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Game Creation Log - BOT
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Collide Question
by UtopianGames ·Use something like...overlaps or collides with wall change attribute self.Motion.Linear Velocity.X to -self.Motion.Linear Velocity.X -
When collides-center actor 1 on actor 2
by MotherHoose ·--Change (or Constrain) Attribute [exp] self.Position.X To: -
Interpolate size by the Width, but not hight? This idea might help you guys!Read
by LumpApps ·Collisions with other actors could be a problem now I think of it... hm. -
spawn actor screen position
by LumpApps ·I'm not sure what you mean by behind the screen but in the spawn attribute there is a layer order option where you can choose to spawn in front or behind the layer or actor (the one who initiates the -
Interpolate size by the Width, but not hight? This idea might help you guys!Read
by dmilinovichiii ·Maybe try particle effects using the particle attribute. -
Interpolate size by the Width, but not hight? This idea might help you guys!Read
by mynameisace ·Yeah, pretty easy to constrain it to one point, check out tshirtbooth's health bar video and it'll help you out. -
When collides-center actor 1 on actor 2
by jobonoobdude ·Make two real game attributes, name then playerX, and playerY(or whateverX and Y) -
clearing text window?
by JohnPapiomitis ·Use a attribute and all you need is one actor -
clearing text window?
by ozboybrian ·Create a text attribute ( I think ) -
a way to detect if attr. i changed?
by ozboybrian ·like Game.attribute. -
a way to detect if attr. i changed?
by RH ·Surely you have a rule that says when ABC happens change attribute. Can't you just add a display text behaviour in that rule? If for some reason not... -
What would be the best splash screen setup?
by MarkOnTheIron ·@rob2: that would be great, however for simple animation you can use GS behaviors like interpolate, timers and change attribute (and of course animate) to achieve very nice results. -
a way to detect if attr. i changed?
by the19thbear ·is there a way to check if an attribute has been changed? -
Little issue with timers
by steve86 ·the way I tried to accomplish this is I made an attribute called spawnrate. and then made a rule that every 30 seconds spawnrate will decrement. and made another timer that "every spawnrate s -
reducing collision size
by mattyr64 ·just stick in an attribute that is something like isAlive = true, when the mask actor hits the enemy have it to change attribute isAlive to false. then inside your visible character actor, have it kil -
reducing collision size
by UtopianGames ·We then constrain the bigger actor to the smaller mask actor and use the small mask actor as the collision. -
reducing collision size
by matthowarth ·To retain the non rectangular edges of these illustrations, I'm using the png format with transparency and it works nicely. However it does mean that sometimes the transparent edge makes collisions oc -
Needing help with timer please
by mythicapps ·change attribute self.tapcount to self.tapcount +1 -
Needing help with timer please
by JohnPapiomitis ·When attribute tapcount=2