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Make actor ignore screen attribute
by UtopianGames ·Clouds rule...if self.position.X <-100 (the 100 depends how big the clouds are)then change attribute self.position.X to 580...and visa versa if the clouds are going right... -
Make actor ignore screen attribute
by bluebyu25 ·All that to say, how can you make an actor ignore a scene attribute such as wrap x? -
Actor follows touch too fast
by mythicapps ·Ah Ha; that was the case I was using constrain, now it follows my finger. But only so long as my finger (mouse) is down. I want it to follow where my finger has gone from start to finish even when m -
Inspector Window wont Lock
by CaptFinn ·I have a large monitor. It big enough for me to have a IPAD Landscape scene on the right and plenty of room on the left for the Inspector window. ( Window that shows the actors and attribute choices a -
Sine and Cosine = Collide like Triangle etc.???
by tenrdrmer ·unfortunately what you are doing will most likely not work with any collisions. The reason is the constrains required to hold it to one another will over ride any collisions you have setup. -
Do something AFTER the actor has moved to a place
by JohnPapiomitis ·-change attribute -
Do something AFTER the actor has moved to a place
by Emphyrion ·I have an actor that moves to another place and I want to set a game attribute only once the move is complete. -
Could any savy pearson please help with this problem
by welding ·with all with all 10 lives.I could put in change attribute to when timer reaches 0 change actor atrribute ot (+) but what interger would i use because there is no way of saying how many lives would b -
game crash when i try to spawn 16 actors
by iTouchGamer ·make a game attribute, name it spawning. then in your actor say when game level = 2, change spawning to 1. and say when spawning = 1, spawn ant. Then do a timer and say after 1 second (estimating) ch -
can one actor be touch and cancel another actor?
by souzarafael ·Attribute game.stop.jump = false -
game crash when i try to spawn 16 actors
by iTouchGamer ·Sounds like a bad rule somewhere. Maybe a rule is missing an attribute -
game crash when i try to spawn 16 actors
by jonmulcahy ·Sounds like a bad rule somewhere. Maybe a rule is missing an attribute -
ToTB2-JohnPapiomitis
by JohnPapiomitis ·cant wait to see yours! The annoying part of this was getting the menu to constrain to touch but with an offset from the intiial touch, so it doesnt just jump to your finger as soon as you touch any -
Help with Scoring
by Hektic ·On the end scene I have a simple display text attribute with game.score in the expression. I would like to have the high score but I just cant figure it out. Second problem I have is when I have the -
Multiple Touches
by jonmulcahy ·you need to track the number of touches on the actor by creating a local attribute, and on every touch increment it by 1. -
Random Blinking Animation?
by entersimon ·Create a new attribute called Random and have it be an integer. Now make an actor that will control this randomization (or you can just put it in another actor, it's your choice how you organize thin -
Display Text help please.
by JohnPapiomitis ·attribute current world.."-"..attribute current level -
Random Blinking Animation?
by JohnPapiomitis ·change attribute self image to blinkimagename.png -
Random Blinking Animation?
by BackUpAndDown ·GS should have a "random" behaviour. The random attribute can be a huge hassle and lead to a ton of unnecessary attributes. -
Collide Question
by bluebyu25 ·Change attribute: self>motion>linear>x TO -self>motion>linear>x