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Multitouch Drag And Rotate Demo
by MotherHoose ·----Attribute touch1.Position.X is > self.Position.X +25 (and here you have to figure out the size of Right side of the image you want to cause rotation) -
Need Help Please!!!
by Shanemc ·Make a Attribute gameover when the gameplay is over cange attrabute to true. Make a rule that says if game.gameover is true change scene to the scene you want -
How many constraints
by Emrys ·I just find that as I get deeper into the game features the answer to various issues seems to often be "you make a constraint ... " and that is often followed up with, "too -
How many constraints
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lock screen until end of rotation
by MotherHoose ·ah... that is another game.Attribute boolean... you could name it BUSY -
Spawning Rate Issues
by BlueFanStudios ·I am having a small issue with spawning objects. Basically, using a real attribute called spawnRate, I have a timer going that spawns 1 of 25 random objects every 0.7 seconds. Everytime a particular e -
how long did it took you to lear gamesald?
by MotherHoose ·or change between two points/values... actor/attribute starts where it is and goes to where you tell it to at the speed you select... that is smooth movement. -
explosion physics stop working when camera scrolls
by eaorage ·i'm attempting to do explosion type physics with one of the many demos, and no matter what i do, when i constrain the camera to the actor and widen the scene, it correctly follows the actor, but the e -
how long did it took you to lear gamesald?
by idoistuff ·I don't know what half the crap means either, but I just try using it.. Interpolate seems to me like you can change an attribute to another value. -
after the first "wave" it messes up..
by idoistuff ·I JUST remembered after posting this that the attribute is an integer, would this make a difference? -
after the first "wave" it messes up..
by idoistuff ·so basically I am just telling the player "spawner" to spawn the actor "ouch" every 3 seconds for 10 seconds, then after the 10 seconds change attribute "h -
Counting Down Using Interpolate
by AppFueled ·Guys, thanks for your help. Got it to work. Turns out I had to select both "floor" and "the score attribute" from the drop down menu. Thanks again for your patience -
Counting Down Using Interpolate
by JohnPapiomitis ·you have the score done counting, put a change attribute behavior change game.score to floor(game.score), or if your displaying the score at the end with display text display it as floor(game.score) -
Control range of movement
by Asymptoteell ·Constrain x to min(maximum value, (max(self.position.x, minimum value)) -
Counting Down Using Interpolate
by AppFueled ·Hey John, I appreciate your help but it still isn't working. I am using INTERPOLATE. According to the video I am suppose to put (game.score) in the space for "interpolate attribute." -
Counting Down Using Interpolate
by JohnPapiomitis ·click the e and open up the expression editor, type in floor then ( then select your attribute from the drop down and type ) -
Counting Down Using Interpolate
by AppFueled ·when I put this equation in the attribute: floor(game.score) it does not work. Am I doing something wrong? -
Rotate on button press
by JohnPapiomitis ·Instead of having when attribute rotate =0 constrain attribute angular velocity to 0, have this: -
Rotate on button press
by JohnPapiomitis ·Glad i could help. And putting a rule in whatevers rotating when attribute rotate =0 constrain attribute angular velocity to 0 should stop it after you let go -
Rotate on button press
by JohnPapiomitis ·You can also do that, in the post i made above the rule when attribute rotate=1 interpolate to 50, you can take the interpolate out and put a timer with every .2 seconds change attribute angular veloc