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Optimization/Load Time info - Please add what you've learned
by entersimon ·I'm using Change Attribute and I've selected Current scene>Layers>"Your LAYER">"Your actor">Image but I'm at a bit of a loss as to how t -
Help with timer deleting an spawn actor?
by entersimon ·To the second part: Yes, it's possible, but the math is tricky. It would be a couple of constrain attributes with math that I don't know where to begin with. It is possible though, I say that without -
Optimization/Load Time info - Please add what you've learned
by entersimon ·Would you mind explaining this a little deeper? Are you using change attributes to resize the actors as well? -
Optimization/Load Time info - Please add what you've learned
by entersimon ·Small amounts of anything seem to be ok without too much drawback to load times and resource usage. This includes spawning, timers, constrain, and change attributes (each of these being on the big no -
Managing Scene Load Times.
by entersimon ·Small amounts of anything seem to be ok without too much drawback to load times and resource usage. This includes spawning, timers, constrain, and change attributes (each of these being on the big no -
Multiple custom collision objects
by MotherHoose ·first I would do a game.Attribute...Index type... call it bucketIndex -
Saved Attributes: How to test
by sparkzilla ·Is there any way to test the Save attribute feature. The viewer does not seem to remember persistent attributes saved when the game is off. Do you have to have the actual iOs game working to see if it -
Arrays?
by Asymptoteell ·I never knew you could do that! Why do so many people constrain actors' values to game attributes to make actors follow other actors? -
Arrays?
by MotherHoose ·Changing other actors' attributes in a scene -
Edit attribute of spawned object
by MotherHoose ·ah but you can use behaviors Save Attribute and Load Attribute at anytime in your game... -
Multiple custom collision objects
by TangoDownStudios ·I know that I can create a global attribute for both the X and Y of the bucket and have the walls follow that value with an offset, but what if I had 7/8 buckets? What if I wanted 30 buckets on screen -
Moving Platforms - Make actor travel with platform
by mynameisace ·By what you're describing, you could just constrain the character's self.X to the platform's X which will be a global real attribute on contact but stops when you jump. -
Edit attribute of spawned object
by TangoDownStudios ·Is it possible to edit the attribute of a spawned object? For example I have a gun that shoots bullet actors, can I change the spawned bullet actors color inside of my gun actor? -
Load/Save Attribute Problem
by AppFueled ·Hmmm...why don't you take the attribute off of the "button" and make a separate actor for "Load Attributes?"8BitGrenade said: -
Load/Save Attribute Problem
by AppFueled ·I am having problems loading and saving attributes. When I play level 1, it has no problem showing the score and a high score being displayed when there is one. When I click on the "menu& -
Something is seriously wrong with my spawner!!
by DrGlickert ·issues. I'm tracking the spawner with a game.attribute. So every time something is spawned it adds +1 to the counter until it gets to 30 and then it's supposed to stop. -
Something is seriously wrong with my spawner!!
by scitunes ·Don't set game.bricks to 30. Instead put "change attribute game.bricks to game.bricks+1" in each brick actor. So if the game only spawns 28 game.bricks the level will start with a br -
Something is seriously wrong with my spawner!!
by simo103 ·is the spawner 'spawning' instantly or on a timer? And how are you tracking if the total 30 is spawned (visually or with a attribute)? -
after the first "wave" it messes up..
by idoistuff ·I put a display text on the howmany attribute and it goes from 0-5 perfectly, then it resets to 0 nicely! -
Issue With Camera Following (Drawer ORBZAMPLE)
by scitunes ·you need to unlock the pen actor. Then where it says constrain to touch.1x (or it may say mouseX) you need to change it to "game.touch.1.X+currentscene.camera.origin.x" and change ga