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  1. Photics - Cool Tip #5 - Facebook and Twitter Support - AND ADVICE FOR GAMESALAD!

    simo103
    by simo103 · March 2011
    value from that url. So you could have in GS if attribute level=10 and stars=3and the code to show the url http://www.yourwebsite.com/index.asp?Stars=3&Level=10 etc and then take would go to
  2. moving platform disappearing off screen sometimes

    matthowarth
    by matthowarth · March 2011
    I have an actor on the platform which I now have bouncing between two walls. I've included a "constrain attributes" on the platform to control a real attribute called "plafo
  3. object moves on collision? help

    tenrdrmer
    by tenrdrmer · March 2011
    If you turn that off you will lose some of your bounce as movable has to be checked for physics to be active. If its a move up and down only sort of thing then constrain the x position that should kee
  4. object moves on collision? help

    PixelPun
    by PixelPun · March 2011
    Hello, I have a question about collisions. If I have an object that has set movement in space but has another object bounce off of it..then after a few bounces that moving object starts to shift in it
  5. How do YOU achieve smooth scrolling?

    olster1
    by olster1 · March 2011
    Attribute self.position.X < - self.Size.Width /2
  6. how to make actor accelerate towards another actor

    MotherHoose
    by MotherHoose · March 2011
    1. Interpolate Attribute: [expression] >actor>Position>X To: [expression]Current Scene>layers>Background (or whatever layer the actor you are going to is on)&gt
  7. More rules or Otherwise?

    MotherHoose
    by MotherHoose · March 2011
    Attribute n > 1 (here the computer reads/stores n value)
  8. multi players game

    beefy_clyro
    by beefy_clyro · March 2011
    Create your character actor, then have a game attribute called WhatCharacter.
  9. game game salad trick

    beefy_clyro
    by beefy_clyro · March 2011
    You'd need to use attributes.
  10. What are "lists"

    tenrdrmer
    by tenrdrmer · March 2011
    Um I just looked and I dont see and attribute type called list
  11. ★Super Stack Attack - Coming Soon - Flaming Mitten★

    Sparkyidr
    by Sparkyidr · March 2011
    atts in the prototype to rename dependent on an attribute called "which block"...which is basically just a counter.
  12. Edit attribute of spawned object

    scitunes
    by scitunes · March 2011
    create a game boolean attribute called game.DestroyBullet
  13. Destroy actor after more then 1 collision.

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    make a self attribute in the projectile called destroy. When the projectile hits the wall change attribute destroy to destroy+1.
  14. Found a bug...a real one this time.

    MotherHoose
    by MotherHoose · March 2011
    and those attribute where located via CurrentScene>>>> ???
  15. Found a bug...a real one this time.

    DrGlickert
    by DrGlickert · March 2011
    On my actors, all the self.attributes got reset. I had to go in manually to each actor and "re-link" them to the correct attributes in the behaviors (mostly Change Attribute behavior
  16. How does persistent memory work

    dashnevada
    by dashnevada · March 2011
    Do I just save my toplevelcompleted variable using the "save attribute" behavior using a keyword and then at my first scene I use the load attribute with the same keyword and that's
  17. Arrays?

    simo103
    by simo103 · March 2011
    you should remember when you click on an instance... and unlock it ... to change its Name in its attribute pane...so you can easily find it in the list of actors in the layer...
  18. Arrays?

    MotherHoose
    by MotherHoose · March 2011
    you should remember when you click on an instance... and unlock it ... to change its Name in its attribute pane...so you can easily find it in the list of actors in the layer...
  19. Photics - Cool Tip #3 & #4 - AND ADVICE FOR THE GAMESALAD TEAM!

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2011
    Cool Tip #3 - Use Attributes like CSS
  20. Drag-able as a T/F attribute on each Actor w. MultiTouch

    FranzKeller
    by FranzKeller · March 2011
    It would be so handy if we could just select "dragable" along with "movable" in an objects attributes
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