute called 'In Air'. -
Urgent help needed with figuring out which device is being used
by mynameisace ·Not the GS one, just the your one or your main menu, just create an actor with timers in it that for two seconds change attribute game.count to game.count+1 -
Tilting Controls Smooth like "Doodle Jump" How to?
by JohnPapiomitis ·When attribute device accelerometer x >0.5 move right -
Copied actors - not duplicated actions
by JohnPapiomitis ·-change attribute self.touch on to 1 -
Pixel collision is a must
by sdsmith64 ·just having rectangular or circular collisions only is killing me! -
Saving Data when pause/unpause
by sbartsa ·When in pause i wan't to keep track of the player's action not to change a single system attribute actually. -
Accelerate towards mouse (please help)
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Displaying coins in Score
by Hektic ·change attribute game.score to game.score+.10 -
Help with climbing ladders
by jobonoobdude ·So in my actor I have, attribute special (thats my climb thingy) is true and overlaps or collides with ladder then accelerate at 100 90 degrees (up). can anybody tell me what I am doing wrong? thank -
Load/Save Attribute question
by SquareHeart ·I'm a little unsure about the load/save function regarding saving/loading multiple attributes. -
Highscore
by JonatanRosdahl ·Edit: That means i only have one attribute and one highscore -
Vengeful God Jump Issue
by Captain_Average ·So the question I pose is, how do I disable the jump temporarily when you press jump too soon, i.e., when the character is in the air? In my touch to jump rule I have the usual conditions, and also sp -
speed of move
by JohnPapiomitis ·How it works is it has the intial x position stored in a attribute. The speed in the move behavior is set to a global speed attribute and will act the same if 200 is directly typed in the speed sectio -
Countdown
by bluebyu25 ·or something to that effect? I can make the attribute and the actor good, I just dont know what rule or behavior to make that would "start game" once the value of my attribute is 0 -
VectorToAngel
by RH ·If it's top down, you could constrain self.rotation to vectortoangle(self.motion.X,self.motion.Y) -
how to constrain rotations of one actor based on a 2nd actors attribute?
by zane1 ·I would like to constrain the total number of rotations to the random generated number, meaning of it spews a 6, I want to rotate 1 actor 6 times, or 2 actors 3x each, or 4 actors 1x and 1 actor 2x, e