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  1. Needing help with timer please

    mythicapps
    by mythicapps · March 2011
    change attribute self.tapcount to self.tapcount +1
  2. Needing help with timer please

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    When attribute tapcount=2
  3. spawning actors

    UtopianGames
    by UtopianGames · March 2011
    Rule in moving actor: if starCount <4 every 1 second spawn star then do change attribute starCount=starCount+1 then it will only spawn 4 stars.
  4. Needing help with timer please

    mythicapps
    by mythicapps · March 2011
    The actor has an attribute called self.tapcount it's an integer and starts at "0".
  5. Jump animation

    UtopianGames
    by UtopianGames · March 2011
    You will need to make a rule if overlaps or collides with platforms change attribute game jump to false depending on what your doing.
  6. Quick Question Regarding Physics

    tenrdrmer
    by tenrdrmer · March 2011
    so I think the initial change may lag in the collisions but after a second it will work as the new size.
  7. Quick Question Regarding Physics

    ZackGS
    by ZackGS · March 2011
    For instance. Say I had a 50x50 square, and i expanded it (grow) to 100x100, will any future collisions collide with the new size of the image ? Or will it retain its previous body size?
  8. Needing help with timer please

    mythicapps
    by mythicapps · March 2011
    I have an attribute that is used to count touches, so that a double touch sends the user to a different scene.
  9. Deleting actor

    Chaser
    by Chaser · March 2011
    So touch start it sets a global game attribute to 1 or something in the third invisible actor when that global attribute is 1 spawn actor 2
  10. Continuos Update With collision

    AppsRacK
    by AppsRacK · March 2011
    yes i did that and it will change the attribute to true when it collides but when the platform moves away it wont change back to false.
  11. Continuos Update With collision

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    make a boolean attribute called collision set it to false
  12. How do you achieve smooth actor to follow touch?

    orien2v2
    by orien2v2 · March 2011
    constrain self position x to mouse position x
  13. Camera Problems: can I achieve this?

    mynameisace
    by mynameisace · March 2011
    Constrain the camera with attributes rather than the camera selection area thingy-ma-bob
  14. How do you achieve smooth actor to follow touch?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    constrain self position x to mouse position x
  15. How do you achieve smooth actor to follow touch?

    orien2v2
    by orien2v2 · March 2011
    constrain self.position to game.touches 1X and Y... doesn't work on device. The actor can't catch up to my lightning fast fingers which honestly isn't really fast as I'm not very athletic.
  16. When touch is released -> Animate (then disable touch)

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    in that rule put your animate behavior, and a change attribute behavior changing self.can touch to false
  17. Slow actor for 1 second when hit

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    have 3 more change attribute behaviros and change attiubte self color blue to 0, self color green to 0, and change self color red to 1.
  18. When touch is released -> Animate (then disable touch)

    enginsoysal
    by enginsoysal · March 2011
    attribute -> self.canTouch is True
  19. When touch is released -> Animate (then disable touch)

    Canioh
    by Canioh · March 2011
    Create a boolean attribute called "can touch" then put all the rules and behaviors that you mentioned into a new rule that says: When Attribute "Can Touch" is true:
  20. How to make a level lock

    tenrdrmer
    by tenrdrmer · March 2011
    It would help to know how you are unlocking. I normally use an integer attribute and and add 1 to the attribute when each level is complete. If that is how you are doing it try adding this to the rule
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