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  1. how can i drag many actors in same time

    scitunes
    by scitunes · March 2011
    you'll need to constrain some game attributes to the x and y of one actor and then constrain the x and y of the other actor to those game attributes.
  2. Some help on an Attract/Repel attribute

    scitunes
    by scitunes · March 2011
    Create some game attributes:
  3. Unlock an actor when 1 minute has passed

    Cabaco
    by Cabaco · March 2011
    Ball Unlock is what type of attribute?
  4. Unlock an actor when 1 minute has passed

    jonmulcahy
    by jonmulcahy · March 2011
    put in actor in the level that is called timer, create an attribute called gameTime and ballUnlock.
  5. Gamesalad is very frustrating - Complex scene :((

    StormyStudio
    by StormyStudio · March 2011
    Try adding some timers. As sometimes game salad actually works too fast and calculates something before another rule has change an attribute to what it should be etc etc.
  6. Some help on an Attract/Repel attribute

    JeppeTarp
    by JeppeTarp · March 2011
    Hey, so I'm busy creating my first game, graphics are pretty much done. Now I've encountered a few problems, as I'm not yet great at programming with GS.
  7. A question about, scrolling platformers with parallax

    SquareHeart
    by SquareHeart · March 2011
    create two new [real] attributes to the actor - start.X and start.Y
  8. On a stick

    Asymptoteell
    by Asymptoteell · March 2011
    Constrain a game attribut to the sticks rotation, and use that game attribute.
  9. Question About Save/Load Attributes TShirtBooth Template

    AppFueled
    by AppFueled · March 2011
    It's actually not a video. It's the downloadable file called "HOW TO save many scores with 1 attribute" created on Nov 20, 2010.
  10. **HELP PLEASE**

    sparkzilla
    by sparkzilla · March 2011
    Change Attribute self.PuckSpeed to self.ballspeed + 10 <--change number to speed you'd like
  11. I really need help... 2 actors on the same place. How to touch only one?

    Asymptoteell
    by Asymptoteell · March 2011
    on both, if touch is pressed, change an attribute to true. In your rules, make it so if both are true, have the bottom one do nothing.
  12. On a stick

    Asymptoteell
    by Asymptoteell · March 2011
    you can just constrain the box's x position to the sticks position x * cos(stick's rotation) and the y to stick's y position * sin(stick's rotation)
  13. I really need help... 2 actors on the same place. How to touch only one?

    Chaser
    by Chaser · March 2011
    Maybe try an attribute or a disabling of one actors touch when it is overlapping the other
  14. *HELP* Drag Actor To Follow My Finger Trail + Stop

    scitunes
    by scitunes · March 2011
    1) Look in the marketplace section at the top of the forum page. There is a flight control demo that looks pretty good. I would think that you could accomplish the stop feature by having an attribute
  15. Change Speed ... "Seemlessly"

    DrGlickert
    by DrGlickert · March 2011
    I tried doing a simple "Change Attribute self.motion.max speed to 300, but something has to "push" the ball to get it to that speed.
  16. Question About Save/Load Attributes TShirtBooth Template

    AppFueled
    by AppFueled · March 2011
    Hey everyone. There is something about Load/Save Attributes I am not getting. I am using TShirtBooths "How to Save Many Scores with 1 attribute" demo for those who are familiar with
  17. Changing The "Part" of the Scene Shown

    osucowboy18
    by osucowboy18 · March 2011
    each screen in that scene? I know there is an attribute somewhere that I need to change/update, but I'm not sure which one it is. Note that I am NOT trying to create a slide to to touch menu system
  18. How to use Interpolate to move actors?

    mynameisace
    by mynameisace · March 2011
    I do it this was too... On a character that the user controls, I use linear velocity. Other non playable characters and things like zooming and other attribute changing, I'll use interpolate.MotherHoo
  19. Double Tap and Drag

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    Make a interget attribute called tap count.
  20. Help with "Movable" attribute?

    wvonbernuth
    by wvonbernuth · March 2011
    My game has platforms which scroll up from the bottom and items (boxes, balls, etc.) which fall from the top. The intention is when the items falling from the top hit the platforms, the items will e…
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