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  1. Rotate on button press

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Youll want to have your attribute for when the buttons pressed, ill call it rotate. In the button have when touch is pressed change rotate to 1, and a rule when touch is released change rotate to 0.
  2. Rotate on button press

    Asymptoteell
    by Asymptoteell · March 2011
    Use constrain to 50.
  3. Collision Detection Glitch With Constrained Objects

    TangoDownStudios
    by TangoDownStudios · March 2011
    Thanks for all your suggestions! I've been playing with GS and found that if I constrain velocity AND positions the problem... disappears! I get great collision detection AND functionality. I wonder i
  4. Collision Detection Glitch With Constrained Objects

    TangoDownStudios
    by TangoDownStudios · March 2011
    I understand that GS overrides collisions if you use constraints but I want to know how to not care about that and get good collision detection regardless
  5. Collision Detection Glitch With Constrained Objects

    tenrdrmer
    by tenrdrmer · March 2011
    In GS Constrains override Collisions so if you have a constrain anywhere that affects ether actor that conflicts with the collision it will over ride it. Also you can try playing with the densities. W
  6. Collision Detection Glitch With Constrained Objects

    TangoDownStudios
    by TangoDownStudios · March 2011
    Thanks again for the speedy response! I added a rule that says if the Y value isn't what its supposed to be then change the Y attribute to the correct value, but this doesn't seem to work at all! I ev
  7. Collision Detection Glitch With Constrained Objects

    TangoDownStudios
    by TangoDownStudios · March 2011
    I have a simple game where balls fall on a paddle, the paddle's center is constrained via two constrain attributes (Constrain X and Y to some global variables) and the collision detection does not fun
  8. Turn off gravity.

    Asymptoteell
    by Asymptoteell · March 2011
    change attribute: scene.gravity to 0.
  9. Smoother running of Gamesalad.

    AppsRacK
    by AppsRacK · March 2011
    Yes it slows down coz of the mem leaks. if you keep on accessing actors attribute and changing scenes very often you need to restart it every 10 mins. I got 12 gig of ram on my pc. I hope this issue w
  10. Save Attribute and Key

    spliket
    by spliket · March 2011
    you just need one attribute. you can load different keys into that attribute or save that attribute into different keys.
  11. Save Attribute and Key

    AppsRacK
    by AppsRacK · March 2011
    I think you need one score attribute and use different keys base on the levels.
  12. How to change the way your actor is facing based on the direction it's moving in

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    You can also do when attribute self motion linear velocity x is > 0 do right animation, and another rule when attribute self motion linear velocity x is < 0 do left animation
  13. Save Attribute and Key

    AppFueled
    by AppFueled · March 2011
    Let me get this straight. I have 30 high scores, one for each level of my game. In order to save these as attributes do I need:
  14. when button is pressed play random sound?

    DimensionGames
    by DimensionGames · March 2011
    you need 1 attribute and make it random(1,10)
  15. Falling Platform trouble

    forklift
    by forklift · March 2011
    in the "otherwise" section of the platform's rules, try setting constrain self.x & self.y to self.position.x & self.position.y
  16. Coverflow Snap to Center

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    either interpolate the camera actor to the position over the level select box when its > but < a certain position and you would do that for every level select so when its close it interp
  17. Some help on an Attract/Repel attribute

    tenrdrmer
    by tenrdrmer · March 2011
    Thanks a bunch! That almost worked like a dream! The only problem I have now is that the "attractor" and the "follower" need to basically be the same actor (basical
  18. Some help on an Attract/Repel attribute

    MagoNicolas
    by MagoNicolas · March 2011
    You create a Integer Attribute in that Actor Called something like: My number
  19. Some help on an Attract/Repel attribute

    JeppeTarp
    by JeppeTarp · March 2011
    Thanks a bunch! That almost worked like a dream! The only problem I have now is that the "attractor" and the "follower" need to basically be the same actor (basical
  20. Timer Value

    scitunes
    by scitunes · March 2011
    you have to "trick" gs into checking that attribute before the timer fires each time.
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