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after the first "wave" it messes up..
by idoistuff ·I put a display text on the howmany attribute and it goes from 0-5 perfectly, then it resets to 0 nicely! -
Issue With Camera Following (Drawer ORBZAMPLE)
by scitunes ·you need to unlock the pen actor. Then where it says constrain to touch.1x (or it may say mouseX) you need to change it to "game.touch.1.X+currentscene.camera.origin.x" and change ga -
Multitouch Drag And Rotate Demo
by MotherHoose ·----Attribute touch1.Position.X is > self.Position.X +25 (and here you have to figure out the size of Right side of the image you want to cause rotation) -
Need Help Please!!!
by Shanemc ·Make a Attribute gameover when the gameplay is over cange attrabute to true. Make a rule that says if game.gameover is true change scene to the scene you want -
How many constraints
by Emrys ·I just find that as I get deeper into the game features the answer to various issues seems to often be "you make a constraint ... " and that is often followed up with, "too -
How many constraints
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lock screen until end of rotation
by MotherHoose ·ah... that is another game.Attribute boolean... you could name it BUSY -
Spawning Rate Issues
by BlueFanStudios ·I am having a small issue with spawning objects. Basically, using a real attribute called spawnRate, I have a timer going that spawns 1 of 25 random objects every 0.7 seconds. Everytime a particular e -
how long did it took you to lear gamesald?
by MotherHoose ·or change between two points/values... actor/attribute starts where it is and goes to where you tell it to at the speed you select... that is smooth movement. -
explosion physics stop working when camera scrolls
by eaorage ·i'm attempting to do explosion type physics with one of the many demos, and no matter what i do, when i constrain the camera to the actor and widen the scene, it correctly follows the actor, but the e -
how long did it took you to lear gamesald?
by idoistuff ·I don't know what half the crap means either, but I just try using it.. Interpolate seems to me like you can change an attribute to another value. -
after the first "wave" it messes up..
by idoistuff ·I JUST remembered after posting this that the attribute is an integer, would this make a difference? -
after the first "wave" it messes up..
by idoistuff ·so basically I am just telling the player "spawner" to spawn the actor "ouch" every 3 seconds for 10 seconds, then after the 10 seconds change attribute "h -
Counting Down Using Interpolate
by AppFueled ·Guys, thanks for your help. Got it to work. Turns out I had to select both "floor" and "the score attribute" from the drop down menu. Thanks again for your patience -
Counting Down Using Interpolate
by JohnPapiomitis ·you have the score done counting, put a change attribute behavior change game.score to floor(game.score), or if your displaying the score at the end with display text display it as floor(game.score) -
Control range of movement
by Asymptoteell ·Constrain x to min(maximum value, (max(self.position.x, minimum value)) -
Counting Down Using Interpolate
by AppFueled ·Hey John, I appreciate your help but it still isn't working. I am using INTERPOLATE. According to the video I am suppose to put (game.score) in the space for "interpolate attribute." -
Counting Down Using Interpolate
by JohnPapiomitis ·click the e and open up the expression editor, type in floor then ( then select your attribute from the drop down and type ) -
Counting Down Using Interpolate
by AppFueled ·when I put this equation in the attribute: floor(game.score) it does not work. Am I doing something wrong? -
Rotate on button press
by JohnPapiomitis ·Instead of having when attribute rotate =0 constrain attribute angular velocity to 0, have this: