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spawning actors
by UtopianGames ·Rule in moving actor: if starCount <4 every 1 second spawn star then do change attribute starCount=starCount+1 then it will only spawn 4 stars. -
Needing help with timer please
by mythicapps ·The actor has an attribute called self.tapcount it's an integer and starts at "0". -
Jump animation
by UtopianGames ·You will need to make a rule if overlaps or collides with platforms change attribute game jump to false depending on what your doing. -
Quick Question Regarding Physics
by tenrdrmer ·so I think the initial change may lag in the collisions but after a second it will work as the new size. -
Quick Question Regarding Physics
by ZackGS ·For instance. Say I had a 50x50 square, and i expanded it (grow) to 100x100, will any future collisions collide with the new size of the image ? Or will it retain its previous body size? -
Needing help with timer please
by mythicapps ·I have an attribute that is used to count touches, so that a double touch sends the user to a different scene. -
Deleting actor
by Chaser ·So touch start it sets a global game attribute to 1 or something in the third invisible actor when that global attribute is 1 spawn actor 2 -
Continuos Update With collision
by AppsRacK ·yes i did that and it will change the attribute to true when it collides but when the platform moves away it wont change back to false. -
Continuos Update With collision
by JohnPapiomitis ·make a boolean attribute called collision set it to false -
How do you achieve smooth actor to follow touch?
by orien2v2 ·constrain self position x to mouse position x -
Camera Problems: can I achieve this?
by mynameisace ·Constrain the camera with attributes rather than the camera selection area thingy-ma-bob -
How do you achieve smooth actor to follow touch?
by JohnPapiomitis ·constrain self position x to mouse position x -
How do you achieve smooth actor to follow touch?
by orien2v2 ·constrain self.position to game.touches 1X and Y... doesn't work on device. The actor can't catch up to my lightning fast fingers which honestly isn't really fast as I'm not very athletic. -
When touch is released -> Animate (then disable touch)
by JohnPapiomitis ·in that rule put your animate behavior, and a change attribute behavior changing self.can touch to false -
Slow actor for 1 second when hit
by JohnPapiomitis ·have 3 more change attribute behaviros and change attiubte self color blue to 0, self color green to 0, and change self color red to 1. -
When touch is released -> Animate (then disable touch)
by enginsoysal ·attribute -> self.canTouch is True -
When touch is released -> Animate (then disable touch)
by Canioh ·Create a boolean attribute called "can touch" then put all the rules and behaviors that you mentioned into a new rule that says: When Attribute "Can Touch" is true: -
How to make a level lock
by tenrdrmer ·It would help to know how you are unlocking. I normally use an integer attribute and and add 1 to the attribute when each level is complete. If that is how you are doing it try adding this to the rule -
Having a little trouble understanding, can anyone help?
by HoneyTribeStudios ·I have a non-visible, non-movable 'touch' actor 480x320. The whole scene has 1 layer and this actor is at the bottom. When touch is pressed my 'move' attribute is triggered. So most of the time this a -
How to make a level lock
by ozboybrian ·When actor is touched Change Attribute, game boolean to false. (levels to locked) basically the opposite of what you do to unlock them.