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Transfer array of numbers from actor to table
by Nklrcade ·Working on a game and need a bit of help.. If self.attribute is 4,8,1,5,7 then how can i transfer this string to a table so that the number 4 is in column 1, 8 is in column 2, 1 is in column 3.. etc? -
Restart not working
by tatiang ·(Quote) -
Restart not working
by dmariathasan ·No, the loop will only do attribute number or text -
tablesearch not working
by tatiang ·Make sure your game.compiled search attribute type matches the table cell type (e.g. text). Here's a working expression: -
GS v1.25.5 - Issues with Joystick / Aim functionality
by Icebox ·I added 2 game attributes distancefromcenter and Joystick2radius -
Square from tutorial duplicates?
by Icebox ·EDIT:The reason im asking is cause I had this issue twice , once when I messed up with the code and spawned alot of actors, and the second time was when i linked a table to a game integer attribute th -
actor shoots even after destroyed
by allc1865 ·I created an attribute saying, if actor is destroyed, stop the shooting. -
Formula to convert seconds into hours+minutes format?
by birdboy ·The seconds attribute is inside the actor. -
[solved] change table value not working on osx?
by tonymtbird ·formula is working to change the value of an attribute. Is anyone else having this issue? -
Weird bug...
by Socks ·You need to unlock your actor to access scene.camera origin, or unlock a new blank actor and use this to constrain a couple of game attributes to the scene.camera origin. -
Smooth Camera Offset
by Socks ·(Quote) -
Smooth Camera Offset
by ETGgames ·for the offset, just add the values to the constrain -
Smooth Camera Offset
by ETGgames ·dont use interpolation its glitchy. Instead have a camera actor that follows your player and has control camera on it. Constrain player's x and y position to real attributes, and then have the linear -
GS v1.25.5 - Issues with Joystick / Aim functionality
by KnightStar ·Change Attribute – game.joystick1touched = TRUE -
Trouble with timers and self.time/game.time
by JH4music ·Now, I have the attribute game.ReadytoSwipe set up to change to 1 after the alpha of a certain actor reaches 1. This also works perfectly. I also did a version of this with a boolean and got perfect r -
Trouble with timers and self.time/game.time
by JH4music ·This is how my swipe behaviors work. You can swipe left/right, and it adds or subtracts an attribute that determines which tile to slide into the screen. The "Swipe Left" behavior is -
Universal Build for iOS and Android
by Icebox ·@Angeloblu777 Alright then do it yourself I will copy what he did this method uses stretch , create 2 game attributes call them camsize and camoffset -
Stable release 1.25 is available
by Socks ·If the bullets need to rotate to a specific direction then constrain is a very inefficient (processor heavy) way of doing this, constrain is running 60 calculations a second for every bullet, whereas -
Spawning actors at specific times using tables
by aurynstar ·I created my own time attribute because I thought game.Time started when the app was opened. To control the spawn time of actors, I need time to start from zero in each level and pause when the game -
How to make a stamina system?
by Weiyu ·I appreciated your time and effort. Thank both answer my problem.