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  1. Make actor ignore screen attribute

    UtopianGames
    by UtopianGames · March 2011
    Clouds rule...if self.position.X <-100 (the 100 depends how big the clouds are)then change attribute self.position.X to 580...and visa versa if the clouds are going right...
  2. Make actor ignore screen attribute

    bluebyu25
    by bluebyu25 · March 2011
    All that to say, how can you make an actor ignore a scene attribute such as wrap x?
  3. Actor follows touch too fast

    mythicapps
    by mythicapps · March 2011
    Ah Ha; that was the case I was using constrain, now it follows my finger. But only so long as my finger (mouse) is down. I want it to follow where my finger has gone from start to finish even when m
  4. Inspector Window wont Lock

    CaptFinn
    by CaptFinn · March 2011
    I have a large monitor. It big enough for me to have a IPAD Landscape scene on the right and plenty of room on the left for the Inspector window. ( Window that shows the actors and attribute choices a
  5. Sine and Cosine = Collide like Triangle etc.???

    tenrdrmer
    by tenrdrmer · March 2011
    unfortunately what you are doing will most likely not work with any collisions. The reason is the constrains required to hold it to one another will over ride any collisions you have setup.
  6. Do something AFTER the actor has moved to a place

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    -change attribute
  7. Do something AFTER the actor has moved to a place

    Emphyrion
    by Emphyrion · March 2011
    I have an actor that moves to another place and I want to set a game attribute only once the move is complete.
  8. Could any savy pearson please help with this problem

    welding
    by welding · March 2011
    with all with all 10 lives.I could put in change attribute to when timer reaches 0 change actor atrribute ot (+) but what interger would i use because there is no way of saying how many lives would b
  9. game crash when i try to spawn 16 actors

    iTouchGamer
    by iTouchGamer · March 2011
    make a game attribute, name it spawning. then in your actor say when game level = 2, change spawning to 1. and say when spawning = 1, spawn ant. Then do a timer and say after 1 second (estimating) ch
  10. can one actor be touch and cancel another actor?

    souzarafael
    by souzarafael · March 2011
    Attribute game.stop.jump = false
  11. game crash when i try to spawn 16 actors

    iTouchGamer
    by iTouchGamer · March 2011
    Sounds like a bad rule somewhere. Maybe a rule is missing an attribute
  12. game crash when i try to spawn 16 actors

    jonmulcahy
    by jonmulcahy · March 2011
    Sounds like a bad rule somewhere. Maybe a rule is missing an attribute
  13. ToTB2-JohnPapiomitis

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    cant wait to see yours! The annoying part of this was getting the menu to constrain to touch but with an offset from the intiial touch, so it doesnt just jump to your finger as soon as you touch any
  14. Help with Scoring

    Hektic
    by Hektic · March 2011
    On the end scene I have a simple display text attribute with game.score in the expression. I would like to have the high score but I just cant figure it out. Second problem I have is when I have the
  15. Multiple Touches

    jonmulcahy
    by jonmulcahy · March 2011
    you need to track the number of touches on the actor by creating a local attribute, and on every touch increment it by 1.
  16. Random Blinking Animation?

    entersimon
    by entersimon · March 2011
    Create a new attribute called Random and have it be an integer. Now make an actor that will control this randomization (or you can just put it in another actor, it's your choice how you organize thin
  17. Display Text help please.

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    attribute current world.."-"..attribute current level
  18. Random Blinking Animation?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    change attribute self image to blinkimagename.png
  19. Random Blinking Animation?

    BackUpAndDown
    by BackUpAndDown · March 2011
    GS should have a "random" behaviour. The random attribute can be a huge hassle and lead to a ton of unnecessary attributes.
  20. Collide Question

    bluebyu25
    by bluebyu25 · March 2011
    Change attribute: self>motion>linear>x TO -self>motion>linear>x
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