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wall breaker template help!
by JohnPapiomitis ·Have a rule when attribute accelerometer y > 0.1 -
Make actor face direction
by JohnPapiomitis ·Have a rule in the bee when attribute self motion linear x>0 change image to the facing right image -
HELP!
by JohnPapiomitis ·Have a rule when attribute accelerometer y > 0.1 -
Need help with the size (width) of health-bar
by Forcing ·i mean i want to make a health bar, which is constrain to the number of health points, but the health bar need to be always at the same size, what i made it for. -
Expression Editor to check value help
by MotherHoose ·think you are going to have to store the random # in an attribute (integer type) -
How to rotate all the actors?
by MotherHoose ·should be a gameAttribute boolean called something like allRotate -
Make actor rotate screen orientation
by bluebyu25 ·What I did was create an actor with a rule that says "when touch is pressed" then in behavior I have "attribute-->game device---> screen orientation----> -
2 buttons, 2 separate jumps, no double jumping help
by MotherHoose ·you could make a boolean gameAttribute called Busy leave it unchecked (false) -
super noob question
by simo103 ·create an integer attribute called score -
First game in the making, brain cells dying alot.
by JohnPapiomitis ·make a self attribute, have it interger, in the actor called destroyon, and have it set it 0 -
end score display
by JohnPapiomitis ·are u using the game.time attribute for your timing? -
end score display
by ozboybrian ·and make sure you set up something to rest the score and time attribute. :-) -
Touching Actors
by MotherHoose ·finally put gameAttribute Index type... -
Paragraph text coming up as a white block
by Rob2 ·if you use text.attributes you don't have to worry about spaces as they can be in your attribute typed normally but still must use .. between each new attribute and "\n" for newline -
Stop when colliding with object...
by JohnPapiomitis ·and if its the stick thats tilting check fixed rotation in its physics attribute -
Stop when colliding with object...
by JohnPapiomitis ·Your constraing the y position to whatever position it is on screen, so it will move left and right but not fall down. Click the stick thats on screen, when it opens dont unlock it, just go to the lef -
Stop when colliding with object...
by iTouchGamer ·Well, the stick is moving back and forth, so what do I constrain it to? -
Stop when colliding with object...
by JohnPapiomitis ·on both the puck and the stick 0, and put a constrain attribute behavior in the stick and constin self position y to wahtever you want -
Zombies n Stuff
by scitunes ·create two game integer attributes - game.heroX and game.HeroY -
Issue with %2
by irong ·when i click the attribute doesn't change (i display it to debug)