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Is there a way to dampen collision detection or limit it?
by SquareHeart ·I'm working on a little game that relies on the player picking up "fuel", it's critical to the level design that only the exact amount of fuel is added - currently I have a rule for -
How do I zoom out?
by jarodious_maximus ·There ya Go, Create Rule - Change attribute > current Scene >Camera >size -
How do I zoom out?
by ozboybrian ·There ya Go, Create Rule - Change attribute > current Scene >Camera >size -
How do I zoom out?
by jarodious_maximus ·Hi, I've got a game similar to the cannon physics game, and I was wondering if I could add an option to temporarily zoom out so the player can see the whole scene. I've found the camera size attribute -
interpolate and collision
by Scoots ·are you using a game attribute to rotate actor? -
win/lose screen problem
by SlickZero ·Are you using an attribute to kill the actor? You may not be resetting the attribute that tell it to live/kill him, and it's staying on, keeping him dead. -
Scene
by MidNightGamer1125 ·The within that button i would make a change attribute then press GAME and select the integer car. select I made in the menu. Then were it says = I would type in the expression editor the name of my -
Scene
by MidNightGamer1125 ·first sentence there... Have each car change attribute to what exactly. -
Ram Issues (Specific Case)
by USCTrojan ·So we are making a game, it spawns a lot of high definition images, has a lot of collisions, and the ram builds up quick, obviously without getting deleted. It used to work just fine on an iphone 4g h -
Stop when colliding with object...
by tenrdrmer ·You must have missed something I had the same issue with the reset on the BubbleBall Template. and constrain attribute instead of change attribute fixed it. -
Stop when colliding with object...
by tenrdrmer ·you need to constrain the linear velocity x and y to 0 GS doesn't do a good job in completely stopping objects that have been moving in my experience. -
Scene
by tenrdrmer ·Well for your car example Create and integer Game Attribute called car select. -
Stop when colliding with object...
by JohnPapiomitis ·so if you do what i said and it still inches down real slow, replace the change attribute behaviors for selp motoin linear x and y to constrains -
Stop when colliding with object...
by Asymptoteell ·Also change some self attributes, X and Y to self position x and y, upon collision. Then constrain actor's x and y positions to x and y. -
Stop when colliding with object...
by JohnPapiomitis ·have a attribute called stop have it set to 0 -
Interpolating Colors?
by tenrdrmer ·the color attribute use a range of 0 to 1 if you wanna know what 255 on red will look like go into all of the color selector stuff and sett 255 and then look at the actual self.color.red number is. -
Interpolating Colors?
by JohnPapiomitis ·Color attributes are between 0 and 1, so youl have to switch the red blue and green between 0 and 1 to get desired color. -
moving platform disappearing off screen sometimes
by JohnPapiomitis ·Have a rule when attribute self position x =100, interpolate self position x to 200 -
Photics - Cool Tip #5 - Facebook and Twitter Support - AND ADVICE FOR GAMESALAD!
by simo103 ·value from that url. So you could have in GS if attribute level=10 and stars=3and the code to show the url http://www.yourwebsite.com/index.asp?Stars=3&Level=10 etc and then take would go to -
moving platform disappearing off screen sometimes
by matthowarth ·I have an actor on the platform which I now have bouncing between two walls. I've included a "constrain attributes" on the platform to control a real attribute called "plafo