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  1. VectorToAngel

    RH
    by RH · March 2011
    If it's top down, you could constrain self.rotation to vectortoangle(self.motion.X,self.motion.Y)
  2. how to constrain rotations of one actor based on a 2nd actors attribute?

    zane1
    by zane1 · March 2011
    I would like to constrain the total number of rotations to the random generated number, meaning of it spews a 6, I want to rotate 1 actor 6 times, or 2 actors 3x each, or 4 actors 1x and 1 actor 2x, e
  3. Copied actors - not duplicated actions

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    make a self attribute in the actor thats spawning, ill call it touchon as a example
  4. VectorToAngel

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Then have a rule when attribute self motion linear x is > 0 change image to right facing image
  5. Actor follows touch too fast

    mythicapps
    by mythicapps · March 2011
    when attribute, game.Touches.Count = 1
  6. Recycling Bullets/Actor Demo

    AppsRacK
    by AppsRacK · March 2011
    ok i think i get what yours saying QS. The first time i did this is i created 10 actors of bullet but i think i should have just created 1 actor and just place 10 copies of that bullets on the scene a
  7. Inspector Window Size Setting.

    CaptFinn
    by CaptFinn · March 2011
    I have a large monitor. It big enough for me to have a IPAD Landscape scene on the right and plenty of room on the left for the Inspector window. ( Window that shows the actors and attribute choices a
  8. need help with change attribute

    guilleface
    by guilleface · March 2011
    ok iam following step by step a template , basically a platform moving left and right, the thing is that on the example i can click on change attribute on "game, then i can see the option &am
  9. need help with change attribute

    guilleface
    by guilleface · March 2011
    ok iam following step by step a template , basically a platform moving left and right, the thing is that on the example i can click on change attribute on "game, then i can see the option &am
  10. I know, I know, 0.9.3?

    scitunes
    by scitunes · March 2011
    Use the viewer app and watch the FPS. You could make the actor and then have a spawner actor that spawns one each second and changes an integer to attribute+1. Then put a display text in the spawner a
  11. I know, I know, 0.9.3?

    scitunes
    by scitunes · March 2011
    The number of constrain behaviors used
  12. Actor follows touch too fast

    mythicapps
    by mythicapps · March 2011
    when attribute, game.Touches.Count = 1
  13. Please Help Actor Animation

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    You didnt add the change attribute behaviors or set the rule up the rule right. watch these videos so you can become familiar with gamesalad
  14. Please Help Actor Animation

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    make a boolean attribute called animationstop and set it to false.
  15. How to save actor attributes and use them for next level of the game.

    SlickZero
    by SlickZero · March 2011
    You need to use "save attribute" and "load attribute"
  16. Help with Scoring

    Hektic
    by Hektic · March 2011
    Thanks guys, I got it working and figured out the High Score problem, using the Save Attribute and then the Load Attribute on the main screen. And I can say, if I can figure this out and make a game t
  17. Disappointed..

    beefy_clyro
    by beefy_clyro · March 2011
    Yes there is no such things as joints in GameSalad. YOu can constrain but it hurts performance if you use too many. All actors pivot from the middle, you could make a simple pendulum type actor but no
  18. Disappointed..

    ozboybrian
    by ozboybrian · March 2011
    You're wrong, You have to constrain each actor to the point of the actor you want it to be on. and piviting is possible but i dont remember how to.
  19. Actor follows touch too fast

    mattyr64
    by mattyr64 · March 2011
    when attribute, game.Touches.Count = 1
  20. How to save actor attributes and use them for next level of the game.

    GLGAMES
    by GLGAMES · March 2011
    just wondering how is it possible to save some attributes of an actor i.e a lvl up on a chracter probably raised it's attack 2 points higher and i want that to be save so that the next round or level
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