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  1. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2011
    In The Unofficial GameSalad Textbook, I wrote about "The poor man's debug". It's a crude — but effective — way to see attribute data. I decided to expand on that. I turned it into a
  2. Collide Question

    UtopianGames
    by UtopianGames · March 2011
    Use something like...overlaps or collides with wall change attribute self.Motion.Linear Velocity.X to -self.Motion.Linear Velocity.X
  3. When collides-center actor 1 on actor 2

    MotherHoose
    by MotherHoose · March 2011
    --Change (or Constrain) Attribute [exp] self.Position.X To:
  4. Interpolate size by the Width, but not hight? This idea might help you guys!Read

    LumpApps
    by LumpApps · March 2011
    Collisions with other actors could be a problem now I think of it... hm.
  5. spawn actor screen position

    LumpApps
    by LumpApps · March 2011
    I'm not sure what you mean by behind the screen but in the spawn attribute there is a layer order option where you can choose to spawn in front or behind the layer or actor (the one who initiates the
  6. Interpolate size by the Width, but not hight? This idea might help you guys!Read

    dmilinovichiii
    by dmilinovichiii · March 2011
    Maybe try particle effects using the particle attribute.
  7. Interpolate size by the Width, but not hight? This idea might help you guys!Read

    mynameisace
    by mynameisace · March 2011
    Yeah, pretty easy to constrain it to one point, check out tshirtbooth's health bar video and it'll help you out.
  8. When collides-center actor 1 on actor 2

    jobonoobdude
    by jobonoobdude · March 2011
    Make two real game attributes, name then playerX, and playerY(or whateverX and Y)
  9. clearing text window?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Use a attribute and all you need is one actor
  10. clearing text window?

    ozboybrian
    by ozboybrian · March 2011
    Create a text attribute ( I think )
  11. a way to detect if attr. i changed?

    ozboybrian
    by ozboybrian · March 2011
    like Game.attribute.
  12. a way to detect if attr. i changed?

    RH
    by RH · March 2011
    Surely you have a rule that says when ABC happens change attribute. Can't you just add a display text behaviour in that rule? If for some reason not...
  13. What would be the best splash screen setup?

    MarkOnTheIron
    by MarkOnTheIron · March 2011
    @rob2: that would be great, however for simple animation you can use GS behaviors like interpolate, timers and change attribute (and of course animate) to achieve very nice results.
  14. a way to detect if attr. i changed?

    the19thbear
    by the19thbear · March 2011
    is there a way to check if an attribute has been changed?
  15. Little issue with timers

    steve86
    by steve86 · March 2011
    the way I tried to accomplish this is I made an attribute called spawnrate. and then made a rule that every 30 seconds spawnrate will decrement. and made another timer that "every spawnrate s
  16. reducing collision size

    mattyr64
    by mattyr64 · March 2011
    just stick in an attribute that is something like isAlive = true, when the mask actor hits the enemy have it to change attribute isAlive to false. then inside your visible character actor, have it kil
  17. reducing collision size

    UtopianGames
    by UtopianGames · March 2011
    We then constrain the bigger actor to the smaller mask actor and use the small mask actor as the collision.
  18. reducing collision size

    matthowarth
    by matthowarth · March 2011
    To retain the non rectangular edges of these illustrations, I'm using the png format with transparency and it works nicely. However it does mean that sometimes the transparent edge makes collisions oc
  19. Needing help with timer please

    mythicapps
    by mythicapps · March 2011
    change attribute self.tapcount to self.tapcount +1
  20. Needing help with timer please

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    When attribute tapcount=2
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