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  1. Optimization/Load Time info - Please add what you've learned

    entersimon
    by entersimon · March 2011
    I'm using Change Attribute and I've selected Current scene>Layers>"Your LAYER">"Your actor">Image but I'm at a bit of a loss as to how t
  2. Help with timer deleting an spawn actor?

    entersimon
    by entersimon · March 2011
    To the second part: Yes, it's possible, but the math is tricky. It would be a couple of constrain attributes with math that I don't know where to begin with. It is possible though, I say that without
  3. Optimization/Load Time info - Please add what you've learned

    entersimon
    by entersimon · March 2011
    Would you mind explaining this a little deeper? Are you using change attributes to resize the actors as well?
  4. Optimization/Load Time info - Please add what you've learned

    entersimon
    by entersimon · March 2011
    Small amounts of anything seem to be ok without too much drawback to load times and resource usage. This includes spawning, timers, constrain, and change attributes (each of these being on the big no
  5. Managing Scene Load Times.

    entersimon
    by entersimon · March 2011
    Small amounts of anything seem to be ok without too much drawback to load times and resource usage. This includes spawning, timers, constrain, and change attributes (each of these being on the big no
  6. Multiple custom collision objects

    MotherHoose
    by MotherHoose · March 2011
    first I would do a game.Attribute...Index type... call it bucketIndex
  7. Saved Attributes: How to test

    sparkzilla
    by sparkzilla · March 2011
    Is there any way to test the Save attribute feature. The viewer does not seem to remember persistent attributes saved when the game is off. Do you have to have the actual iOs game working to see if it
  8. Arrays?

    Asymptoteell
    by Asymptoteell · March 2011
    I never knew you could do that! Why do so many people constrain actors' values to game attributes to make actors follow other actors?
  9. Arrays?

    MotherHoose
    by MotherHoose · March 2011
    Changing other actors' attributes in a scene
  10. Edit attribute of spawned object

    MotherHoose
    by MotherHoose · March 2011
    ah but you can use behaviors Save Attribute and Load Attribute at anytime in your game...
  11. Multiple custom collision objects

    TangoDownStudios
    by TangoDownStudios · March 2011
    I know that I can create a global attribute for both the X and Y of the bucket and have the walls follow that value with an offset, but what if I had 7/8 buckets? What if I wanted 30 buckets on screen
  12. Moving Platforms - Make actor travel with platform

    mynameisace
    by mynameisace · March 2011
    By what you're describing, you could just constrain the character's self.X to the platform's X which will be a global real attribute on contact but stops when you jump.
  13. Edit attribute of spawned object

    TangoDownStudios
    by TangoDownStudios · March 2011
    Is it possible to edit the attribute of a spawned object? For example I have a gun that shoots bullet actors, can I change the spawned bullet actors color inside of my gun actor?
  14. Load/Save Attribute Problem

    AppFueled
    by AppFueled · March 2011
    Hmmm...why don't you take the attribute off of the "button" and make a separate actor for "Load Attributes?"8BitGrenade said:
  15. Load/Save Attribute Problem

    AppFueled
    by AppFueled · March 2011
    I am having problems loading and saving attributes. When I play level 1, it has no problem showing the score and a high score being displayed when there is one. When I click on the "menu&
  16. Something is seriously wrong with my spawner!!

    DrGlickert
    by DrGlickert · March 2011
    issues. I'm tracking the spawner with a game.attribute. So every time something is spawned it adds +1 to the counter until it gets to 30 and then it's supposed to stop.
  17. Something is seriously wrong with my spawner!!

    scitunes
    by scitunes · March 2011
    Don't set game.bricks to 30. Instead put "change attribute game.bricks to game.bricks+1" in each brick actor. So if the game only spawns 28 game.bricks the level will start with a br
  18. Something is seriously wrong with my spawner!!

    simo103
    by simo103 · March 2011
    is the spawner 'spawning' instantly or on a timer? And how are you tracking if the total 30 is spawned (visually or with a attribute)?
  19. after the first "wave" it messes up..

    idoistuff
    by idoistuff · March 2011
    I put a display text on the howmany attribute and it goes from 0-5 perfectly, then it resets to 0 nicely!
  20. Issue With Camera Following (Drawer ORBZAMPLE)

    scitunes
    by scitunes · March 2011
    you need to unlock the pen actor. Then where it says constrain to touch.1x (or it may say mouseX) you need to change it to "game.touch.1.X+currentscene.camera.origin.x" and change ga
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