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  1. Multitouch Drag And Rotate Demo

    MotherHoose
    by MotherHoose · March 2011
    ----Attribute touch1.Position.X is > self.Position.X +25 (and here you have to figure out the size of Right side of the image you want to cause rotation)
  2. Need Help Please!!!

    Shanemc
    by Shanemc · March 2011
    Make a Attribute gameover when the gameplay is over cange attrabute to true. Make a rule that says if game.gameover is true change scene to the scene you want
  3. How many constraints

    Emrys
    by Emrys · March 2011
    I just find that as I get deeper into the game features the answer to various issues seems to often be "you make a constraint ... " and that is often followed up with, "too
  4. How many constraints

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · March 2011
    I have one project where it has about 5 constrains going on at all times and it doesn't seem to be bad but you really do need to get a scene to where you like it, add your constrains and then deploy i
  5. lock screen until end of rotation

    MotherHoose
    by MotherHoose · March 2011
    ah... that is another game.Attribute boolean... you could name it BUSY
  6. Spawning Rate Issues

    BlueFanStudios
    by BlueFanStudios · March 2011
    I am having a small issue with spawning objects. Basically, using a real attribute called spawnRate, I have a timer going that spawns 1 of 25 random objects every 0.7 seconds. Everytime a particular e
  7. how long did it took you to lear gamesald?

    MotherHoose
    by MotherHoose · March 2011
    or change between two points/values... actor/attribute starts where it is and goes to where you tell it to at the speed you select... that is smooth movement.
  8. explosion physics stop working when camera scrolls

    eaorage
    by eaorage · March 2011
    i'm attempting to do explosion type physics with one of the many demos, and no matter what i do, when i constrain the camera to the actor and widen the scene, it correctly follows the actor, but the e
  9. how long did it took you to lear gamesald?

    idoistuff
    by idoistuff · March 2011
    I don't know what half the crap means either, but I just try using it.. Interpolate seems to me like you can change an attribute to another value.
  10. after the first "wave" it messes up..

    idoistuff
    by idoistuff · March 2011
    I JUST remembered after posting this that the attribute is an integer, would this make a difference?
  11. after the first "wave" it messes up..

    idoistuff
    by idoistuff · March 2011
    so basically I am just telling the player "spawner" to spawn the actor "ouch" every 3 seconds for 10 seconds, then after the 10 seconds change attribute "h
  12. Counting Down Using Interpolate

    AppFueled
    by AppFueled · March 2011
    Guys, thanks for your help. Got it to work. Turns out I had to select both "floor" and "the score attribute" from the drop down menu. Thanks again for your patience
  13. Counting Down Using Interpolate

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    you have the score done counting, put a change attribute behavior change game.score to floor(game.score), or if your displaying the score at the end with display text display it as floor(game.score)
  14. Control range of movement

    Asymptoteell
    by Asymptoteell · March 2011
    Constrain x to min(maximum value, (max(self.position.x, minimum value))
  15. Counting Down Using Interpolate

    AppFueled
    by AppFueled · March 2011
    Hey John, I appreciate your help but it still isn't working. I am using INTERPOLATE. According to the video I am suppose to put (game.score) in the space for "interpolate attribute."
  16. Counting Down Using Interpolate

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    click the e and open up the expression editor, type in floor then ( then select your attribute from the drop down and type )
  17. Counting Down Using Interpolate

    AppFueled
    by AppFueled · March 2011
    when I put this equation in the attribute: floor(game.score) it does not work. Am I doing something wrong?
  18. Rotate on button press

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Instead of having when attribute rotate =0 constrain attribute angular velocity to 0, have this:
  19. Rotate on button press

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Glad i could help. And putting a rule in whatevers rotating when attribute rotate =0 constrain attribute angular velocity to 0 should stop it after you let go
  20. Rotate on button press

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    You can also do that, in the post i made above the rule when attribute rotate=1 interpolate to 50, you can take the interpolate out and put a timer with every .2 seconds change attribute angular veloc
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