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Copied actors - not duplicated actions
by JohnPapiomitis ·make a self attribute in the actor thats spawning, ill call it touchon as a example -
VectorToAngel
by JohnPapiomitis ·Then have a rule when attribute self motion linear x is > 0 change image to right facing image -
Actor follows touch too fast
by mythicapps ·when attribute, game.Touches.Count = 1 -
Recycling Bullets/Actor Demo
by AppsRacK ·ok i think i get what yours saying QS. The first time i did this is i created 10 actors of bullet but i think i should have just created 1 actor and just place 10 copies of that bullets on the scene a -
Inspector Window Size Setting.
by CaptFinn ·I have a large monitor. It big enough for me to have a IPAD Landscape scene on the right and plenty of room on the left for the Inspector window. ( Window that shows the actors and attribute choices a -
need help with change attribute
by guilleface ·ok iam following step by step a template , basically a platform moving left and right, the thing is that on the example i can click on change attribute on "game, then i can see the option &am -
need help with change attribute
by guilleface ·ok iam following step by step a template , basically a platform moving left and right, the thing is that on the example i can click on change attribute on "game, then i can see the option &am -
I know, I know, 0.9.3?
by scitunes ·Use the viewer app and watch the FPS. You could make the actor and then have a spawner actor that spawns one each second and changes an integer to attribute+1. Then put a display text in the spawner a -
I know, I know, 0.9.3?
by scitunes ·The number of constrain behaviors used -
Actor follows touch too fast
by mythicapps ·when attribute, game.Touches.Count = 1 -
Please Help Actor Animation
by JohnPapiomitis ·You didnt add the change attribute behaviors or set the rule up the rule right. watch these videos so you can become familiar with gamesalad -
Please Help Actor Animation
by JohnPapiomitis ·make a boolean attribute called animationstop and set it to false. -
How to save actor attributes and use them for next level of the game.
by SlickZero ·You need to use "save attribute" and "load attribute" -
Help with Scoring
by Hektic ·Thanks guys, I got it working and figured out the High Score problem, using the Save Attribute and then the Load Attribute on the main screen. And I can say, if I can figure this out and make a game t -
Disappointed..
by beefy_clyro ·Yes there is no such things as joints in GameSalad. YOu can constrain but it hurts performance if you use too many. All actors pivot from the middle, you could make a simple pendulum type actor but no -
Disappointed..
by ozboybrian ·You're wrong, You have to constrain each actor to the point of the actor you want it to be on. and piviting is possible but i dont remember how to. -
Actor follows touch too fast
by mattyr64 ·when attribute, game.Touches.Count = 1 -
How to save actor attributes and use them for next level of the game.
by GLGAMES ·just wondering how is it possible to save some attributes of an actor i.e a lvl up on a chracter probably raised it's attack 2 points higher and i want that to be save so that the next round or level -
Actor destroyed for a few seconds then comes back
by GLGAMES ·But if it's just for visual purpose you can use invisible to make it disappear and appear again within a time specified by setting the alpha attribute to either 0 or 1. I guess you are talking abt a d -
Help with Scoring
by GLGAMES ·You will probably need to specify an attribute to keep track of the highest score and save that attribute in memory using save attribute behaviour. so when you want to see the highscore you need load