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object moves on collision? help
by tenrdrmer ·If you turn that off you will lose some of your bounce as movable has to be checked for physics to be active. If its a move up and down only sort of thing then constrain the x position that should kee -
object moves on collision? help
by PixelPun ·Hello, I have a question about collisions. If I have an object that has set movement in space but has another object bounce off of it..then after a few bounces that moving object starts to shift in it -
How do YOU achieve smooth scrolling?
by olster1 ·Attribute self.position.X < - self.Size.Width /2 -
how to make actor accelerate towards another actor
by MotherHoose ·1. Interpolate Attribute: [expression] >actor>Position>X To: [expression]Current Scene>layers>Background (or whatever layer the actor you are going to is on)> -
More rules or Otherwise?
by MotherHoose ·Attribute n > 1 (here the computer reads/stores n value) -
multi players game
by beefy_clyro ·Create your character actor, then have a game attribute called WhatCharacter. -
game game salad trick
by beefy_clyro ·You'd need to use attributes. -
What are "lists"
by tenrdrmer ·Um I just looked and I dont see and attribute type called list -
★Super Stack Attack - Coming Soon - Flaming Mitten★
by Sparkyidr ·atts in the prototype to rename dependent on an attribute called "which block"...which is basically just a counter. -
Edit attribute of spawned object
by scitunes ·create a game boolean attribute called game.DestroyBullet -
Destroy actor after more then 1 collision.
by JohnPapiomitis ·make a self attribute in the projectile called destroy. When the projectile hits the wall change attribute destroy to destroy+1. -
Found a bug...a real one this time.
by MotherHoose ·and those attribute where located via CurrentScene>>>> ??? -
Found a bug...a real one this time.
by DrGlickert ·On my actors, all the self.attributes got reset. I had to go in manually to each actor and "re-link" them to the correct attributes in the behaviors (mostly Change Attribute behavior -
How does persistent memory work
by dashnevada ·Do I just save my toplevelcompleted variable using the "save attribute" behavior using a keyword and then at my first scene I use the load attribute with the same keyword and that's -
Arrays?
by simo103 ·you should remember when you click on an instance... and unlock it ... to change its Name in its attribute pane...so you can easily find it in the list of actors in the layer... -
Arrays?
by MotherHoose ·you should remember when you click on an instance... and unlock it ... to change its Name in its attribute pane...so you can easily find it in the list of actors in the layer... -
Photics - Cool Tip #3 & #4 - AND ADVICE FOR THE GAMESALAD TEAM!
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Drag-able as a T/F attribute on each Actor w. MultiTouch
by FranzKeller ·It would be so handy if we could just select "dragable" along with "movable" in an objects attributes -
Optimization/Load Time info - Please add what you've learned
by entersimon ·The main concern I have is that using the change attribute feature to change large amounts of actors' variables caused some major RAM usage issues. We'll see if that comes up or not. -
Optimization/Load Time info - Please add what you've learned
by POM ·I'm using Change Attribute and I've selected Current scene>Layers>"Your LAYER">"Your actor">Image but I'm at a bit of a loss as to how t