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  1. When actor collides with other actor how to reset score?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    yepp, everywhere theres game.time in those expression just replace with your made game.timed attribute
  2. When actor collides with other actor how to reset score?

    Cabaco
    by Cabaco · March 2011
    So I change the timer showing attribute which is game.time in that huge expression, since my timer is showing? Do i do what was previously made but change game.time to my made attribute, game.timer?
  3. When actor collides with other actor how to reset score?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    The built in game.time attribute cant be set back. Make your own attribute called timed or somethign and every 1 second change timed to timed+1. Then when you want to reset the time change attribute t
  4. NEED HELP with - Chance of hit and miss

    MotherHoose
    by MotherHoose · March 2011
    add an attribute (integer type) called Random (or whatever)
  5. Managing efficiency in large platformer .. tips/tricks?

    DrGlickert
    by DrGlickert · March 2011
    You could try an attribute on the individual actors.
  6. Managing efficiency in large platformer .. tips/tricks?

    Xpandemic
    by Xpandemic · March 2011
    I'm no pro but this could work, add an invisible attribute before that specific scene shows up and when the player touches it the volcano and all the other stuff activate; then have another attribute
  7. How to make air hockey type bounces when colliding?

    Cabaco
    by Cabaco · March 2011
    Concluding I somehow want to make air hockey type collisions. But how?
  8. Accelerate in the opposite direction when coliding. How?

    mynameisace
    by mynameisace · March 2011
    When actor overlaps or collides with 'Bad Guy', Change attribute self.motion.linear.x to -200
  9. Accelerate in the opposite direction when coliding. How?

    Canioh
    by Canioh · March 2011
    Can't you just say when collide change attribute self.rotation to self.rotation-180?
  10. 'Spirit' control function...possible?

    orien2v2
    by orien2v2 · March 2011
    in your constrain rule mouse.y+50
  11. 'Spirit' control function...possible?

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    in your constrain rule mouse.y+50
  12. 'Spirit' control function...possible?

    tenrdrmer
    by tenrdrmer · March 2011
    in your constrain rule mouse.y+50
  13. how to make good effects?

    kietz
    by kietz · March 2011
    This works really well to add to collisions and explosions, also add sound, that helps a lot too
  14. Problem with button touches not working on IPad

    Erised
    by Erised · March 2011
    ok, I see what you mean, but how do I have it start firing from wherever the playerActor is at the time? Would I need to set a game attribute and constrain it to the playerActor's location?
  15. Problem with button touches not working on IPad

    MotherHoose
    by MotherHoose · March 2011
    ---Attribute: [...] CurrentScene > Layers > layer your Actor's on>playerActor > Image | is | FullNameOfYourLeft.png
  16. Problem with button touches not working on IPad

    Erised
    by Erised · March 2011
    I have the firing triggered within the player actor, which is why I set a game attribute for the button being pressed. For the button, I have it set to change the attribute to true when touch is pres
  17. Problem with button touches not working on IPad

    MotherHoose
    by MotherHoose · March 2011
    How are you triggering the change in the gameAttribute boolean "Fire button pressed" to true/false?
  18. Saving Progress

    Asymptoteell
    by Asymptoteell · March 2011
    save and load attribute behaviors.
  19. Problem with button touches not working on IPad

    Erised
    by Erised · March 2011
    is true: keyboard m key is pressed, or game attribute fire button pressed is true. The behaviors inside this rule are to spawn the weapon fire actor going one direction if the player is facing righ
  20. I created an ad hoc of my game and it works great in ipod 3g but not in iphone 4

    MotherHoose
    by MotherHoose · March 2011
    once your game does the assessment... store it in a attribute...use Rules to make things speed-up on faster devices.
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