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  1. wall breaker template help!

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Have a rule when attribute accelerometer y > 0.1
  2. Make actor face direction

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Have a rule in the bee when attribute self motion linear x>0 change image to the facing right image
  3. HELP!

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Have a rule when attribute accelerometer y > 0.1
  4. Need help with the size (width) of health-bar

    Forcing
    by Forcing · March 2011
    i mean i want to make a health bar, which is constrain to the number of health points, but the health bar need to be always at the same size, what i made it for.
  5. Expression Editor to check value help

    MotherHoose
    by MotherHoose · March 2011
    think you are going to have to store the random # in an attribute (integer type)
  6. How to rotate all the actors?

    MotherHoose
    by MotherHoose · March 2011
    should be a gameAttribute boolean called something like allRotate
  7. Make actor rotate screen orientation

    bluebyu25
    by bluebyu25 · March 2011
    What I did was create an actor with a rule that says "when touch is pressed" then in behavior I have "attribute-->game device---> screen orientation----&gt
  8. 2 buttons, 2 separate jumps, no double jumping help

    MotherHoose
    by MotherHoose · March 2011
    you could make a boolean gameAttribute called Busy leave it unchecked (false)
  9. super noob question

    simo103
    by simo103 · March 2011
    create an integer attribute called score
  10. First game in the making, brain cells dying alot.

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    make a self attribute, have it interger, in the actor called destroyon, and have it set it 0
  11. end score display

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    are u using the game.time attribute for your timing?
  12. end score display

    ozboybrian
    by ozboybrian · March 2011
    and make sure you set up something to rest the score and time attribute. :-)
  13. Touching Actors

    MotherHoose
    by MotherHoose · March 2011
    finally put gameAttribute Index type...
  14. Paragraph text coming up as a white block

    Rob2
    by Rob2 · March 2011
    if you use text.attributes you don't have to worry about spaces as they can be in your attribute typed normally but still must use .. between each new attribute and "\n" for newline
  15. Stop when colliding with object...

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    and if its the stick thats tilting check fixed rotation in its physics attribute
  16. Stop when colliding with object...

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Your constraing the y position to whatever position it is on screen, so it will move left and right but not fall down. Click the stick thats on screen, when it opens dont unlock it, just go to the lef
  17. Stop when colliding with object...

    iTouchGamer
    by iTouchGamer · March 2011
    Well, the stick is moving back and forth, so what do I constrain it to?
  18. Stop when colliding with object...

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    on both the puck and the stick 0, and put a constrain attribute behavior in the stick and constin self position y to wahtever you want
  19. Zombies n Stuff

    scitunes
    by scitunes · March 2011
    create two game integer attributes - game.heroX and game.HeroY
  20. Issue with %2

    irong
    by irong · March 2011
    when i click the attribute doesn't change (i display it to debug)
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