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When actor collides with other actor how to reset score?
by JohnPapiomitis ·yepp, everywhere theres game.time in those expression just replace with your made game.timed attribute -
When actor collides with other actor how to reset score?
by Cabaco ·So I change the timer showing attribute which is game.time in that huge expression, since my timer is showing? Do i do what was previously made but change game.time to my made attribute, game.timer? -
When actor collides with other actor how to reset score?
by JohnPapiomitis ·The built in game.time attribute cant be set back. Make your own attribute called timed or somethign and every 1 second change timed to timed+1. Then when you want to reset the time change attribute t -
NEED HELP with - Chance of hit and miss
by MotherHoose ·add an attribute (integer type) called Random (or whatever) -
Managing efficiency in large platformer .. tips/tricks?
by DrGlickert ·You could try an attribute on the individual actors. -
Managing efficiency in large platformer .. tips/tricks?
by Xpandemic ·I'm no pro but this could work, add an invisible attribute before that specific scene shows up and when the player touches it the volcano and all the other stuff activate; then have another attribute -
How to make air hockey type bounces when colliding?
by Cabaco ·Concluding I somehow want to make air hockey type collisions. But how? -
Accelerate in the opposite direction when coliding. How?
by mynameisace ·When actor overlaps or collides with 'Bad Guy', Change attribute self.motion.linear.x to -200 -
Accelerate in the opposite direction when coliding. How?
by Canioh ·Can't you just say when collide change attribute self.rotation to self.rotation-180? -
'Spirit' control function...possible?
by orien2v2 ·in your constrain rule mouse.y+50 -
'Spirit' control function...possible?
by JohnPapiomitis ·in your constrain rule mouse.y+50 -
'Spirit' control function...possible?
by tenrdrmer ·in your constrain rule mouse.y+50 -
how to make good effects?
by kietz ·This works really well to add to collisions and explosions, also add sound, that helps a lot too -
Problem with button touches not working on IPad
by Erised ·ok, I see what you mean, but how do I have it start firing from wherever the playerActor is at the time? Would I need to set a game attribute and constrain it to the playerActor's location? -
Problem with button touches not working on IPad
by MotherHoose ·---Attribute: [...] CurrentScene > Layers > layer your Actor's on>playerActor > Image | is | FullNameOfYourLeft.png -
Problem with button touches not working on IPad
by Erised ·I have the firing triggered within the player actor, which is why I set a game attribute for the button being pressed. For the button, I have it set to change the attribute to true when touch is pres -
Problem with button touches not working on IPad
by MotherHoose ·How are you triggering the change in the gameAttribute boolean "Fire button pressed" to true/false? -
Saving Progress
by Asymptoteell ·save and load attribute behaviors. -
Problem with button touches not working on IPad
by Erised ·is true: keyboard m key is pressed, or game attribute fire button pressed is true. The behaviors inside this rule are to spawn the weapon fire actor going one direction if the player is facing righ -
I created an ad hoc of my game and it works great in ipod 3g but not in iphone 4
by MotherHoose ·once your game does the assessment... store it in a attribute...use Rules to make things speed-up on faster devices.